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Added cutscene init
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@ -1,7 +1,6 @@
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require 'map_gen.maps.crash_site.blueprint_extractor'
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require 'map_gen.maps.crash_site.entity_died_events'
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require 'map_gen.maps.crash_site.weapon_balance'
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require 'map_gen.maps.crash_site.cutscene'
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local b = require 'map_gen.shared.builders'
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local Global = require('utils.global')
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@ -15,6 +14,7 @@ local table = require 'utils.table'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local RedmewConfig = require 'config'
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local Cutscene = require 'map_gen.maps.crash_site.cutscene'
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local degrees = math.degrees
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@ -187,6 +187,7 @@ local function init()
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game.surfaces.cutscene.request_to_generate_chunks({0,0}, 2)
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game.surfaces.cutscene.force_generate_chunk_requests()
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cutscene_outpost()
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Cutscene.register()
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local stage1a = {
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small_iron_plate_factory,
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