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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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@ -216,7 +216,7 @@ function check_decorative(tile, x, y)
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if math.random(1, high_roll) == 1 then
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if poison_rng_next(high_roll / 2 ) == 1 then
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table.insert(tile_decoratives, {name=name, amount=1, position={x,y}})
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end
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end
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@ -323,7 +323,7 @@ function check_entities(tile, x, y)
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if math.random(1, high_roll) == 1 then
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if poison_rng_next( high_roll / 2 ) == 1 then
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table.insert(tile_entity_list, {name=name, position={x,y}})
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end
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end
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27
locale/gen_shared/poisson.lua
Normal file
27
locale/gen_shared/poisson.lua
Normal file
@ -0,0 +1,27 @@
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local function generate_pmf_chart(l)
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chart = {[0] = math.exp(-l)}
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for k=1,(l*2 + 1) do
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chart[k] = (chart[k - 1] * l / k)
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end
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return chart
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end
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local function generate_poisson_set(l, n) --n defines the resolution
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local chart = generate_pmf_chart(l)
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local set = {}
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for x,y in pairs(chart) do
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local m = math.floor(y * n + 0.5)
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for i=0,m do
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table.insert(set,x)
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end
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end
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return set
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end
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global.poisson_set = {}
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function poison_rng_next(l)
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if not global.poisson_set[l] then
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global.poisson_set[l] = generate_poisson_set(l, 1000)
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end
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return global.poisson_set[l][math.random(1000)]
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end
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@ -53,7 +53,7 @@ in this file and your run_*type*_module(event) function will be called.
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--ores--
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--require "locale.gen_ores.neko_crazy_ores"
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--require "locale.gen_ores.fluffy_rainbows"
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--require "locale.gen_ores.rso.rso_control"
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require "locale.gen_ores.rso.rso_control"
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--require "locale.gen_ores.harmonic_gen"
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--everything else. You may use more than one of these, but beware they might not be compatible
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