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https://github.com/Refactorio/RedMew.git
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commit
f0db2691bf
BIN
map_gen/data/.map_previews/bacon_islands_1024by1024.png
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BIN
map_gen/data/.map_previews/bacon_islands_1024by1024.png
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After Width: | Height: | Size: 163 KiB |
@ -3,10 +3,12 @@ local Random = require 'map_gen.shared.random'
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local table = require 'utils.table'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local Global = require 'utils.global'
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local degrees = require 'utils.math'.degrees
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local pig = b.picture(require 'map_gen.data.presets.pig')
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local ham = b.picture(require 'map_gen.data.presets.ham')
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local degrees = require "utils.math".degrees
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local ore_seed = 3000
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local ore_seed = nil
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RS.set_map_gen_settings(
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{
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@ -15,158 +17,179 @@ RS.set_map_gen_settings(
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}
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)
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local wave = b.sine_wave(64, 16, 4)
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local function build_map()
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local wave = b.sine_wave(64, 16, 4)
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local waves = b.single_y_pattern(wave, 64)
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local waves = b.single_y_pattern(wave, 64)
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local bounds = b.rectangle(192, 192)
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local wave_island = b.choose(bounds, waves, b.empty_shape)
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local bounds = b.rectangle(192, 192)
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local wave_island = b.choose(bounds, waves, b.empty_shape)
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local wave_island2 = b.rotate(wave_island, degrees(90))
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local wave_island2 = b.rotate(wave_island, degrees(90))
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local pattern = {
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{wave_island, wave_island2},
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{wave_island2, wave_island}
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}
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local pattern = {
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{wave_island, wave_island2},
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{wave_island2, wave_island}
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}
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local wave_islands = b.grid_pattern(pattern, 2, 2, 192, 192)
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local wave_islands = b.grid_pattern(pattern, 2, 2, 192, 192)
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local wave2 = b.sine_wave(64, 8, 2)
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local connecting_wave = b.any {wave2, b.rotate(wave2, degrees(90))}
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local connecting_waves = b.single_pattern(connecting_wave, 192, 192)
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connecting_waves = b.translate(connecting_waves, 64, 64)
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local wave2 = b.sine_wave(64, 8, 2)
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local connecting_wave = b.any {wave2, b.rotate(wave2, degrees(90))}
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local connecting_waves = b.single_pattern(connecting_wave, 192, 192)
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connecting_waves = b.translate(connecting_waves, 64, 64)
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wave_islands = b.any {wave_islands, connecting_waves}
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wave_islands = b.any {wave_islands, connecting_waves}
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wave_islands = b.change_tile(wave_islands, false, 'deepwater')
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wave_islands = b.change_tile(wave_islands, false, 'deepwater')
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wave_islands = b.rotate(wave_islands, degrees(45))
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wave_islands = b.rotate(wave_islands, degrees(45))
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local map = b.change_map_gen_collision_tile(wave_islands, 'water-tile', 'grass-1')
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map = b.scale(map, 2)
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local map = b.change_map_gen_collision_tile(wave_islands, 'water-tile', 'grass-1')
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map = b.scale(map, 2)
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local pig = b.picture(require 'map_gen.data.presets.pig')
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local ham = b.picture(require 'map_gen.data.presets.ham')
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pig = b.scale(pig, 64 / 320)
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ham = b.scale(ham, 64 / 127)
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pig = b.scale(pig, 64 / 320)
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ham = b.scale(ham, 64 / 127)
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local function value(base, mult, pow)
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return function(x, y)
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local d = math.sqrt(x * x + y * y)
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return base + mult * d ^ pow
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end
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end
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local function non_transform(shape)
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return shape
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end
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local function uranium_transform(shape)
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return b.scale(shape, 0.5)
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end
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local function oil_transform(shape)
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shape = b.scale(shape, 0.5)
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shape = b.throttle_world_xy(shape, 1, 5, 1, 5)
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return shape
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end
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local ores = {
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{weight = 150},
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{transform = non_transform, resource = 'iron-ore', value = value(500, 0.75, 1.2), weight = 16},
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{transform = non_transform, resource = 'copper-ore', value = value(400, 0.75, 1.2), weight = 10},
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{transform = non_transform, resource = 'stone', value = value(250, 0.3, 1.05), weight = 3},
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{transform = non_transform, resource = 'coal', value = value(400, 0.8, 1.075), weight = 8},
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{transform = uranium_transform, resource = 'uranium-ore', value = value(200, 0.3, 1.025), weight = 3},
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{transform = oil_transform, resource = 'crude-oil', value = value(180000, 50, 1.1), weight = 6}
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}
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local total_ore_weights = {}
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local ore_t = 0
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for _, v in ipairs(ores) do
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ore_t = ore_t + v.weight
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table.insert(total_ore_weights, ore_t)
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end
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local random_ore = Random.new(ore_seed, ore_seed * 2)
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local ore_pattern = {}
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for r = 1, 50 do
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local row = {}
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ore_pattern[r] = row
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local even_r = r % 2 == 0
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for c = 1, 50 do
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local even_c = c % 2 == 0
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local shape
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if even_r == even_c then
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shape = pig
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else
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shape = ham
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end
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local i = random_ore:next_int(1, ore_t)
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local index = table.binary_search(total_ore_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local ore_data = ores[index]
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local transform = ore_data.transform
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if not transform then
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row[c] = b.no_entity
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else
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local ore_shape = transform(shape)
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local x = random_ore:next_int(-24, 24)
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local y = random_ore:next_int(-24, 24)
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ore_shape = b.translate(ore_shape, x, y)
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local ore = b.resource(ore_shape, ore_data.resource, ore_data.value)
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row[c] = ore
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local function value(base, mult, pow)
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return function(x, y)
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local d = math.sqrt(x * x + y * y)
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return base + mult * d ^ pow
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end
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end
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local function non_transform(shape)
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return shape
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end
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local function uranium_transform(shape)
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return b.scale(shape, 0.5)
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end
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local function oil_transform(shape)
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shape = b.scale(shape, 0.5)
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shape = b.throttle_world_xy(shape, 1, 5, 1, 5)
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return shape
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end
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local ores = {
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{weight = 150},
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{transform = non_transform, resource = 'iron-ore', value = value(500, 0.75, 1.2), weight = 16},
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{transform = non_transform, resource = 'copper-ore', value = value(400, 0.75, 1.2), weight = 10},
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{transform = non_transform, resource = 'stone', value = value(250, 0.3, 1.05), weight = 3},
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{transform = non_transform, resource = 'coal', value = value(400, 0.8, 1.075), weight = 8},
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{transform = uranium_transform, resource = 'uranium-ore', value = value(200, 0.3, 1.025), weight = 3},
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{transform = oil_transform, resource = 'crude-oil', value = value(180000, 50, 1.1), weight = 6}
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}
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local total_ore_weights = {}
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local ore_t = 0
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for _, v in ipairs(ores) do
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ore_t = ore_t + v.weight
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table.insert(total_ore_weights, ore_t)
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end
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local random_ore = Random.new(ore_seed, ore_seed * 2)
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local ore_pattern = {}
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for r = 1, 50 do
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local row = {}
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ore_pattern[r] = row
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local even_r = r % 2 == 0
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for c = 1, 50 do
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local even_c = c % 2 == 0
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local shape
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if even_r == even_c then
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shape = pig
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else
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shape = ham
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end
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local i = random_ore:next_int(1, ore_t)
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local index = table.binary_search(total_ore_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local ore_data = ores[index]
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local transform = ore_data.transform
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if not transform then
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row[c] = b.no_entity
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else
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local ore_shape = transform(shape)
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local x = random_ore:next_int(-24, 24)
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local y = random_ore:next_int(-24, 24)
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ore_shape = b.translate(ore_shape, x, y)
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local ore = b.resource(ore_shape, ore_data.resource, ore_data.value)
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row[c] = ore
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end
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end
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end
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local start_pig =
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b.segment_pattern {
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b.resource(
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pig,
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'iron-ore',
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function()
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return 1000
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end
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),
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b.resource(
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pig,
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'copper-ore',
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function()
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return 500
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end
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),
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b.resource(
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pig,
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'coal',
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function()
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return 750
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end
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),
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b.resource(
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pig,
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'stone',
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function()
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return 300
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end
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)
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}
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ore_pattern[1][1] = start_pig
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local ore_grid = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 96, 96)
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ore_grid = b.translate(ore_grid, -50, 64)
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map = b.apply_entity(map, ore_grid)
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map = b.fish(map, 0.0025)
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return map
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end
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local start_pig =
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b.segment_pattern {
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b.resource(
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pig,
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'iron-ore',
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function()
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return 1000
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end
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),
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b.resource(
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pig,
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'copper-ore',
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function()
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return 500
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end
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),
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b.resource(
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pig,
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'coal',
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function()
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return 750
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end
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),
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b.resource(
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pig,
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'stone',
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function()
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return 300
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end
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)
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}
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local map
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ore_pattern[1][1] = start_pig
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local function dummy_map(x, y, world)
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return map(x, y, world)
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end
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local ore_grid = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 96, 96)
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Global.register_init(
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{ore_seed = ore_seed},
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function(tbl)
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local seed = RS.get_surface().map_gen_settings.seed
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tbl.ore_seed = ore_seed or seed
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ore_grid = b.translate(ore_grid, -50, 64)
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game.forces['player'].technologies['landfill'].enabled = false
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end,
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function(tbl)
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ore_seed = tbl.ore_seed
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map = build_map()
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end
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)
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map = b.apply_entity(map, ore_grid)
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map = b.fish(map, 0.0025)
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return map
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return dummy_map
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@ -1,9 +1,10 @@
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local b = require 'map_gen.shared.builders'
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local Random = require 'map_gen.shared.random'
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local table = require 'utils.table'
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local math = require "utils.math"
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local math = require 'utils.math'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local Global = require 'utils.global'
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local degrees = math.degrees
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@ -14,171 +15,211 @@ RS.set_map_gen_settings(
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}
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)
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local seed1 = 17000
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local seed2 = seed1 * 2
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local seed1 = nil
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local seed2 = nil
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local ore_blocks = 100
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local ore_block_size = 32
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local random_ore = Random.new(seed1, seed2)
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local function build_map()
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local random_ore = Random.new(seed1, seed2)
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local small_ore_patch = b.circle(12)
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local medium_ore_patch = b.circle(24)
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local big_ore_patch = b.subtract(b.circle(36), b.circle(16))
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local small_ore_patch = b.circle(12)
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local medium_ore_patch = b.circle(24)
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local big_ore_patch = b.subtract(b.circle(36), b.circle(16))
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local ore_patches = {
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{shape = small_ore_patch, weight = 3},
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{shape = medium_ore_patch, weight = 2},
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{shape = big_ore_patch, weight = 1}
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}
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local ore_patches = {
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{shape = small_ore_patch, weight = 3},
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{shape = medium_ore_patch, weight = 2},
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{shape = big_ore_patch, weight = 1}
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}
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local total_ore_patch_weights = {}
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local square_t = 0
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for _, v in ipairs(ore_patches) do
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square_t = square_t + v.weight
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table.insert(total_ore_patch_weights, square_t)
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end
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local total_ore_patch_weights = {}
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local square_t = 0
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for _, v in ipairs(ore_patches) do
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square_t = square_t + v.weight
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table.insert(total_ore_patch_weights, square_t)
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end
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local value = b.exponential_value
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local value = b.exponential_value
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local function non_transform(shape)
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return shape
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end
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local function non_transform(shape)
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return shape
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end
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local function uranium_transform(shape)
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return b.scale(shape, 0.5)
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end
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local function uranium_transform(shape)
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return b.scale(shape, 0.5)
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end
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local function oil_transform(shape)
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shape = b.scale(shape, 0.5)
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return b.throttle_world_xy(shape, 1, 4, 1, 4)
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end
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local function oil_transform(shape)
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shape = b.scale(shape, 0.5)
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return b.throttle_world_xy(shape, 1, 4, 1, 4)
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end
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local function empty_transform()
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return b.empty_shape
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end
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local function empty_transform()
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return b.empty_shape
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end
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local ores = {
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{transform = non_transform, resource = 'iron-ore', value = value(250, 0.4, 1.1), weight = 16},
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{transform = non_transform, resource = 'copper-ore', value = value(200, 0.4, 1.1), weight = 10},
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{transform = non_transform, resource = 'stone', value = value(125, 0.2, 1.05), weight = 3},
|
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{transform = non_transform, resource = 'coal', value = value(200, 0.3, 1.075), weight = 5},
|
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{transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3},
|
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{transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.05), weight = 6},
|
||||
{transform = empty_transform, weight = 300}
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}
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local ores = {
|
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{transform = non_transform, resource = 'iron-ore', value = value(250, 0.4, 1.1), weight = 16},
|
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{transform = non_transform, resource = 'copper-ore', value = value(200, 0.4, 1.1), weight = 10},
|
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{transform = non_transform, resource = 'stone', value = value(125, 0.2, 1.05), weight = 3},
|
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{transform = non_transform, resource = 'coal', value = value(200, 0.3, 1.075), weight = 5},
|
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{transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3},
|
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{transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.05), weight = 6},
|
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{transform = empty_transform, weight = 300}
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}
|
||||
|
||||
local total_ore_weights = {}
|
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local ore_t = 0
|
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for _, v in ipairs(ores) do
|
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ore_t = ore_t + v.weight
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table.insert(total_ore_weights, ore_t)
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end
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local total_ore_weights = {}
|
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local ore_t = 0
|
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for _, v in ipairs(ores) do
|
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ore_t = ore_t + v.weight
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table.insert(total_ore_weights, ore_t)
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end
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local function do_resources()
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local pattern = {}
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local function do_resources()
|
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local pattern = {}
|
||||
|
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for r = 1, ore_blocks do
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local row = {}
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pattern[r] = row
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for c = 1, ore_blocks do
|
||||
local shape
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local i = random_ore:next_int(1, square_t)
|
||||
local index = table.binary_search(total_ore_patch_weights, i)
|
||||
if (index < 0) then
|
||||
index = bit32.bnot(index)
|
||||
for r = 1, ore_blocks do
|
||||
local row = {}
|
||||
pattern[r] = row
|
||||
for c = 1, ore_blocks do
|
||||
local shape
|
||||
local i = random_ore:next_int(1, square_t)
|
||||
local index = table.binary_search(total_ore_patch_weights, i)
|
||||
if (index < 0) then
|
||||
index = bit32.bnot(index)
|
||||
end
|
||||
shape = ore_patches[index].shape
|
||||
|
||||
local ore_data
|
||||
i = random_ore:next_int(1, ore_t)
|
||||
index = table.binary_search(total_ore_weights, i)
|
||||
if (index < 0) then
|
||||
index = bit32.bnot(index)
|
||||
end
|
||||
ore_data = ores[index]
|
||||
|
||||
shape = ore_data.transform(shape)
|
||||
local ore = b.resource(shape, ore_data.resource, ore_data.value)
|
||||
|
||||
row[c] = ore
|
||||
end
|
||||
shape = ore_patches[index].shape
|
||||
end
|
||||
|
||||
local ore_data
|
||||
i = random_ore:next_int(1, ore_t)
|
||||
index = table.binary_search(total_ore_weights, i)
|
||||
if (index < 0) then
|
||||
index = bit32.bnot(index)
|
||||
end
|
||||
ore_data = ores[index]
|
||||
return b.grid_pattern_full_overlap(pattern, ore_blocks, ore_blocks, ore_block_size, ore_block_size)
|
||||
end
|
||||
|
||||
shape = ore_data.transform(shape)
|
||||
local ore = b.resource(shape, ore_data.resource, ore_data.value)
|
||||
local map_ores = do_resources()
|
||||
|
||||
row[c] = ore
|
||||
local big_circle = b.circle(150)
|
||||
local small_circle = b.circle(140)
|
||||
local crop = b.rectangle(300, 150)
|
||||
crop = b.translate(crop, 0, -75)
|
||||
local arc = b.all {big_circle, b.invert(small_circle), b.invert(crop)}
|
||||
arc = b.scale(arc, 6, 2)
|
||||
|
||||
local rectangle = b.rectangle(25, 40)
|
||||
|
||||
local function h_arc()
|
||||
local arm1 = b.translate(rectangle, 0, 310)
|
||||
local arm2 = b.translate(rectangle, -460, 270)
|
||||
local arm3 = b.translate(rectangle, 460, 270)
|
||||
|
||||
return b.any {arc, arm1, arm2, arm3}
|
||||
end
|
||||
|
||||
local function h_balls()
|
||||
local circle = b.circle(100)
|
||||
local ball1 = b.translate(circle, 0, 410)
|
||||
local ball2 = b.translate(circle, -460, 370)
|
||||
local ball3 = b.translate(circle, 460, 370)
|
||||
|
||||
return b.any {ball1, ball2, ball3}
|
||||
end
|
||||
|
||||
local div_100_sqrt2 = 100 / math.sqrt2
|
||||
local function v_arc()
|
||||
local arm1 = b.translate(rectangle, 0, 305)
|
||||
local arm2 = b.translate(rectangle, -460, 265)
|
||||
local arm3 = b.translate(rectangle, 460, 265)
|
||||
|
||||
return b.any {arc, arm1, arm2, arm3}
|
||||
end
|
||||
|
||||
local function v_balls()
|
||||
local circle = b.circle(div_100_sqrt2)
|
||||
local ball1 = b.translate(circle, -0, 385)
|
||||
local ball2 = b.translate(circle, -460, 345)
|
||||
local ball3 = b.translate(circle, 460, 345)
|
||||
|
||||
return b.any {ball1, ball2, ball3}
|
||||
end
|
||||
|
||||
local arc1 = h_arc()
|
||||
arc1 = b.single_pattern(arc1, 1380, 1380)
|
||||
local balls1 = h_balls()
|
||||
local arc1balls = b.single_pattern(balls1, 1380, 1380)
|
||||
arc1balls = b.apply_entity(arc1balls, map_ores)
|
||||
|
||||
local arc2 = v_arc()
|
||||
arc2 = b.single_pattern(arc2, 1380, 1380)
|
||||
arc2 = b.rotate(arc2, degrees(45))
|
||||
arc2 = b.scale(arc2, math.sqrt2, math.sqrt2)
|
||||
arc2 = b.translate(arc2, -165, -688)
|
||||
local arc2balls = v_balls()
|
||||
arc2balls = b.single_pattern(arc2balls, 1380, 1380)
|
||||
arc2balls = b.rotate(arc2balls, degrees(45))
|
||||
arc2balls = b.scale(arc2balls, math.sqrt2, math.sqrt2)
|
||||
arc2balls = b.translate(arc2balls, -165, -688)
|
||||
arc2balls = b.apply_entity(arc2balls, map_ores)
|
||||
|
||||
local map = b.any {arc1balls, arc2balls, arc1, arc2}
|
||||
|
||||
map = b.translate(map, 0, -414)
|
||||
|
||||
local function constant(x)
|
||||
return function()
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
return b.grid_pattern_full_overlap(pattern, ore_blocks, ore_blocks, ore_block_size, ore_block_size)
|
||||
small_circle = b.circle(32)
|
||||
local start_iron = b.resource(small_circle, ores[1].resource, constant(900))
|
||||
local start_copper = b.resource(small_circle, ores[2].resource, constant(600))
|
||||
local start_stone = b.resource(small_circle, ores[3].resource, constant(400))
|
||||
local start_coal = b.resource(small_circle, ores[4].resource, constant(700))
|
||||
local start_segmented = b.segment_pattern({start_iron, start_copper, start_stone, start_coal})
|
||||
|
||||
local start_shape = b.change_map_gen_collision_tile(small_circle, 'water-tile', 'grass-1')
|
||||
start_shape = b.apply_entity(start_shape, start_segmented)
|
||||
start_shape = b.translate(start_shape, 0, 48)
|
||||
start_shape = b.any {start_shape, b.full_shape}
|
||||
|
||||
map = b.choose(b.circle(104), start_shape, map)
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
local map_ores = do_resources()
|
||||
local map
|
||||
|
||||
local big_circle = b.circle(150)
|
||||
local small_circle = b.circle(140)
|
||||
local crop = b.rectangle(300, 150)
|
||||
crop = b.translate(crop, 0, -75)
|
||||
local arc = b.all {big_circle, b.invert(small_circle), b.invert(crop)}
|
||||
arc = b.scale(arc, 6, 2)
|
||||
|
||||
local rectangle = b.rectangle(25, 40)
|
||||
|
||||
local function h_arc()
|
||||
local circle = b.circle(100)
|
||||
circle = b.apply_entity(circle, map_ores)
|
||||
local ball1 = b.translate(circle, 0, 410)
|
||||
local ball2 = b.translate(circle, -460, 370)
|
||||
local ball3 = b.translate(circle, 460, 370)
|
||||
local arm1 = b.translate(rectangle, 0, 310)
|
||||
local arm2 = b.translate(rectangle, -460, 270)
|
||||
local arm3 = b.translate(rectangle, 460, 270)
|
||||
|
||||
return b.any {arc, ball1, ball2, ball3, arm1, arm2, arm3}
|
||||
local function dummy_map(x, y, world)
|
||||
return map(x, y, world)
|
||||
end
|
||||
|
||||
local div_100_sqrt2 = 100 / math.sqrt2
|
||||
local function v_arc()
|
||||
local circle = b.circle(div_100_sqrt2)
|
||||
circle = b.apply_entity(circle, map_ores)
|
||||
local ball1 = b.translate(circle, -0, 385)
|
||||
local ball2 = b.translate(circle, -460, 345)
|
||||
local ball3 = b.translate(circle, 460, 345)
|
||||
local arm1 = b.translate(rectangle, 0, 305)
|
||||
local arm2 = b.translate(rectangle, -460, 265)
|
||||
local arm3 = b.translate(rectangle, 460, 265)
|
||||
Global.register_init(
|
||||
{seed1 = seed1, seed2 = seed2},
|
||||
function(tbl)
|
||||
local seed = RS.get_surface().map_gen_settings.seed
|
||||
tbl.seed1 = seed1 or seed
|
||||
tbl.seed2 = seed2 or seed * 2
|
||||
end,
|
||||
function(tbl)
|
||||
seed1 = tbl.seed1
|
||||
seed2 = tbl.seed2
|
||||
|
||||
return b.any {arc, ball1, ball2, ball3, arm1, arm2, arm3}
|
||||
end
|
||||
|
||||
local arc1 = h_arc()
|
||||
arc1 = b.single_pattern(arc1, 1380, 1380)
|
||||
|
||||
local arc2 = v_arc()
|
||||
arc2 = b.single_pattern(arc2, 1380, 1380)
|
||||
arc2 = b.rotate(arc2, degrees(45))
|
||||
arc2 = b.scale(arc2, math.sqrt2, math.sqrt2)
|
||||
arc2 = b.translate(arc2, -165, -688)
|
||||
|
||||
local map = b.any {arc1, arc2}
|
||||
|
||||
--map = b.apply_entity(map, map_ores)
|
||||
|
||||
map = b.translate(map, 0, -414)
|
||||
|
||||
local function constant(x)
|
||||
return function()
|
||||
return x
|
||||
map = build_map()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
small_circle = b.circle(32)
|
||||
local start_iron = b.resource(small_circle, ores[1].resource, constant(900))
|
||||
local start_copper = b.resource(small_circle, ores[2].resource, constant(600))
|
||||
local start_stone = b.resource(small_circle, ores[3].resource, constant(400))
|
||||
local start_coal = b.resource(small_circle, ores[4].resource, constant(700))
|
||||
local start_segmented = b.segment_pattern({start_iron, start_copper, start_stone, start_coal})
|
||||
|
||||
local start_shape = b.change_map_gen_collision_tile(small_circle, 'water-tile', 'grass-1')
|
||||
start_shape = b.apply_entity(start_shape, start_segmented)
|
||||
start_shape = b.translate(start_shape, 0, 48)
|
||||
start_shape = b.any {start_shape, b.full_shape}
|
||||
|
||||
map = b.choose(b.circle(100), start_shape, map)
|
||||
|
||||
return map
|
||||
return dummy_map
|
||||
|
Loading…
x
Reference in New Issue
Block a user