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Make local copy of walking_storage
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@ -131,7 +131,8 @@ function clean_on_join(event)
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local index = player.index
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if global.walking[index] then
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global.walking[index] = false
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for _, s in pairs (global.walking_storage) do
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local walking_storage = global.walking_storage
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for _, s in pairs (walking_storage) do
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if s.index == index then
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local walkabout_character = player.character
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