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travis linting
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@ -4,7 +4,7 @@ local rad = math.rad
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-- x and y must be even numbers else rail grid is misaligned.
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local spawn_position = {x = 20, y = 20}
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local function is_not_water_tile(x, y, world)
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local function is_not_water_tile(_, _, world)
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local gen_tile = world.surface.get_tile(world.x, world.y)
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return not gen_tile.collides_with('water-tile')
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end
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