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reverted some changes to control.lua #220

This commit is contained in:
Maik Wild
2018-09-11 15:48:40 +02:00
parent 59353baa98
commit ce68297e84

View File

@@ -7,11 +7,11 @@ require 'base_data'
require 'train_station_names'
require 'nuke_control'
require 'follow'
--require 'autodeconstruct'
require 'autodeconstruct'
require 'corpse_util'
--require 'infinite_storage_chest'
--require 'fish_market'
--require 'reactor_meltdown'
require 'reactor_meltdown'
require 'train_saviour'
require 'map_gen.shared.perlin_noise'
require 'map_layout'
@@ -38,12 +38,12 @@ local function player_created(event)
return
end
--player.insert {name = MARKET_ITEM, count = 10}
--player.insert {name = 'iron-gear-wheel', count = 8}
--player.insert {name = 'iron-plate', count = 16}
player.insert {name = MARKET_ITEM, count = 10}
player.insert {name = 'iron-gear-wheel', count = 8}
player.insert {name = 'iron-plate', count = 16}
player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
--player.print('Click the question mark in the top left corner for server infomation and map details.')
--player.print('And remember.. Keep Calm And Spaghetti!')
player.print('Click the question mark in the top left corner for server infomation and map details.')
player.print('And remember.. Keep Calm And Spaghetti!')
local gui = player.gui
gui.top.style = 'slot_table_spacing_horizontal_flow'
@@ -214,7 +214,7 @@ local remove_token =
local p = data.player
local stack = data.stack
--local removed = p.remove_item(stack)
local removed = p.remove_item(stack)
if removed > 0 then
stack.count = removed