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added artillery flying text
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@ -82,8 +82,19 @@ local function entity_allowed_to_bomb(entity)
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end
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global.players_warned = {}
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local function on_capsule_used(event)
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if item_not_sanctioned(event.item) then return nil end
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local item = event.item
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if item.name == 'artillery-targeting-remote' then
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player.surface.create_entity{name = 'flying-text', text = player.name, color = player.color, position = event.position}
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end
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if item_not_sanctioned(item) then return end
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if (not allowed_to_nuke(player)) then
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local area = {{event.position.x-5, event.position.y-5}, {event.position.x+5, event.position.y+5}}
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local count = 0
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