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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
This commit is contained in:
grilledham 2018-05-22 11:22:47 +01:00
parent 4c1892bc10
commit ee8cc9b5d6

View File

@ -1,6 +1,7 @@
-- Soft mod version of Blueprint Flipper and Turner https://mods.factorio.com/mods/Marthen/Blueprint_Flip_Turn
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Gui = require 'utils.gui'
local function getBlueprintCursorStack(player)
@ -248,6 +249,15 @@ local valid_filters = {
-- Gui implementation.
local player_filters = {}
local player_filters_token = Token.register_global(player_filters)
Event.on_load(
function()
player_filters = Token.get_global(player_filters_token)
end
)
local main_button_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local flip_h_button_name = Gui.uid_name()
@ -308,10 +318,26 @@ local function draw_filters_table(event)
end
local function toggle(event)
local left = event.player.gui.left
local p_filters = player_filters[event.player.index]
if not p_filters then
p_filters = {}
for i = 1, 9 do
p_filters[i] = {from = '', to = ''}
end
player_filters[event.player.index] = p_filters
end
local left = event.player.gui.left
local main_frame = left[main_frame_name]
if main_frame and main_frame.valid then
local filters = Gui.get_data(main_frame)
for i, f in pairs(filters) do
p_filters[i].from = f.from.tooltip
p_filters[i].to = f.to.tooltip
end
Gui.remove_data_recursivly(main_frame)
main_frame.destroy()
else
@ -362,36 +388,38 @@ local function toggle(event)
caption = 'Set filters then place blueprint on convert button to apply filters. '
}
local filter_table = filter_frame.add {type = 'table', column_count = 13}
local filter_table = filter_frame.add {type = 'table', column_count = 12}
local filters = {}
for _ = 1, 3 do
for _ = 1, 3 do
local filler = filter_table.add {type = 'label'}
filler.style.minimal_width = 16
local from_filter =
filter_table.add({type = 'flow'}).add {
type = 'sprite-button',
name = filter_button_name
}
from_filter.style = 'slot_button'
filter_table.add {type = 'label', caption = ''}
local to_filter =
filter_table.add({type = 'flow'}).add {
type = 'sprite-button',
name = filter_button_name
}
to_filter.style = 'slot_button'
table.insert(filters, {from = from_filter, to = to_filter})
end
for i = 1, 9 do
local filler = filter_table.add {type = 'label'}
filler.style.minimal_width = 16
local from_tooltip = p_filters[i].from
local to_tooltip = p_filters[i].to
local from_filter =
filter_table.add({type = 'flow'}).add {
type = 'sprite-button',
name = filter_button_name,
tooltip = from_tooltip,
sprite = from_tooltip ~= '' and 'entity/' .. from_tooltip or nil
}
from_filter.style = 'slot_button'
filter_table.add {type = 'label', caption = ''}
local to_filter =
filter_table.add({type = 'flow'}).add {
type = 'sprite-button',
name = filter_button_name,
tooltip = to_tooltip,
sprite = to_tooltip ~= '' and 'entity/' .. to_tooltip or nil
}
to_filter.style = 'slot_button'
table.insert(filters, {from = from_filter, to = to_filter})
end
local converter_buttons_flow = filter_frame.add {type = 'flow'}
@ -405,6 +433,7 @@ local function toggle(event)
Gui.set_data(filter_button, filters)
main_frame.add {type = 'button', name = main_button_name, caption = 'Close'}
Gui.set_data(main_frame, filters)
end
end