1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-12 02:28:02 +02:00

Tweaking and debug for fish income improvements

This commit is contained in:
TWLTriston 2017-10-25 07:11:45 -04:00
parent 8f2ceaa383
commit da7226667a

View File

@ -172,7 +172,19 @@ local function fish_drop_entity_died(event)
if event.entity.force.name == "enemy" then
-- global.score_biter_total_kills = global.score_biter_total_kills + 1
-- game.print(global.score_biter_total_kills)
if global.score_biter_total_kills % 150 == 0 then
game.print(serpent.block(event.cause))
game.print("Type")
game.print(serpent.block(event.entity.type))
game.print("Player")
game.print(serpent.block(event.player_index))
game.print("Cause Entity Player")
game.print(serpent.block(event.cause.entity.player_index))
if event.entity.type == "unit" then
end
if event.entity.type == "unit-spawner" then
end
if global.score_biter_total_kills % 150 == 0 then
local surface = event.entity.surface
local x = math.random(1,2)
surface.spill_item_stack(event.entity.position, { name = "raw-fish", count = x }, 1)
@ -371,7 +383,15 @@ function fish_built_entity (event)
end
function fish_player_crafted_item(event)
local x = math.random(1,5)
if x == 1 then
fish_earned(event, 1)
end
end
Event.register(defines.events.on_preplayer_mined_item, preplayer_mined_item)
Event.register(defines.events.on_entity_died, fish_drop_entity_died)
Event.register(defines.events.on_market_item_purchased, market_item_purchased)
Event.register(defines.events.on_built_entity, fish_built_entity)
Event.register(defines.events.on_player_crafted_item, fish_player_crafted_item)