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Merge pull request #1166 from Refactorio/projectile_range_fix_for_bot_spawns

Updated max_range for projectiles used in bot spawn
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grilledham 2021-02-02 19:43:06 +00:00 committed by GitHub
commit e2a8bb5a1d
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@ -367,6 +367,7 @@ local function do_bot_spawn(entity_name, entity, event)
if (cause.name == 'artillery-turret') then
spawn_entity.target = cause.position -- Overwrite target. Artillery turrets/wagons don't move so send them to entity position. Stops players from picking up the arty and the bots stopping dead.
spawn_entity.speed = 0.2
spawn_entity.max_range = 10000 -- Entities of type projectile have a default max range that's lower than late game artillery range.
-- This is particularly risky for players to do because defender-capsule quantities are not limited by the player force's follower robot count.
spawn_entity.name = 'defender-capsule' -- use 'defender-capsule' (projectile) not 'defender' (entity) since a projectile can target a position but a capsule entity must have another entity as target
create_entity(spawn_entity)