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Local round 2
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@ -399,7 +399,7 @@ function player_list_on_12_seconds()
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end
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end
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function player_list_on_player_died( event_player, cause )
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local function player_list_on_player_died( event_player, cause )
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player = game.players[event_player.player_index]
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if not global.scenario.variables.player_deaths[player.name] then
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global.scenario.variables.player_deaths[player.name] = 0
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