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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-03 13:11:21 +02:00

technology renames.

This commit is contained in:
James Gillham 2020-11-15 20:37:20 +00:00
parent df4225eca1
commit dd0ddd131e
6 changed files with 21 additions and 21 deletions

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@ -423,7 +423,7 @@ global.config = {
-- reduce delay for each level of the tech
techs = {
['weapon-shooting-speed'] = {{turret_type = 'ammo-turret', amount = 60 * 26 / 6}},
['laser-turret-speed'] = {{turret_type = 'electric-turret', amount = 60 * 12 / 7}},
['laser-shooting-speed'] = {{turret_type = 'electric-turret', amount = 60 * 12 / 7}},
['refined-flammables'] = {{turret_type = 'fluid-turret', amount = 60 * 17 / 7}},
['artillery-shell-speed'] = {{turret_type = 'artillery-turret', amount = 60 * 2}}
}

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@ -177,7 +177,7 @@ Event.on_init(
-- Techs
force.technologies['automation'].researched = true
force.technologies['turrets'].researched = true
force.technologies['gun-turret'].researched = true
force.technologies['military'].researched = true
force.technologies['logistics'].researched = true
if config.redmew_qol.enabled and config.redmew_qol.loaders then

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@ -60,9 +60,9 @@ local military_techs = {
['combat-robot-damage-4'] = true,
['combat-robot-damage-5'] = true,
['combat-robot-damage-6'] = true,
['combat-robotics'] = true,
['combat-robotics-2'] = true,
['combat-robotics-3'] = true,
['defender'] = true,
['distractor'] = true,
['destroyer'] = true,
['discharge-defense-equipment'] = true,
['energy-shield-equipment'] = true,
['energy-shield-mk2-equipment'] = true,
@ -109,14 +109,14 @@ local military_techs = {
['laser-turret-damage-6'] = true,
['laser-turret-damage-7'] = true,
['laser-turret-damage-8'] = true,
['laser-turret-speed-1'] = true,
['laser-turret-speed-2'] = true,
['laser-turret-speed-3'] = true,
['laser-turret-speed-4'] = true,
['laser-turret-speed-5'] = true,
['laser-turret-speed-6'] = true,
['laser-turret-speed-7'] = true,
['laser-turrets'] = true,
['laser-shooting-speed-1'] = true,
['laser-shooting-speed-2'] = true,
['laser-shooting-speed-3'] = true,
['laser-shooting-speed-4'] = true,
['laser-shooting-speed-5'] = true,
['laser-shooting-speed-6'] = true,
['laser-shooting-speed-7'] = true,
['laser-turret'] = true,
['military'] = true,
['military-2'] = true,
['military-3'] = true,
@ -154,9 +154,9 @@ local military_techs = {
['shotgun-shell-speed-4'] = true,
['shotgun-shell-speed-5'] = true,
['shotgun-shell-speed-6'] = true,
['stone-walls'] = true,
['tanks'] = true,
['turrets'] = true,
['stone-wall'] = true,
['tank'] = true,
['gun-turret'] = true,
['uranium-ammo'] = true
}

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@ -21,7 +21,7 @@ local Config = {
['military-2'] = {player = 6, entity = 24, unlocks = 'military'},
['military-3'] = {player = 12, entity = 48, unlocks = 'military-2'},
['military-4'] = {player = 24, entity = 96, unlocks = 'military-3'},
['stone-walls'] = {player = 2, entity = 8, invert = true},
['stone-wall'] = {player = 2, entity = 8, invert = true},
['heavy-armor'] = {player = 12, entity = 48, invert = true},
['artillery-shell-range-1'] = nil
},

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@ -227,10 +227,10 @@ local function check_for_market_unlocks(force)
end
end
if force_USA.technologies.tanks.researched then
if force_USA.technologies.tank.researched then
unlock_market_item(force_USA, 'tank')
end
if force_USSR.technologies.tanks.researched then
if force_USSR.technologies.tank.researched then
unlock_market_item(force_USSR, 'tank')
end
end

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@ -1,10 +1,10 @@
return {
{
name = 'stone-walls',
name = 'stone-wall',
name_label = {'', 'Stone Walls research'},
type = 'research',
description = {'', 'Unlocks stone walls research'},
sprite = 'technology/stone-walls',
sprite = 'technology/stone-wall',
stack_limit = 1,
price = 50,
disabled = true,