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Merge pull request #668 from plague006/advertise_colors

Print message when someone saves a color
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Matthew 2019-01-24 18:14:37 -05:00 committed by GitHub
commit e74daef19a
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@ -39,11 +39,6 @@ function Public.set_random_color(player)
}
end
--- Saves the player's color to the server
local function save_color(player_name, value)
Server.set_data('colors', player_name, value)
end
Command.add(
'color-redmew',
{
@ -61,10 +56,11 @@ Command.add(
color = player.color,
chat_color = player.chat_color,
}
save_color(player_name, data)
Server.set_data('colors', player_name, data)
player.print('Your color has been saved. Any time you join a redmew server your color will automatically be set.')
Utils.print_except(player_name .. ' has saved their color server-side for future maps. You can do the same! Check out /help color-redmew', player)
elseif args['set-reset-random'] == 'reset' then
save_color(player_name, nil)
Server.set_data('colors', player_name, nil)
player.print('Your saved color (if you had one) has been removed.')
elseif args['set-reset-random'] == 'random' then
local color_data = Public.set_random_color(player)