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Add DO:Permanence map (#1461)

* Added DO:Permanence scenario

* Add on_entity_died handler
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RedRafe 2024-12-01 07:59:07 +01:00 committed by GitHub
parent 8d7a3d6790
commit e35851ae14
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6 changed files with 122 additions and 1 deletions

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@ -191,6 +191,16 @@ end
local Public = {}
---@param entity LuaEntity
---@return bool
Public.is_allowed = function(entity)
local e = get_entity_info(entity)
if not banned_entities[e.name] and (allowed_entities[e.name] or types[e.type]) then
return true
end
return false
end
---@param config
---@field types? table<string, bool>
---@field allowed_entities? table<string, bool>

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@ -53,6 +53,7 @@ local maps = {
{ name = 'danger-ore-one-direction', display_name = 'One Direction (right ribbon world)', mod_pack = mod_packs.normal },
{ name = 'danger-ore-one-direction-wide', display_name = 'One Direction Wide (wide right ribbon world)', mod_pack = mod_packs.normal },
{ name = 'danger-ore-patches', display_name = 'Patches (ore islands in coal)', mod_pack = mod_packs.normal },
{ name = 'danger-ore-permanence', display_name = 'Permanence (rebuilding penalty)', mod_pack = mod_packs.normal },
--{ name = 'danger-ore-poor-mans-coal-fields', display_name = 'Poor Man\'s Coal Fields (Alex Gaming\'s map)', mod_pack = mod_packs.normal },
{ name = 'danger-ore-pyfe', display_name = 'Pyanodon Short (PyFe)', mod_pack = mod_packs.py_short },
{ name = 'danger-ore-scrap', display_name = 'Scrapworld (no ores, all scraps)', mod_pack = mod_packs.scrap },

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@ -0,0 +1,82 @@
-- This module spawns ore in place of mined entities
-- By default, only entities not-allowed on resources spawn ore when mined away/upgraded
--
-- Params:
-- multiplier? double, defines the ore_dropped/entity_health ratio
-- resources? table<string>, array of resources to spawn
-- handler? function, handler for the event. Gets passed a valid LuaEntity, must return True (take action) / False (pass)
local Event = require 'utils.event'
local AllowedEntities = require 'map_gen.maps.danger_ores.modules.allowed_entities'
local max = math.max
local floor = math.floor
local random = math.random
local default_resources = {
'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore',
'copper-ore', 'copper-ore', 'copper-ore', 'copper-ore',
'coal', 'coal', 'coal', 'coal',
'stone',
}
local function default_handler(entity)
if entity.type == 'simple-entity' or entity.type == 'tree' then
return false
end
if entity.name == 'entity-ghost' or entity.name == 'tile-ghost' then
return false
end
return not AllowedEntities.is_allowed(entity)
end
---@param config
---@field multiplier? double `defines the ore dropped/entity_health ratio`
---@field resources? table<string> `array of resources to spawn`
---@field handler? function `handler for the event. Gets passed a valid LuaEntity, must return True (take action) / False (pass)`
return function(config)
config = config or {}
local multiplier = config.multiplier or 1
local resource_pool = config.resources or default_resources
local handler = config.handler or default_handler
local function on_mined(event)
local entity = event.entity
if not (entity and entity.valid) then
return
end
if not handler(entity) then
return
end
local area = entity.bounding_box
local left_top, right_bottom = area.left_top, area.right_bottom
local x1, y1 = floor(left_top.x), floor(left_top.y)
local x2, y2 = floor(right_bottom.x), floor(right_bottom.y)
local size_x = x2 - x1 + 1
local size_y = y2 - y1 + 1
local base = size_x * size_y
local health = entity.prototype.get_max_health(entity.quality)
local amount = max(1, floor(multiplier * health / base))
local can_place_entity = entity.surface.can_place_entity
local create_entity = entity.surface.create_entity
local def = { name = resource_pool[random(#resource_pool)], amount = amount }
for x = x1, x2 do
for y = y1, y2 do
def.position = { x, y }
if can_place_entity(def) then create_entity(def) end
end
end
end
Event.add(defines.events.on_player_mined_entity, on_mined)
Event.add(defines.events.on_robot_mined_entity, on_mined)
Event.add(defines.events.on_entity_died, function(event)
local force = event.entity and event.entity.force
if force.name ~= 'player' then
return
end
on_mined(event)
end)
end

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@ -4,7 +4,7 @@ local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ores - Grid Factory')
ScenarioInfo.add_map_extra_info([[
This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
This map is divided in quadrants of [item=iron-ore] [item=copper-ore] [item=coal].
Each sector has a main resource and the other resources at a lower ratio.
]])

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@ -0,0 +1,27 @@
local DOC = require 'map_gen.maps.danger_ores.configuration'
local Scenario = require 'map_gen.maps.danger_ores.scenario'
local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ores - Permanence')
ScenarioInfo.add_map_extra_info([[
This map is divided in quadrants of [item=iron-ore] [item=copper-ore] [item=coal].
Each sector has a main resource and the other resources at a lower ratio.
Mined entities will create ore drops beneath them, encouraging players to strategize their factory layouts.
Only specific machines, such as assembling machines, furnaces, roboports, chemical plants... can generate ore drops,
while entities already allowed on ore like miners, belts, and power poles will not.
Additionally, upgrading your base will also spawn resources, so plan and upgrade carefully!
Transform your gameplay and embrace the permanence of your factory's footprint!
]])
DOC.scenario_name = 'danger-ore-grid-permanence'
DOC.map_config.main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_grid_factory'
DOC.map_config.main_ores = require 'map_gen.maps.danger_ores.config.vanilla_ores_landfill'
DOC.map_config.spawn_tile = 'red-refined-concrete'
local permanence = require 'map_gen.maps.danger_ores.modules.permanence'
permanence({ multiplier = 1 })
return Scenario.register(DOC)

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@ -0,0 +1 @@
return require 'map_gen.maps.danger_ores.presets.danger_ore_permanence'