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priority_queue clean up
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@ -1,20 +1,45 @@
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local Debug = require 'utils.debug'
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local is_closure = Debug.is_closure
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local floor = math.floor
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local PriorityQueue = {}
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function PriorityQueue.new()
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return {}
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end
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local function default_comp(a, b)
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local function default_comparator(a, b)
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return a < b
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end
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local function HeapifyFromEndToStart(queue, comp)
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comp = comp or default_comp
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local pos = #queue
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--- Min heap implementation of a priority queue. Smaller elements, as determined by the comparator,
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-- have a higher priority.
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-- @param comparator <function|nil> the comparator function used to compare elements
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-- @usage
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-- local PriorityQueue = require 'utils.priority_queue'
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--
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-- local queue = PriorityQueue.new()
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-- PriorityQueue.push(queue, 4)
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-- PriorityQueue.push(queue, 7)
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-- PriorityQueue.push(queue, 2)
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--
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-- game.print(PriorityQueue.pop(queue)) -- 2
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-- game.print(PriorityQueue.pop(queue)) -- 4
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-- game.print(PriorityQueue.pop(queue)) -- 7
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function PriorityQueue.new(comparator)
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if comparator == nil then
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comparator = default_comparator
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elseif is_closure(comparator) then
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error('comparator cannot be a closure.', 2)
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end
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return {_comparator = comparator}
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end
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local function heapify_from_end_to_start(self)
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local comparator = self._comparator
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local pos = #self
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while pos > 1 do
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local parent = bit32.rshift(pos, 1) -- integer division by 2
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if comp(queue[pos], queue[parent]) then
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queue[pos], queue[parent] = queue[parent], queue[pos]
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local parent = floor(pos / 2)
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local a, b = self[pos], self[parent]
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if comparator(a, b) then
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self[pos], self[parent] = b, a
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pos = parent
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else
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break
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@ -22,25 +47,26 @@ local function HeapifyFromEndToStart(queue, comp)
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end
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end
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local function HeapifyFromStartToEnd(queue, comp)
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comp = comp or default_comp
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local function heapify_from_start_to_end(self)
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local comparator = self._comparator
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local parent = 1
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local smallest = 1
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local count = #self
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while true do
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local child = parent * 2
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if child > #queue then
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if child > count then
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break
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end
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if comp(queue[child], queue[parent]) then
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if comparator(self[child], self[parent]) then
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smallest = child
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end
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child = child + 1
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if child <= #queue and comp(queue[child], queue[smallest]) then
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if child <= count and comparator(self[child], self[smallest]) then
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smallest = child
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end
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if parent ~= smallest then
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queue[parent], queue[smallest] = queue[smallest], queue[parent]
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self[parent], self[smallest] = self[smallest], self[parent]
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parent = smallest
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else
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break
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@ -48,27 +74,31 @@ local function HeapifyFromStartToEnd(queue, comp)
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end
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end
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function PriorityQueue.size(queue)
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return #queue
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--- Returns the number of the number of elements in the priority queue.
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function PriorityQueue.size(self)
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return #self
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end
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function PriorityQueue.push(queue, element, comp)
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table.insert(queue, element)
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HeapifyFromEndToStart(queue, comp)
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-- Inserts an element into the priority queue.
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function PriorityQueue.push(self, element)
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self[#self + 1] = element
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heapify_from_end_to_start(self)
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end
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function PriorityQueue.pop(queue, comp)
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local element = queue[1]
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-- Removes and returns the highest priority element from the priority queue.
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function PriorityQueue.pop(self)
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local element = self[1]
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queue[1] = queue[#queue]
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queue[#queue] = nil
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HeapifyFromStartToEnd(queue, comp)
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self[1] = self[#self]
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self[#self] = nil
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heapify_from_start_to_end(self)
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return element
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end
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function PriorityQueue.peek(queue)
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return queue[1]
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-- Returns, without removing, the highest priority element from the priority queue.
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function PriorityQueue.peek(self)
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return self[1]
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end
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return PriorityQueue
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