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merged small fixes branch
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commit
e945102bbe
46
bot.lua
Normal file
46
bot.lua
Normal file
@ -0,0 +1,46 @@
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local Event = require "utils.event"
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Event.add(defines.events.on_player_died, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$die," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_respawned, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$respawn," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_joined_game, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$join," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_left_game, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$leave," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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function heartbeat()
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--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
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end
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function playerQuery()
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if #game.connected_players == 0 then
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print("output$pquery$none")
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else
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local response = "output&pquery$"
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for _,player in pairs(game.connected_players) do
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local playerdata = player.name .. "-" .. player.force.name
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response = response .. playerdata .. ","
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end
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print(response:sub(1,#str-1))
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end
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end
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@ -1,4 +1,3 @@
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require "util"
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require "config"
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require "utils.utils"
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require "utils.list_utils"
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@ -20,7 +19,7 @@ require "tasklist"
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require "autodeconstruct"
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require "corpse_util"
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require "reactor_meltdown"
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--require "screenshot"
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require "bot"
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local Event = require "utils.event"
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local function player_joined(event)
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@ -458,6 +458,17 @@ local function reactor_toggle()
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end
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end
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end
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local old_add_command = commands.add_command
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commands.add_command = function(name, desc, func)
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old_add_command(name, desc, function(cmd)
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local success, error = pcall(func, cmd)
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if not success then
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log(error)
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end
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end)
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end
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admins and moderators)", teleport_player)
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commands.add_command("invoke", "<player> - Teleports the player to you. (Admins and moderators)", invoke)
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2
info.lua
2
info.lua
@ -13,7 +13,7 @@ local function create_info_button(event)
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button.style.bottom_padding = 2
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button.style.vertically_stretchable = true
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button.style.vertically_squashable = true
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button.style.vertical_spacing = 0
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--button.style.vertical_spacing = 0 -- this line logs an error when run.
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end
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end
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@ -1,5 +1,5 @@
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global.mods = {}
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global.regualrs = {}
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global.regulars = {}
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function update_group(position)
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local file = position .. ".lua"
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