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https://github.com/Refactorio/RedMew.git
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allow player to toggle top buttons visibility
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parent
edf50d24f7
commit
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@ -572,4 +572,6 @@ Gui.on_custom_close(
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, player_joined)
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@ -675,6 +675,8 @@ Gui.on_custom_close(
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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local Public = {}
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function Public.show_info(player)
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@ -216,5 +216,7 @@ Gui.on_custom_close(
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_player_built_tile, player_build_tile)
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@ -758,3 +758,5 @@ Gui.on_click(
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end
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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@ -1159,6 +1159,8 @@ Gui.on_click(
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Gui.on_click(poll_view_vote_name, vote)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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local Class = {}
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function Class.validate(data)
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@ -1,6 +1,7 @@
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local PlayerStats = require 'features.player_stats'
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local Gui = require 'utils.gui'
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if not global.score_rockets_launched then
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global.score_rockets_launched = 0
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@ -131,6 +132,8 @@ local function rocket_launched()
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refresh_score()
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end
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Gui.allow_player_to_toggle_top_element_visibility('score')
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Event.add(defines.events.on_entity_died, refresh_score)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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@ -656,6 +656,8 @@ Gui.on_custom_close(
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, player_joined)
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local function tag_command(cmd)
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@ -1065,6 +1065,8 @@ Gui.on_click(
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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commands.add_command(
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'task',
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'<task> - Creates a new task (Admins and regulars only).',
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@ -76,6 +76,8 @@ local function on_player_created(event)
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})
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end
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Gui.allow_player_to_toggle_top_element_visibility('Diggy.CoinGathering.Button')
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Gui.on_click('Diggy.CoinGathering.Button', toggle)
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Gui.on_custom_close('Diggy.CoinGathering.Frame', function (event)
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event.element.destroy()
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@ -488,6 +488,8 @@ local function on_player_created(event)
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})
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end
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Gui.allow_player_to_toggle_top_element_visibility('Diggy.Experience.Button')
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Gui.on_click('Diggy.Experience.Button', toggle)
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Gui.on_custom_close('Diggy.Experience.Frame', function (event)
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event.element.destroy()
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139
utils/gui.lua
139
utils/gui.lua
@ -1,10 +1,30 @@
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local Token = require 'utils.token'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local table = require 'utils.table'
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local Gui = {}
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global.Gui_data = {}
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local data = {}
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local top_elements = {}
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Global.register(
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{
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data = data,
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top_elements = top_elements
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},
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function(tbl)
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data = tbl.data
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top_elements = tbl.top_elements
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end
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)
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local on_visable_event_id = script.generate_event_name()
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local on_pre_hidden_event_id = script.generate_event_name()
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local on_visable_handlers = {}
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local on_pre_hidden_handlers = {}
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function Gui.uid_name()
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if _DEBUG then
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@ -17,13 +37,13 @@ function Gui.uid_name()
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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function Gui.set_data(element, data)
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global.Gui_data[element.player_index * 0x100000000 + element.index] = data
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function Gui.set_data(element, value)
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data[element.player_index * 0x100000000 + element.index] = value
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Gui.get_data(element)
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return global.Gui_data[element.player_index * 0x100000000 + element.index]
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return data[element.player_index * 0x100000000 + element.index]
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end
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-- Removes data associated with LuaGuiElement and its children recursivly.
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@ -101,6 +121,21 @@ local function handler_factory(event_id)
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end
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end
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local function custom_handler_factory(handlers)
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return function(element_name, handler)
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handlers[element_name] = handler
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end
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end
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local function custom_raise(handlers, element, player)
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local handler = handlers[element.name]
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if not handler then
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return
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end
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handler({element = element, player = player})
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end
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-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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@ -143,4 +178,100 @@ Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
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-- Adds a player field to the event table.
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Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
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-- Register a handler for the when the player shows the top LuaGuiElements with element_name.
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-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_player_show_top = custom_handler_factory(on_visable_handlers)
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-- Register a handler for the when the player hides the top LuaGuiElements with element_name.
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-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
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--- Allows the player to show / hide this element.
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-- The element must be part in gui.top.
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-- @param element_name<string> This name must be globally unique.
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function Gui.allow_player_to_toggle_top_element_visibility(element_name)
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top_elements[#top_elements + 1] = element_name
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end
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local toggle_button_name = Gui.uid_name()
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Event.add(
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defines.events.on_player_created,
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function(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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local b =
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player.gui.top.add {
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type = 'button',
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name = toggle_button_name,
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caption = '<',
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tooltip = 'Shows / hides the Redmew Gui buttons.'
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}
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local style = b.style
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style.width = 18
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style.height = 38
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style.left_padding = 0
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style.top_padding = 0
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style.right_padding = 0
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style.bottom_padding = 0
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style.font = 'default-small-bold'
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end
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)
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Gui.on_click(
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toggle_button_name,
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function(event)
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local button = event.element
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local player = event.player
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local top = player.gui.top
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if button.caption == '<' then
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for i = 1, #top_elements do
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local name = top_elements[i]
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local ele = top[name]
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if ele and ele.valid then
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local style = ele.style
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-- if visible is not set it has the value of nil.
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-- Hence nil is treated as is visible.
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local v = style.visible
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if v or v == nil then
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custom_raise(on_pre_hidden_handlers, ele, player)
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style.visible = false
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end
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end
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end
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button.caption = '>'
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button.style.height = 24
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else
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for i = 1, #top_elements do
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local name = top_elements[i]
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local ele = top[name]
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if ele and ele.valid then
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local style = ele.style
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if not style.visible then
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style.visible = true
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custom_raise(on_visable_handlers, ele, player)
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end
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end
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end
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button.caption = '<'
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button.style.height = 38
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end
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end
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)
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return Gui
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