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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

Added particle limits and scales

This commit is contained in:
Lynn 2018-12-02 16:52:55 +01:00
parent 3d05660d28
commit e08ba30b1b

View File

@ -1,9 +1,121 @@
local Task = require 'utils.Task'
local Global = require 'utils.global'
local Token = require 'utils.token'
local Command = require 'utils.command'
local Event = require 'utils.event'
local random = math.random
local ceil = math.ceil
local floor = math.floor
local format = string.format
local CreateParticles = {}
local settings = {
scale = 1.0,
particles_spawned_buffer = 0,
max_particles_in_three_seconds = 12000,
}
Global.register({
settings = settings,
}, function (tbl)
settings = tbl.settings
end)
---sets the scale of particles. 1.0 means 100%, 0.5 would mean spawn only 50% of the particles.
---@param scale number
function CreateParticles.set_scale(scale)
if scale < 0 or scale > 1 then
error(format('Scale must range from 0 to 1'))
end
settings.scale = scale
end
---Returns the current scale
function CreateParticles.get_scale()
return settings.scale
end
local function get_particle_cap()
return settings.max_particles_in_three_seconds * (settings.scale + 0.1)
end
---Returns whether or not more particles may be spawned, scale minimum is 0.1
local function may_spawn_particles()
return settings.particles_spawned_buffer < get_particle_cap()
end
--- resets the amount of particles in the past 3 seconds so new ones may spawn
Event.on_nth_tick(191, function ()
settings.particles_spawned_buffer = 0
end)
Command.add('set-particle-scale', {
description = 'Sets the particle scale between 0 and 1. Lower means less particles per function and a lower buffer size per 3 seconds.',
arguments = {'scale'},
admin_only = true,
allowed_by_server = true,
}, function (arguments, player)
local scale = tonumber(arguments.scale)
if scale == nil or scale < 0 or scale > 1 then
player.print('Scale must be a valid number ranging from 0 to 1')
return
end
CreateParticles.set_scale(scale)
local p = player.print
p(format('Particle scale changed to: %.2f', scale))
p(format('Particles per 3 seconds: %d', get_particle_cap()))
end)
Command.add('get-particle-scale', {
description = 'Shows the current particle scale.',
admin_only = true,
allowed_by_server = true,
}, function (_, player)
local p = player.print
p(format('Particle scale: %.2f', CreateParticles.get_scale()))
p(format('Particles per 3 seconds: %d', get_particle_cap()))
end)
---Scales the count to round the fraction up. Always returns at least 1 unless the particle limit is reached.
---Useful for particle spawning that influences gameplay for visual indications.
---@param count number
local function scale_ceil(count)
if not may_spawn_particles() then
return 0
end
local scale = settings.scale
if scale == 0 then
return 1
end
if scale < 1 and count > 1 then
count = ceil(count * scale)
end
return count
end
---Scales the count to round the fraction down.
---Useful for particle spawning that doesn't influence gameplay.
---@param count number
local function scale_floor(count)
local scale = settings.scale
if scale == 0 then
return 0
end
if not may_spawn_particles() then
return 0
end
if scale < 1 then
count = floor(count * scale)
end
return count
end
local on_play_particle = Token.register(function (params)
params.surface.create_entity(params.prototype)
end)
@ -25,7 +137,8 @@ end
---@param particle_count number particle count to spawn
---@param position Position
function CreateParticles.destroy_rock(create_entity, particle_count, position)
for _ = particle_count, 1, -1 do
for _ = scale_floor(particle_count), 1, -1 do
settings.particles_spawned_buffer = settings.particles_spawned_buffer + 1
create_entity({
position = position,
name = 'stone-particle',
@ -57,7 +170,8 @@ end
---@param particle_count number particle count to spawn
---@param position Position
function CreateParticles.mine_rock(create_entity, particle_count, position)
for _ = particle_count, 1, -1 do
for _ = scale_floor(particle_count), 1, -1 do
settings.particles_spawned_buffer = settings.particles_spawned_buffer + 1
create_entity({
position = position,
name = 'stone-particle',
@ -92,14 +206,23 @@ function CreateParticles.ceiling_crumble(surface, position)
local sequences = {}
local x = position.x
local y = position.y
local smoke_scale = scale_ceil(2)
local stone_scale = scale_floor(4)
for i = 1, 2 do
-- pre-calculate how many particles will be spawned. Prevents spawning too many particles over ticks.
local particles = settings.particles_spawned_buffer
for i = 1, smoke_scale do
particles = particles + 1
sequences[i] = {frame = i*random(1,15), prototype = create_ceiling_prototype('explosion-remnants-particle', x, y)}
end
for i = 3, 6 do
for i = smoke_scale + 1, smoke_scale + stone_scale do
particles = particles + 1
sequences[i] = {frame = i*random(1,15), prototype = create_ceiling_prototype('stone-particle', x, y)}
end
settings.particles_spawned_buffer = particles
play_particle_sequence(surface, sequences)
end