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implemented save privileges

This commit is contained in:
Valansch 2017-07-12 02:48:16 +02:00
parent 95dc6665f8
commit d9b2e24d50
2 changed files with 13 additions and 10 deletions

View File

@ -7,6 +7,12 @@ Event.register(-1, function()
global.scenario.variables.current_h = 0
global.scenario.variables.current_m = 0
global.scenario.variables.days_passed = 0
global.scenario.variables.mods = {
sanctorio = "",
}
global.scenario.variables.regulars = {
helpower2 = "",
}
global.scenario.config = {}
global.scenario.config.announcements_enabled = false -- if true announcements will be shown
global.scenario.config.announcement_delay = 1000 -- number of seconds between each announcement

View File

@ -1,13 +1,6 @@
Event.register(-1, function()
if global.scenario.variables == nil then global.scenario.variables = {} end
global.scenario.variables.mods = {
sanctorio = "",
}
global.scenario.variables.regulars = {
helpower2 = "",
}
end)
function change_entry(name, position, action)
game.write_file("privilege_changes.txt", "[" .. format_time(game.tick) .. "] " .. position .. ": " .. action .. " " .. name .. "\n", true)
end
function is_mod(player_name)
return not (global.scenario.variables.mods[player_name] == nil)
@ -21,6 +14,7 @@ function add_regular(player_name)
if is_regular(player_name) then game.player.print(player_name .. " was already a regular.")
else
game.print(game.player.name .. " promoted " .. player_name .. " to regular.")
change_entry(player_name, "regulars", "add")
end
global.scenario.variables.regulars[player_name] = ""
end
@ -29,6 +23,7 @@ function add_mod(player_name)
if is_mod(player_name) then game.player.print(player_name .. " was already a moderator.")
else
game.print(game.player.name .. " promoted " .. player_name .. " to moderator.")
change_entry(player_name, "regulars", "remove")
end
global.scenario.variables.mods[player_name] = ""
end
@ -36,11 +31,13 @@ end
function remove_regular(player_name)
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. game.player.name .. ".") end
global.scenario.variables.regulars[player_name] = nil
change_entry(player_name, "mods ", "add")
end
function remove_mod(player_name)
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. game.player.name .. ".") end
global.scenario.variables.mods[player_name] = nil
change_entry(player_name, "mods ", "remove")
end
function print_regulars()