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print player deaths to discord
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parent
36d165afe1
commit
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@ -695,7 +695,7 @@ Event.add(Public.events.on_server_started, set_scenario_version)
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Event.add(
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Event.add(
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defines.events.on_player_joined_game,
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defines.events.on_player_joined_game,
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function(event)
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function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.get_player(event.player_index)
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if not player then
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if not player then
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return
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return
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end
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end
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@ -707,7 +707,7 @@ Event.add(
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Event.add(
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Event.add(
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defines.events.on_player_left_game,
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defines.events.on_player_left_game,
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function(event)
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function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.get_player(event.player_index)
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if not player then
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if not player then
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return
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return
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end
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end
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@ -716,4 +716,35 @@ Event.add(
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end
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end
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)
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)
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Event.add(
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defines.events.on_player_died,
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function(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local cause = event.cause
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local message = {discord_bold_tag, player.name}
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if cause and cause.valid then
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message[#message + 1] = ' was killed by '
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local name = cause.name
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if name == 'player' then
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name = cause.player.name
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end
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message[#message + 1] = name
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message[#message + 1] = '.'
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else
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message[#message + 1] = ' has died.'
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end
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message = concat(message)
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raw_print(message)
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end
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)
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return Public
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return Public
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