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@ -24,7 +24,7 @@ Chat is restricted to your current quadrant.
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Use /shout <message> (shortcut: /s <message>) to chat with entire server
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The following quadrants exists:
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Science and Military, Intermediate produce, Oil and High Tech, Logistics and Transport.
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Science and Military, Intermediate and Mining, Oil and High Tech, Logistics and Transport.
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Common for all quadrants:
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- Basic manufacturing and power
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@ -38,9 +38,10 @@ Science and Military
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- Manages research for the entire region
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- Supplies weaponry and security solutions to the entire region
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Intermediate produce
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Intermediate and Mining
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- Only producer of steel
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- High precision workers allowing for circuitry manufacturing
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- Area found to have rich amount of minerals
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Oil and High Tech
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- Facilities for oil processing
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@ -174,6 +175,18 @@ local function quadrants(x, y)
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end
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end
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if (x < 0 and y < 0) then
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if not (abs_x <= 200 and abs_y <= 200) then
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local resources = game.surfaces[2].find_entities_filtered{area = {{ x - 0.5, y - 0.5 }, { x + 0.5, y + 0.5 }}, type= "resource"}
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for _, resource in pairs(resources) do
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if resource.name ~= 'crude-oil' then
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local amount = b.euclidean_value(1, 0.01)
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resource.amount = resource.amount * amount(x, y)
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end
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end
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end
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end
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if (abs_x == 100) and (abs_y == 100) then
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spawn_market(RS.get_surface(), game.forces.player, { x = x, y = y })
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end
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@ -25,12 +25,14 @@ local quadrant_message = {
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]]
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},
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{
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title = 'Intermediate production',
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title = 'Intermediate production and mining',
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msg = [[
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Our main objective is to provide the region with intermediate products
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We primarily supply electronic circuits in various densities
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We're also the area with the highest quality steel!
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Initial survey shows increased resources in this area
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]]
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},
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{
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@ -108,7 +110,7 @@ local function toggle(event)
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right_flow.style.align = 'right'
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right_flow.style.horizontally_stretchable = true
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left_flow.add({type = 'button', name = 'Quadrants.Button.2', caption = 'Intermediate produce'})
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left_flow.add({type = 'button', name = 'Quadrants.Button.2', caption = 'Intermediate and Mining'})
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right_flow.add({type = 'button', name = 'Quadrants.Button.1', caption = 'Science and Military'})
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local content_flow = frame.add {type = 'flow', direction = 'horizontal'}
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