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Update dump_offline_inventories.lua

This commit is contained in:
Jayefuu 2021-03-03 19:09:30 +00:00
parent a4d9707f42
commit e9d197999c

View File

@ -68,7 +68,6 @@ Event.add(
defines.events.on_player_joined_game,
function(event)
offline_player_queue[event.player_index] = nil -- ensures they're not in the offline_player_queue for wealth redistribution
game.print("Debug: player removed from queue")
end
)
@ -79,7 +78,6 @@ Event.add(
local player = game.get_player(player_index)
if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list
offline_player_queue[player_index] = game.tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times
game.print("Debug: player added to queue")
set_timeout_in_ticks(offline_timout_mins*60*60, spawn_player_corpse, {player = player, tick = game.tick})
end
end