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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00
This commit is contained in:
grilledham 2018-08-17 20:35:54 +01:00
parent f9e9e403d3
commit ee78fbf051

View File

@ -27,6 +27,10 @@ local announcements = {
local tasks = {}
local player_tasks = {}
local tasks_counter = {0}
local last_task_update_data = {
player = nil,
time = nil
}
local no_notify_players = {}
Global.register(
@ -35,6 +39,7 @@ Global.register(
tasks = tasks,
player_tasks = player_tasks,
tasks_counter = tasks_counter,
last_task_update_data = last_task_update_data,
no_notify_announcements_players = no_notify_players
},
function(tbl)
@ -42,6 +47,7 @@ Global.register(
tasks = tbl.tasks
player_tasks = tbl.player_tasks
tasks_counter = tbl.tasks_counter
last_task_update_data = tbl.last_task_update_data
no_notify_players = tbl.no_notify_announcements_players
end
)
@ -114,6 +120,22 @@ local function get_editing_players_message(players)
return table.concat(message)
end
local function get_task_updated_by_message()
local player = last_task_update_data.player
if not player then
return ''
end
return table.concat {
'Updated by ',
player.name,
' (',
Utils.format_time(game.tick - last_task_update_data.time),
' ago).'
}
end
local function apply_direction_button_style(button)
local button_style = button.style
button_style.width = 26
@ -215,9 +237,6 @@ local function redraw_tasks(data)
Gui.set_data(down_button, task_index)
local volunteer_button_flow = parent.add {type = 'flow'}
--[[ local volunteer_button_flow_style = volunteer_button_flow.style
volunteer_button_flow_style.horizontally_stretchable = true
volunteer_button_flow_style.align = 'right' ]]
local volunteer_button = volunteer_button_flow.add {type = 'button', name = volunteer_task_button_name}
local volunteer_button_style = volunteer_button.style
volunteer_button_style.font = 'default-small'
@ -252,9 +271,7 @@ local function draw_main_frame(left)
sprite = 'utility/rename_icon_normal',
tooltip = 'Edit announcments.'
}
local edit_announcments_button_style = edit_announcments_button.style
edit_announcments_button_style.width = 26
edit_announcments_button_style.height = 26
apply_button_style(edit_announcments_button)
local announcements_header = announcements_header_flow.add {type = 'label', caption = 'Announcements'}
announcements_header.style.font = 'default-listbox'
@ -278,9 +295,28 @@ local function draw_main_frame(left)
data.announcements_updated_label = announcements_updated_label
local tasks_header_flow = frame.add {type = 'flow'}
local add_task_button =
tasks_header_flow.add {
type = 'sprite-button',
name = add_task_button_name,
sprite = 'utility/add',
tooltip = 'Create new task.'
}
apply_button_style(add_task_button)
local tasks_header = tasks_header_flow.add {type = 'label', caption = 'Tasks'}
tasks_header.style.font = 'default-listbox'
local last_task_updated_message = get_task_updated_by_message()
local tasks_updated_label =
tasks_header_flow.add {
type = 'label',
caption = last_task_updated_message,
tooltip = last_task_updated_message
}
data.tasks_updated_label = tasks_updated_label
local tasks_scroll_pane = frame.add {type = 'scroll-pane', direction = 'vertical'}
local tasks_scroll_pane_style = tasks_scroll_pane.style
tasks_scroll_pane_style.width = 400
@ -294,8 +330,6 @@ local function draw_main_frame(left)
redraw_tasks(data)
frame.add {type = 'button', name = add_task_button_name, caption = 'New Task'}
frame.add {
type = 'checkbox',
name = notify_checkbox_name,
@ -400,17 +434,23 @@ end
local function create_new_tasks(task_name, player)
local task_id = get_task_id()
local tick = game.tick
local task = {
task_id = task_id,
created_by = player,
edited_by = nil,
tick = game.tick,
tick = tick,
name = task_name,
volunteers = {}
}
table.insert(tasks, task)
last_task_update_data.player = player
last_task_update_data.time = tick
local update_message = get_task_updated_by_message()
local message =
table.concat {
player.name,
@ -426,6 +466,8 @@ local function create_new_tasks(task_name, player)
local frame = left[main_frame_name]
if frame and frame.valid then
local frame_data = Gui.get_data(frame)
frame_data.tasks_updated_label.caption = update_message
redraw_tasks(frame_data)
elseif notify then
draw_main_frame(left)
@ -437,6 +479,42 @@ local function create_new_tasks(task_name, player)
end
end
local function draw_create_task_frame(left, previous_task)
local frame_caption
local confirm_button_name
local confirm_button_caption
local text
if previous_task then
frame_caption = 'Edit Task #' .. previous_task.task_id
confirm_button_name = create_task_edit_button_name
confirm_button_caption = 'Edit Task'
text = previous_task.name
else
frame_caption = 'Create New Task'
confirm_button_name = create_task_confirm_button_name
confirm_button_caption = 'Create Task'
end
local frame =
left.add {type = 'frame', name = create_task_frame_name, caption = frame_caption, direction = 'vertical'}
local textbox = frame.add {type = 'text-box', text = text}
local textbox_style = textbox.style
textbox_style.width = 400
local bottom_flow = frame.add {type = 'flow'}
local close_button = bottom_flow.add {type = 'button', name = create_task_close_button_name, caption = 'Close'}
Gui.set_data(close_button, frame)
local clear_button = bottom_flow.add {type = 'button', name = create_task_clear_button_name, caption = 'Clear'}
Gui.set_data(clear_button, textbox)
bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true
local confirm_button =
bottom_flow.add {type = 'button', name = confirm_button_name, caption = confirm_button_caption}
Gui.set_data(confirm_button, {frame = frame, textbox = textbox, previous_task = previous_task})
end
local function player_created(event)
local player = game.players[event.player_index]
if not player or not player.valid then
@ -665,6 +743,21 @@ Gui.on_click(
end
)
Gui.on_click(
edit_task_button_name,
function(event)
local previous_task = Gui.get_data(event.element)
local left = event.player.gui.left
local frame = left[create_task_frame_name]
if frame then
Gui.destroy(frame)
end
draw_create_task_frame(left, previous_task)
end
)
local function do_direction(event, sign)
local count
if event.shift then
@ -752,30 +845,14 @@ Gui.on_click(
Gui.on_click(
add_task_button_name,
function(event)
local player = event.player
local left = player.gui.left
local left = event.player.gui.left
local frame = left[create_task_frame_name]
if frame then
return
Gui.destroy(frame)
end
frame = left.add {type = 'frame', name = create_task_frame_name, caption = 'New Task', direction = 'vertical'}
local textbox = frame.add {type = 'text-box'}
local textbox_style = textbox.style
textbox_style.width = 400
local bottom_flow = frame.add {type = 'flow'}
local close_button = bottom_flow.add {type = 'button', name = create_task_close_button_name, caption = 'Close'}
Gui.set_data(close_button, frame)
local clear_button = bottom_flow.add {type = 'button', name = create_task_clear_button_name, caption = 'Clear'}
Gui.set_data(clear_button, textbox)
bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true
local confirm_button =
bottom_flow.add {type = 'button', name = create_task_confirm_button_name, caption = 'Create Task'}
Gui.set_data(confirm_button, {frame = frame, textbox = textbox})
draw_create_task_frame(left)
end
)
@ -810,6 +887,60 @@ Gui.on_click(
end
)
Gui.on_click(
create_task_edit_button_name,
function(event)
local data = Gui.get_data(event.element)
local frame = data.frame
local textbox = data.textbox
local name = textbox.text
local task = data.previous_task
Gui.destroy(frame)
task.name = name
local task_index
for i, t in ipairs(tasks) do
if task == t then
task_index = i
break
end
end
if not task_index then
table.insert(tasks, task)
end
local message =
table.concat {
event.player.name,
' has edited task #',
task.task_id,
' - ',
name
}
for pi, p in ipairs(game.connected_players) do
local notify = not no_notify_players[pi]
local left = p.gui.left
local main_frame = left[main_frame_name]
if main_frame then
local main_frame_data = Gui.get_data(main_frame)
redraw_tasks(main_frame_data)
elseif notify then
draw_main_frame(left)
end
if notify then
p.print(message)
end
end
end
)
commands.add_command(
'task',
'<task> - Creates a new task (Admins and regulars only).',