mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-02-11 13:39:17 +02:00
Fixed inserter train loading bug, by preserving the ghost entities direction
This commit is contained in:
parent
ff109a811f
commit
dad4a5d91d
@ -34,7 +34,7 @@ local function on_player_mined_item(event)
|
||||
if event.entity.force.name ~= "enemy" and event.entity.force.name ~= "neutral" and event.entity.name ~= "entity-ghost" then
|
||||
local entity_name = event.entity.name
|
||||
if entity_name == "pipe-to-ground" then entity_name = "pipe" end
|
||||
local ghost = game.surfaces[1].create_entity{name = "entity-ghost", position = event.entity.position, inner_name = entity_name, expires = false, force = "enemy"}
|
||||
local ghost = game.surfaces[1].create_entity{name = "entity-ghost", position = event.entity.position, inner_name = entity_name, expires = false, force = "enemy", direction = event.entity.direction}
|
||||
ghost.last_user = event.player_index
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user