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Implemented Mask.blurr

This commit is contained in:
Valansch 2018-09-11 17:39:09 +02:00 committed by Maik Wild
parent 96602aa0f0
commit f2a214e61a

View File

@ -1,6 +1,42 @@
-- this
local Mask = {}
local blurrFilters = {}
blurrFilters[5] = {
{0.003765, 0.015019, 0.023792, 0.015019, 0.003765},
{0.015019, 0.059912, 0.094907, 0.059912, 0.015019},
{0.023792, 0.094907, 0.150342, 0.094907, 0.023792},
{0.015019, 0.059912, 0.094907, 0.059912, 0.015019},
{0.003765, 0.015019, 0.023792, 0.015019, 0.003765}
}
local n = 5;
--[[--
Applies a blurr filter.
@param x_start number, center point
@param y_start number, center point
@param factor relative strengh of the entity to withstand the pressure
factor < 0 if entity is placed
factor > 0 if entity is removed number
@param callback function to execute on each tile within the mask callback(x, y, value)
]]
function Mask.blurr(x_start, y_start, factor, callback)
local filter = blurrFilters[n]
local offset = - math.floor(n / 2) - 1 --move matrix over x_start|y_start and adjust for 1 index
for x = 1, n do
for y = 1, n do
cell = filter[x][y]
value = factor * cell
callback(x_start + x + offset, y_start + y + offset, value)
end
end
end
--[[--
Masks in the shape of a circle.