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Optimize some reach distances
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@ -82,7 +82,6 @@ Retailer.item_types = {
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item_package = 'item_package',
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}
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local market_gui_close_distance_squared = 6 * 6 + 6 * 6
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local do_update_market_gui -- token
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---Global storage
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@ -704,7 +703,8 @@ Event.on_nth_tick(37, function()
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local delta_x = player_position.x - market_position.x
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local delta_y = player_position.y - market_position.y
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if delta_x * delta_x + delta_y * delta_y > market_gui_close_distance_squared then
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local reach_distance = player.reach_distance * 1.05
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if delta_x * delta_x + delta_y * delta_y > reach_distance * reach_distance then
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close_market_gui(player)
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end
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else
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@ -23,6 +23,7 @@ end
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function SetupPlayer.on_init()
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game.forces.player.manual_mining_speed_modifier = config.initial_mining_speed_bonus
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game.forces.player.character_resource_reach_distance_bonus = 1
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end
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return SetupPlayer
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