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https://github.com/Refactorio/RedMew.git
synced 2025-03-03 14:53:01 +02:00
Added oil for quadrant 3
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@ -91,9 +91,11 @@ local function on_init()
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if force.name ~= 'quadrant1' then
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force.disable_research()
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end
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for _, friend_force in pairs(forces) do
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if friend_force ~= force then
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force.set_friend(friend_force, true)
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for _, friend_force in pairs(game.forces) do
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if (string.find(friend_force.name, 'quadrant')) ~= nil then
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if friend_force ~= force then
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force.set_friend(friend_force, true)
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end
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end
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end
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end
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@ -179,6 +181,7 @@ local rectangle = b.rectangle(32, 32)
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local tree_rectangle = b.rectangle(64, 16)
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local tree_rectangle_1 = b.throttle_xy(tree_rectangle, 1, 3, 1, 3)
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local tree_rectangle_2 = b.rotate(tree_rectangle_1, math.pi / 2)
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local oil_rectangle = b.throttle_xy(tree_rectangle, 1, 5, 1, 5)
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local function constant(x)
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return function()
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@ -194,6 +197,7 @@ local start_copper = b.resource(rectangle, 'copper-ore', constant(600))
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local start_stone = b.resource(rectangle, 'stone', constant(600))
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local start_coal = b.resource(rectangle, 'coal', constant(600))
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local start_tree_1 = b.entity(tree_rectangle_1, 'tree-01')
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local start_oil = b.resource(oil_rectangle, 'crude-oil', b.exponential_value(100000, 0, 1))
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local start_tree_2 = b.entity(tree_rectangle_2, 'tree-01')
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start_iron = b.combine({ b.translate(start_iron, base_x, base_y), b.translate(start_iron, -base_x, -base_y), b.translate(start_iron, base_x, -base_y), b.translate(start_iron, -base_x, base_y) })
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@ -209,11 +213,11 @@ start_coal = b.combine({ b.translate(start_coal, base_x, base_y), b.translate(st
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base_x = 64
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base_y = 128
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start_tree_1 = b.combine({ b.translate(start_tree_1, base_x, base_y), b.translate(start_tree_1, -base_x, -base_y), b.translate(start_tree_1, base_x, -base_y), b.translate(start_tree_1, -base_x, base_y) })
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start_tree_1 = b.combine({ b.translate(start_tree_1, base_x, base_y), b.translate(start_tree_1, -base_x, -base_y), b.translate(start_tree_1, base_x, -base_y), b.translate(start_oil, -base_x, base_y) })
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base_x = 128
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base_y = 64
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start_tree_2 = b.combine({ b.translate(start_tree_2, base_x, base_y), b.translate(start_tree_2, -base_x, -base_y), b.translate(start_tree_2, base_x, -base_y), b.translate(start_tree_2, -base_x, base_y) })
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local map = b.apply_entities(quadrants, { start_iron, start_copper, start_stone, start_coal, start_tree_1, start_tree_2 })
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local map = b.apply_entities(quadrants, { start_iron, start_copper, start_stone, start_coal, start_tree_1, start_tree_2})
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return map
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