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Add DO:Permanence map (#1461)
* Added DO:Permanence scenario * Add on_entity_died handler
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@ -191,6 +191,16 @@ end
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local Public = {}
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---@param entity LuaEntity
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---@return bool
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Public.is_allowed = function(entity)
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local e = get_entity_info(entity)
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if not banned_entities[e.name] and (allowed_entities[e.name] or types[e.type]) then
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return true
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end
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return false
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end
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---@param config
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---@field types? table<string, bool>
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---@field allowed_entities? table<string, bool>
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@ -53,6 +53,7 @@ local maps = {
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{ name = 'danger-ore-one-direction', display_name = 'One Direction (right ribbon world)', mod_pack = mod_packs.normal },
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{ name = 'danger-ore-one-direction-wide', display_name = 'One Direction Wide (wide right ribbon world)', mod_pack = mod_packs.normal },
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{ name = 'danger-ore-patches', display_name = 'Patches (ore islands in coal)', mod_pack = mod_packs.normal },
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{ name = 'danger-ore-permanence', display_name = 'Permanence (rebuilding penalty)', mod_pack = mod_packs.normal },
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--{ name = 'danger-ore-poor-mans-coal-fields', display_name = 'Poor Man\'s Coal Fields (Alex Gaming\'s map)', mod_pack = mod_packs.normal },
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{ name = 'danger-ore-pyfe', display_name = 'Pyanodon Short (PyFe)', mod_pack = mod_packs.py_short },
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{ name = 'danger-ore-scrap', display_name = 'Scrapworld (no ores, all scraps)', mod_pack = mod_packs.scrap },
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82
map_gen/maps/danger_ores/modules/permanence.lua
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82
map_gen/maps/danger_ores/modules/permanence.lua
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@ -0,0 +1,82 @@
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-- This module spawns ore in place of mined entities
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-- By default, only entities not-allowed on resources spawn ore when mined away/upgraded
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--
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-- Params:
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-- multiplier? double, defines the ore_dropped/entity_health ratio
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-- resources? table<string>, array of resources to spawn
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-- handler? function, handler for the event. Gets passed a valid LuaEntity, must return True (take action) / False (pass)
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local Event = require 'utils.event'
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local AllowedEntities = require 'map_gen.maps.danger_ores.modules.allowed_entities'
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local max = math.max
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local floor = math.floor
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local random = math.random
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local default_resources = {
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'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore',
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'copper-ore', 'copper-ore', 'copper-ore', 'copper-ore',
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'coal', 'coal', 'coal', 'coal',
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'stone',
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}
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local function default_handler(entity)
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if entity.type == 'simple-entity' or entity.type == 'tree' then
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return false
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end
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if entity.name == 'entity-ghost' or entity.name == 'tile-ghost' then
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return false
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end
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return not AllowedEntities.is_allowed(entity)
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end
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---@param config
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---@field multiplier? double `defines the ore dropped/entity_health ratio`
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---@field resources? table<string> `array of resources to spawn`
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---@field handler? function `handler for the event. Gets passed a valid LuaEntity, must return True (take action) / False (pass)`
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return function(config)
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config = config or {}
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local multiplier = config.multiplier or 1
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local resource_pool = config.resources or default_resources
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local handler = config.handler or default_handler
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local function on_mined(event)
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local entity = event.entity
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if not (entity and entity.valid) then
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return
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end
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if not handler(entity) then
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return
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end
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local area = entity.bounding_box
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local left_top, right_bottom = area.left_top, area.right_bottom
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local x1, y1 = floor(left_top.x), floor(left_top.y)
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local x2, y2 = floor(right_bottom.x), floor(right_bottom.y)
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local size_x = x2 - x1 + 1
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local size_y = y2 - y1 + 1
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local base = size_x * size_y
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local health = entity.prototype.get_max_health(entity.quality)
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local amount = max(1, floor(multiplier * health / base))
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local can_place_entity = entity.surface.can_place_entity
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local create_entity = entity.surface.create_entity
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local def = { name = resource_pool[random(#resource_pool)], amount = amount }
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for x = x1, x2 do
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for y = y1, y2 do
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def.position = { x, y }
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if can_place_entity(def) then create_entity(def) end
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end
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end
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end
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Event.add(defines.events.on_player_mined_entity, on_mined)
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Event.add(defines.events.on_robot_mined_entity, on_mined)
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Event.add(defines.events.on_entity_died, function(event)
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local force = event.entity and event.entity.force
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if force.name ~= 'player' then
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return
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end
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on_mined(event)
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end)
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end
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@ -4,7 +4,7 @@ local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ores - Grid Factory')
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ScenarioInfo.add_map_extra_info([[
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This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
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This map is divided in quadrants of [item=iron-ore] [item=copper-ore] [item=coal].
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Each sector has a main resource and the other resources at a lower ratio.
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]])
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27
map_gen/maps/danger_ores/presets/danger_ore_permanence.lua
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27
map_gen/maps/danger_ores/presets/danger_ore_permanence.lua
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@ -0,0 +1,27 @@
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local DOC = require 'map_gen.maps.danger_ores.configuration'
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local Scenario = require 'map_gen.maps.danger_ores.scenario'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ores - Permanence')
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ScenarioInfo.add_map_extra_info([[
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This map is divided in quadrants of [item=iron-ore] [item=copper-ore] [item=coal].
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Each sector has a main resource and the other resources at a lower ratio.
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Mined entities will create ore drops beneath them, encouraging players to strategize their factory layouts.
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Only specific machines, such as assembling machines, furnaces, roboports, chemical plants... can generate ore drops,
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while entities already allowed on ore like miners, belts, and power poles will not.
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Additionally, upgrading your base will also spawn resources, so plan and upgrade carefully!
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Transform your gameplay and embrace the permanence of your factory's footprint!
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]])
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DOC.scenario_name = 'danger-ore-grid-permanence'
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DOC.map_config.main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_grid_factory'
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DOC.map_config.main_ores = require 'map_gen.maps.danger_ores.config.vanilla_ores_landfill'
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DOC.map_config.spawn_tile = 'red-refined-concrete'
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local permanence = require 'map_gen.maps.danger_ores.modules.permanence'
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permanence({ multiplier = 1 })
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return Scenario.register(DOC)
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@ -0,0 +1 @@
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return require 'map_gen.maps.danger_ores.presets.danger_ore_permanence'
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