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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

merged small fixes branch

This commit is contained in:
grilledham 2018-05-09 14:51:15 +01:00
commit e945102bbe
5 changed files with 60 additions and 4 deletions

46
bot.lua Normal file
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@ -0,0 +1,46 @@
local Event = require "utils.event"
Event.add(defines.events.on_player_died, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$die," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_respawned, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$respawn," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_joined_game, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$join," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_left_game, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$leave," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
end
end)
function heartbeat()
--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
end
function playerQuery()
if #game.connected_players == 0 then
print("output$pquery$none")
else
local response = "output&pquery$"
for _,player in pairs(game.connected_players) do
local playerdata = player.name .. "-" .. player.force.name
response = response .. playerdata .. ","
end
print(response:sub(1,#str-1))
end
end

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@ -1,4 +1,3 @@
require "util"
require "config"
require "utils.utils"
require "utils.list_utils"
@ -20,7 +19,7 @@ require "tasklist"
require "autodeconstruct"
require "corpse_util"
require "reactor_meltdown"
--require "screenshot"
require "bot"
local Event = require "utils.event"
local function player_joined(event)

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@ -458,6 +458,17 @@ local function reactor_toggle()
end
end
end
local old_add_command = commands.add_command
commands.add_command = function(name, desc, func)
old_add_command(name, desc, function(cmd)
local success, error = pcall(func, cmd)
if not success then
log(error)
end
end)
end
commands.add_command("kill", "Will kill you.", kill)
commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admins and moderators)", teleport_player)
commands.add_command("invoke", "<player> - Teleports the player to you. (Admins and moderators)", invoke)

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@ -13,7 +13,7 @@ local function create_info_button(event)
button.style.bottom_padding = 2
button.style.vertically_stretchable = true
button.style.vertically_squashable = true
button.style.vertical_spacing = 0
--button.style.vertical_spacing = 0 -- this line logs an error when run.
end
end

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@ -1,5 +1,5 @@
global.mods = {}
global.regualrs = {}
global.regulars = {}
function update_group(position)
local file = position .. ".lua"