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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

print player deaths to discord

This commit is contained in:
grilledham 2019-05-02 13:45:44 +01:00
parent 36d165afe1
commit da904702ca

View File

@ -695,7 +695,7 @@ Event.add(Public.events.on_server_started, set_scenario_version)
Event.add(
defines.events.on_player_joined_game,
function(event)
local player = Game.get_player_by_index(event.player_index)
local player = game.get_player(event.player_index)
if not player then
return
end
@ -707,7 +707,7 @@ Event.add(
Event.add(
defines.events.on_player_left_game,
function(event)
local player = Game.get_player_by_index(event.player_index)
local player = game.get_player(event.player_index)
if not player then
return
end
@ -716,4 +716,35 @@ Event.add(
end
)
Event.add(
defines.events.on_player_died,
function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local cause = event.cause
local message = {discord_bold_tag, player.name}
if cause and cause.valid then
message[#message + 1] = ' was killed by '
local name = cause.name
if name == 'player' then
name = cause.player.name
end
message[#message + 1] = name
message[#message + 1] = '.'
else
message[#message + 1] = ' has died.'
end
message = concat(message)
raw_print(message)
end
)
return Public