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Use ScoreTracker for global score display
This commit is contained in:
parent
34e3190882
commit
f8812f6189
14
config.lua
14
config.lua
@ -80,7 +80,19 @@ global.config = {
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},
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-- enables score and tracking thereof
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score = {
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enabled = true
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enabled = true,
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-- the global score trackers to show
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global_to_show = {
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'satellites-launched',
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'aliens-killed',
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'built-by-players',
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'built-by-robots',
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'trees-cut',
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'rocks-smashed',
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'kills-by-trains',
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'coins-spent'
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}
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},
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-- adds a paint brush
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paint = {
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@ -1,26 +1,80 @@
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local PlayerStats = require 'features.player_stats'
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local Token = require 'utils.token'
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local Schedule = require 'utils.task'
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local Gui = require 'utils.gui'
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local Color = require 'resources.color_presets'
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local Server = require 'features.server'
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local ScoreTracker = require 'utils.score_tracker'
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local concat = table.concat
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local pairs = pairs
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local scores_to_show = global.config.score.global_to_show
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local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
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local main_frame_name = Gui.uid_name()
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local main_button_name = Gui.uid_name()
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local descriptions = {
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{disc = 'Satellites launched', icon = '[img=item.satellite]'},
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{disc = 'Biters liberated', icon = '[img=entity.medium-biter]'},
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{disc = 'Buildings by hand', icon = '[img=utility.hand]'},
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{disc = 'Buildings by robots', icon = '[img=item.construction-robot]'},
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{disc = 'Trees chopped', icon = '[img=entity.tree-02]'},
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{disc = 'Rocks smashed', icon = '[img=entity.rock-huge]'},
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{disc = 'Kills by train', icon = '[img=item.locomotive]'},
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{disc = 'Coins spent', icon = '[img=item.coin]'},
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local memory = {
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redraw_score_scheduled = false,
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player_last_position = {},
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player_death_causes = {}
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}
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local function create_score_gui(event)
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Global.register(memory, function(tbl) memory = tbl end)
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---Creates a map of score name => {captain, tooltip}
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local function get_global_score_labels()
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local metadata = ScoreTracker.get_score_metadata()
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local scores = {}
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for index = 1, #scores_to_show do
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local score_name = scores_to_show[index]
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local score_metadata = metadata[score_name]
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if score_metadata then
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local icon = score_metadata.icon
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local label_text = ''
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if icon then
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label_text = icon .. ' '
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end
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scores[score_name] = {
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caption = label_text .. ScoreTracker.get_for_global(score_name),
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tooltip = score_metadata.localised_string
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}
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end
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end
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return scores
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end
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local do_redraw_score = Token.register(function()
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local players = game.connected_players
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local scores = get_global_score_labels()
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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if frame and frame.valid then
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local score_table = frame.score_table
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for score_name, textual_display in pairs(scores) do
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score_table[score_name].caption = textual_display.caption
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end
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end
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end
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memory.redraw_score_scheduled = false
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end)
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local function schedule_redraw_score()
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if memory.redraw_score_scheduled then
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return
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end
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-- throttle redraws
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set_timeout_in_ticks(30, do_redraw_score)
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memory.redraw_score_scheduled = true
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end
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local function player_joined_game(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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@ -38,37 +92,6 @@ local function create_score_gui(event)
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end
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end
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local function refresh_score()
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local players = game.connected_players
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local count = game.forces.player.get_item_launched('satellite')
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local satellites_launched = concat {descriptions[1].icon .. ' ', count, ' '}
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local biters_liberated = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '}
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local buildings_by_hand = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '}
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local buildings_by_robot = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '}
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local trees_chopped = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '}
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local rocks_smashed = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '}
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local kills_by_train = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '}
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local coins_spent = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '}
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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if frame and frame.valid then
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local score_table = frame.score_table
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score_table.label_satellites_launched.caption = satellites_launched
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score_table.label_biters_killed.caption = biters_liberated
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score_table.label_player_built_entities.caption = buildings_by_hand
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score_table.label_robot_built_entities.caption = buildings_by_robot
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score_table.label_player_mined_trees.caption = trees_chopped
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score_table.label_player_mined_stones.caption = rocks_smashed
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score_table.label_kills_by_train.caption = kills_by_train
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score_table.label_coins_spent.caption = coins_spent
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end
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end
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end
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local function score_label_style(label, color)
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local style = label.style
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style.font = 'default-bold'
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@ -76,105 +99,47 @@ local function score_label_style(label, color)
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end
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local function score_show(top)
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local count = game.forces.player.get_item_launched('satellite')
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local scores = get_global_score_labels()
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local frame = top.add {type = 'frame', name = main_frame_name}
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local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
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local style = score_table.style
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style.vertical_spacing = 4
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style.horizontal_spacing = 16
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local label =
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score_table.add {
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type = 'label',
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name = 'label_satellites_launched',
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caption = concat {descriptions[1].icon .. ' ', count, ' '},
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tooltip = descriptions[1].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_biters_killed',
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caption = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '},
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tooltip = descriptions[2].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_built_entities',
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caption = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '},
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tooltip = descriptions[3].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_robot_built_entities',
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caption = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '},
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tooltip = descriptions[4].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_trees',
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caption = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '},
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tooltip = descriptions[5].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_stones',
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caption = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '},
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tooltip = descriptions[6].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_kills_by_train',
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caption = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '},
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tooltip = descriptions[7].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_coins_spent',
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caption = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '},
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tooltip = descriptions[8].disc
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}
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score_label_style(label, Color.white)
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for score_name, textual_display in pairs(scores) do
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local label = score_table.add({
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type = 'label',
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name = score_name,
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caption = textual_display.caption,
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tooltip = textual_display.tooltip
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})
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score_label_style(label, Color.white)
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end
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end
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local function rocket_launched(event)
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local entity = event.rocket
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if not entity or not entity.valid or not entity.force == 'player' then
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local function global_score_changed(event)
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if not event.value_changed then
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket)
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if not inventory or not inventory.valid then
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local found = false
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for index = 1, #scores_to_show do
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if scores_to_show[index] then
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found = true
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end
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end
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if not found then
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return
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end
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local count = inventory.get_item_count('satellite')
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if count == 0 then
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schedule_redraw_score()
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if event.score_name ~= 'satellites-launched' then
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return
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end
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count = game.forces.player.get_item_launched('satellite')
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count = event.new_value
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if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
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local message = 'A satellite has been launched! Total count: ' .. count
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@ -182,8 +147,6 @@ local function rocket_launched(event)
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game.print(message)
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Server.to_discord_bold(message)
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end
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refresh_score()
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end
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Gui.on_click(
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@ -204,6 +167,5 @@ Gui.on_click(
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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Event.on_nth_tick(300, refresh_score)
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Event.add(defines.events.on_player_joined_game, player_joined_game)
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Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)
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@ -1,12 +1,12 @@
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local ScoreTracker = require 'utils.score_tracker'
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require 'utils.table'
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local pairs = pairs
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local sqrt = math.sqrt
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local rocks_smashed_name = 'rocks-smashed'
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local trees_cut_name = 'trees-cut'
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local trees_cut_down_name = 'trees-cut'
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local player_count_name = 'player-count'
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local kills_by_trains_name = 'kills-by-trains'
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local built_by_robots_name = 'built-by-robots'
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@ -17,24 +17,23 @@ local coins_earned_name = 'coins-earned'
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local player_deaths_name = 'player-deaths'
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local player_console_chats_name = 'player-console-chats'
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local player_items_crafted_name = 'player-items-crafted'
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local player_distance_walked_name = 'player-distance_walked'
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local player_distance_walked_name = 'player-distance-walked'
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local satellites_launched_name = 'satellites-launched'
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ScoreTracker.register(rocks_smashed_name, {'Rocks smashed'}, '[img=entity.rock-huge]')
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ScoreTracker.register(trees_cut_name, {'Trees cut down'}, '[img=entity.tree-02]')
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ScoreTracker.register(player_count_name, {'Total players'})
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ScoreTracker.register(kills_by_trains_name, {'Kills by trains'}, '[img=item.locomotive]')
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ScoreTracker.register(built_by_players_name, {'Built by hand'}, '[img=utility.hand]')
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ScoreTracker.register(built_by_robots_name, {'Built by robots'}, '[img=item.construction-robot]')
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ScoreTracker.register(aliens_killed_name, {'Aliens liberated'}, '[img=entity.medium-biter]')
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ScoreTracker.register(coins_earned_name, {'Coins earned'}, '[img=item.coin]')
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ScoreTracker.register(coins_spent_name, {'Coins spent'}, '[img=item.coin]')
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ScoreTracker.register(player_deaths_name, {'Player deaths'})
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ScoreTracker.register(player_console_chats_name, {'Player console chats'})
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ScoreTracker.register(player_items_crafted_name, {'Player items crafted'})
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ScoreTracker.register(player_distance_walked_name, {'Player distance walked'})
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local player_last_position = {}
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local player_death_causes = {}
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ScoreTracker.register(rocks_smashed_name, {'player_stats.rocks_smashed'}, '[img=entity.rock-huge]')
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ScoreTracker.register(trees_cut_down_name, {'player_stats.trees_cut_down'}, '[img=entity.tree-02]')
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ScoreTracker.register(player_count_name, {'player_stats.player_count'})
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ScoreTracker.register(kills_by_trains_name, {'player_stats.kills_by_trains'}, '[img=item.locomotive]')
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ScoreTracker.register(built_by_players_name, {'player_stats.built_by_players'}, '[img=utility.hand]')
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ScoreTracker.register(built_by_robots_name, {'player_stats.built_by_robots'}, '[img=item.construction-robot]')
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ScoreTracker.register(aliens_killed_name, {'player_stats.aliens_killed'}, '[img=entity.medium-biter]')
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ScoreTracker.register(coins_earned_name, {'player_stats.coins_earned'}, '[img=item.coin]')
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ScoreTracker.register(coins_spent_name, {'player_stats.coins_spent'}, '[img=item.coin]')
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ScoreTracker.register(player_deaths_name, {'player_stats.player_deaths'})
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ScoreTracker.register(player_console_chats_name, {'player_stats.player_console_chats'})
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ScoreTracker.register(player_items_crafted_name, {'player_stats.player_items_crafted'})
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ScoreTracker.register(player_distance_walked_name, {'player_stats.player_distance_walked'})
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ScoreTracker.register(satellites_launched_name, {'player_stats.satellites_launched'}, '[img=item.satellite]')
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local train_kill_causes = {
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['locomotive'] = true,
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@ -43,24 +42,20 @@ local train_kill_causes = {
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['artillery-wagon'] = true
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}
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Global.register(
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{
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player_last_position = player_last_position,
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player_death_causes = player_death_causes,
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},
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function(tbl)
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player_last_position = tbl.player_last_position
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player_death_causes = tbl.player_death_causes
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end
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)
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local memory = {
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player_last_position = {},
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player_death_causes = {}
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}
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Global.register(memory, function(tbl) memory = tbl end)
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--- When the player first logs on, initialize their stats and pull their former playtime
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local function player_created(event)
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local index = event.player_index
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player_last_position[index] = game.get_player(index).position
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player_death_causes[index] = {}
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ScoreTracker.changeForGlobal(player_count_name, 1)
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memory.player_last_position[index] = game.get_player(index).position
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memory.player_death_causes[index] = {}
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ScoreTracker.change_for_global(player_count_name, 1)
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end
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local function get_cause_name(cause)
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@ -75,77 +70,97 @@ local function get_cause_name(cause)
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return name
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end
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end
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return 'No cause'
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return 'unspecified'
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end
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local function player_died(event)
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local player_index = event.player_index
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local cause = get_cause_name(event.cause)
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local causes = player_death_causes[player_index]
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local causes = memory.player_death_causes[player_index]
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local cause_count = causes[cause] or 0
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causes[cause] = cause_count + 1
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ScoreTracker.changeForPlayer(player_index, player_deaths_name, 1)
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ScoreTracker.change_for_player(player_index, player_deaths_name, 1)
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if train_kill_causes[cause] then
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ScoreTracker.changeForGlobal(kills_by_trains_name, 1)
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ScoreTracker.change_for_global(kills_by_trains_name, 1)
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end
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end
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local function picked_up_item(event)
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local stack = event.item_stack
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if stack.name == 'coin' then
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ScoreTracker.changeForPlayer(event.player_index, coins_earned_name, stack.count)
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ScoreTracker.change_for_player(event.player_index, coins_earned_name, stack.count)
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end
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end
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local function player_mined_item(event)
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if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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ScoreTracker.changeForGlobal(rocks_smashed_name, 1)
|
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ScoreTracker.change_for_global(rocks_smashed_name, 1)
|
||||
return
|
||||
end
|
||||
if event.entity.type == 'tree' then
|
||||
ScoreTracker.changeForGlobal(trees_cut_name, 1)
|
||||
ScoreTracker.change_for_global(trees_cut_down_name, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function player_crafted_item(event)
|
||||
ScoreTracker.changeForPlayer(event.player_index, player_items_crafted_name, event.item_stack.count)
|
||||
ScoreTracker.change_for_player(event.player_index, player_items_crafted_name, event.item_stack.count)
|
||||
end
|
||||
|
||||
local function player_console_chat(event)
|
||||
local player_index = event.player_index
|
||||
if player_index then
|
||||
ScoreTracker.changeForPlayer(player_index, player_console_chats_name, 1)
|
||||
ScoreTracker.change_for_player(player_index, player_console_chats_name, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function player_built_entity()
|
||||
ScoreTracker.changeForGlobal(built_by_players_name, 1)
|
||||
ScoreTracker.change_for_global(built_by_players_name, 1)
|
||||
end
|
||||
|
||||
local function robot_built_entity()
|
||||
ScoreTracker.changeForGlobal(built_by_robots_name, 1)
|
||||
ScoreTracker.change_for_global(built_by_robots_name, 1)
|
||||
end
|
||||
|
||||
local function biter_kill_counter(event)
|
||||
if event.entity.force.name == 'enemy' then
|
||||
ScoreTracker.changeForGlobal(aliens_killed_name, 1)
|
||||
ScoreTracker.change_for_global(aliens_killed_name, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function rocket_launched(event)
|
||||
local entity = event.rocket
|
||||
|
||||
if not entity or not entity.valid or not entity.force == 'player' then
|
||||
return
|
||||
end
|
||||
|
||||
local inventory = entity.get_inventory(defines.inventory.rocket)
|
||||
if not inventory or not inventory.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local count = inventory.get_item_count('satellite')
|
||||
if count == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
ScoreTracker.change_for_global(satellites_launched_name, 1)
|
||||
end
|
||||
|
||||
local function tick()
|
||||
for _, p in pairs(game.connected_players) do
|
||||
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
|
||||
local index = p.index
|
||||
local last_pos = player_last_position[index]
|
||||
local last_pos = memory.player_last_position[index]
|
||||
local pos = p.position
|
||||
|
||||
local d_x = last_pos.x - pos.x
|
||||
local d_y = last_pos.y - pos.y
|
||||
|
||||
player_last_position[index] = pos
|
||||
ScoreTracker.changeForPlayer(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y))
|
||||
memory.player_last_position[index] = pos
|
||||
ScoreTracker.change_for_player(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y))
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -160,79 +175,80 @@ Event.add(defines.events.on_console_chat, player_console_chat)
|
||||
Event.add(defines.events.on_built_entity, player_built_entity)
|
||||
Event.add(defines.events.on_robot_built_entity, robot_built_entity)
|
||||
Event.add(defines.events.on_entity_died, biter_kill_counter)
|
||||
Event.add(defines.events.on_rocket_launched, rocket_launched)
|
||||
|
||||
Event.on_nth_tick(62, tick)
|
||||
|
||||
local Public = {}
|
||||
|
||||
function Public.get_walk_distance(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, player_distance_walked_name)
|
||||
return ScoreTracker.get_for_player(player_index, player_distance_walked_name)
|
||||
end
|
||||
|
||||
function Public.get_coin_earned(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, coins_earned_name)
|
||||
return ScoreTracker.get_for_player(player_index, coins_earned_name)
|
||||
end
|
||||
|
||||
function Public.change_coin_earned(player_index, amount)
|
||||
ScoreTracker.changeForPlayer(player_index, coins_earned_name, amount)
|
||||
ScoreTracker.change_for_player(player_index, coins_earned_name, amount)
|
||||
end
|
||||
|
||||
function Public.get_coin_spent(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, coins_spent_name)
|
||||
return ScoreTracker.get_for_player(player_index, coins_spent_name)
|
||||
end
|
||||
|
||||
function Public.change_coin_spent(player_index, amount)
|
||||
ScoreTracker.changeForPlayer(player_index, coins_spent_name, amount)
|
||||
ScoreTracker.changeForGlobal(coins_spent_name, amount)
|
||||
ScoreTracker.change_for_player(player_index, coins_spent_name, amount)
|
||||
ScoreTracker.change_for_global(coins_spent_name, amount)
|
||||
end
|
||||
|
||||
function Public.get_death_count(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, player_deaths_name)
|
||||
return ScoreTracker.get_for_player(player_index, player_deaths_name)
|
||||
end
|
||||
|
||||
function Public.get_crafted_item(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, player_items_crafted_name)
|
||||
return ScoreTracker.get_for_player(player_index, player_items_crafted_name)
|
||||
end
|
||||
|
||||
function Public.get_console_chat(player_index)
|
||||
return ScoreTracker.getForPlayer(player_index, player_console_chats_name)
|
||||
return ScoreTracker.get_for_player(player_index, player_console_chats_name)
|
||||
end
|
||||
|
||||
-- Returns a dictionary of cause_name -> count
|
||||
function Public.get_all_death_causes_by_player(player_index)
|
||||
return player_death_causes[player_index] or {}
|
||||
return memory.player_death_causes[player_index] or {}
|
||||
end
|
||||
|
||||
function Public.get_total_player_count()
|
||||
return ScoreTracker.getForGlobal(player_count_name)
|
||||
return ScoreTracker.get_for_global(player_count_name)
|
||||
end
|
||||
|
||||
function Public.get_total_train_kills()
|
||||
return ScoreTracker.getForGlobal(kills_by_trains_name)
|
||||
return ScoreTracker.get_for_global(kills_by_trains_name)
|
||||
end
|
||||
|
||||
function Public.get_total_player_trees_mined()
|
||||
return ScoreTracker.getForGlobal(trees_cut_name)
|
||||
return ScoreTracker.get_for_global(trees_cut_down_name)
|
||||
end
|
||||
|
||||
function Public.get_total_player_rocks_mined()
|
||||
return ScoreTracker.getForGlobal(rocks_smashed_name)
|
||||
return ScoreTracker.get_for_global(rocks_smashed_name)
|
||||
end
|
||||
|
||||
function Public.get_total_robot_built_entities()
|
||||
return ScoreTracker.getForGlobal(built_by_robots_name)
|
||||
return ScoreTracker.get_for_global(built_by_robots_name)
|
||||
end
|
||||
|
||||
function Public.get_total_player_built_entities()
|
||||
return ScoreTracker.getForGlobal(built_by_players_name)
|
||||
return ScoreTracker.get_for_global(built_by_players_name)
|
||||
end
|
||||
|
||||
function Public.get_total_biter_kills()
|
||||
return ScoreTracker.getForGlobal(aliens_killed_name)
|
||||
return ScoreTracker.get_for_global(aliens_killed_name)
|
||||
end
|
||||
|
||||
function Public.get_total_coins_spent()
|
||||
return ScoreTracker.getForGlobal(coins_spent_name)
|
||||
return ScoreTracker.get_for_global(coins_spent_name)
|
||||
end
|
||||
|
||||
return Public
|
||||
|
@ -35,18 +35,10 @@ local memory = {
|
||||
locked = false,
|
||||
}
|
||||
|
||||
local do_sync_settings_to_server -- token
|
||||
|
||||
Global.register(memory, function (tbl) memory = tbl end)
|
||||
|
||||
local function schedule_sync_to_server(player_index)
|
||||
set_timeout_in_ticks(1, do_sync_settings_to_server, {
|
||||
player_index = player_index
|
||||
})
|
||||
memory.sync_scheduled[player_index] = true
|
||||
end
|
||||
|
||||
do_sync_settings_to_server = Token.register(function(params)
|
||||
local do_sync_settings_to_server = Token.register(function(params)
|
||||
local player_index = params.player_index;
|
||||
local player = game.get_player(player_index)
|
||||
if not player or not player.valid then
|
||||
@ -67,6 +59,13 @@ do_sync_settings_to_server = Token.register(function(params)
|
||||
})
|
||||
end)
|
||||
|
||||
local function schedule_sync_to_server(player_index)
|
||||
set_timeout_in_ticks(1, do_sync_settings_to_server, {
|
||||
player_index = player_index
|
||||
})
|
||||
memory.sync_scheduled[player_index] = true
|
||||
end
|
||||
|
||||
local function setting_set(event)
|
||||
local player_index = event.player_index
|
||||
if memory.locked or memory.sync_scheduled[player_index] then
|
||||
|
@ -119,3 +119,18 @@ load_bars=Attempting to load bars from server...
|
||||
delete_bars=Saved data has been removed from the server.
|
||||
incompatible_item=Incompatible item found in saved date and will not be loaded: __1__
|
||||
|
||||
[player_stats]
|
||||
rocks_smashed=Rocks smashed
|
||||
trees_cut_down=Trees cut down
|
||||
player_count=Total players
|
||||
kills_by_trains=Kills by trains
|
||||
built_by_players=Built by hand
|
||||
built_by_robots=Built by robots
|
||||
aliens_killed=Aliens liberated
|
||||
coins_earned=Coins earned
|
||||
coins_spent=Coins spent
|
||||
player_deaths=Player deaths
|
||||
player_console_chats=Player console chats
|
||||
player_items_crafted=Player items crafted
|
||||
player_distance_walked=Distance walked
|
||||
satellites_launched=satellites launched
|
||||
|
@ -4,11 +4,11 @@ local CreateParticles = require 'features.create_particles'
|
||||
local Token = require 'utils.token'
|
||||
local Global = require 'utils.global'
|
||||
local table = require 'utils.table'
|
||||
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
local ceil = math.ceil
|
||||
local pairs = pairs
|
||||
local type = type
|
||||
local clear_table = table.clear_table
|
||||
local compound = defines.command.compound
|
||||
local logical_or = defines.compound_command.logical_or
|
||||
|
@ -20,12 +20,14 @@ Public.events = {
|
||||
-- old_value = old_value
|
||||
-- new_value = new_value
|
||||
-- player_index = player_index
|
||||
-- value_changed = value_changed
|
||||
-- }
|
||||
on_player_score_changed = Event.generate_event_name('on_player_score_changed'),
|
||||
-- Event {
|
||||
-- score_name = score_name
|
||||
-- old_value = old_value
|
||||
-- new_value = new_value
|
||||
-- value_changed = value_changed
|
||||
-- }
|
||||
on_global_score_changed = Event.generate_event_name('on_global_score_changed'),
|
||||
}
|
||||
@ -62,7 +64,7 @@ end
|
||||
---@param player_index number
|
||||
---@param score_name string
|
||||
---@param value number|nil number to subtract or add
|
||||
function Public.changeForPlayer(player_index, score_name, value)
|
||||
function Public.change_for_player(player_index, score_name, value)
|
||||
local setting = score_metadata[score_name]
|
||||
if not setting then
|
||||
if _DEBUG then
|
||||
@ -85,7 +87,8 @@ function Public.changeForPlayer(player_index, score_name, value)
|
||||
score_name = score_name,
|
||||
old_value = old_value,
|
||||
new_value = new_value,
|
||||
player_index = player_index
|
||||
player_index = player_index,
|
||||
value_changed = old_value ~= new_value
|
||||
})
|
||||
end
|
||||
|
||||
@ -93,7 +96,7 @@ end
|
||||
---
|
||||
---@param score_name string
|
||||
---@param value number|nil number to subtract or add
|
||||
function Public.changeForGlobal(score_name, value)
|
||||
function Public.change_for_global(score_name, value)
|
||||
local setting = score_metadata[score_name]
|
||||
if not setting then
|
||||
if _DEBUG then
|
||||
@ -109,7 +112,8 @@ function Public.changeForGlobal(score_name, value)
|
||||
raise_event(Public.events.on_global_score_changed, {
|
||||
score_name = score_name,
|
||||
old_value = old_value,
|
||||
new_value = new_value
|
||||
new_value = new_value,
|
||||
value_changed = old_value ~= new_value
|
||||
})
|
||||
end
|
||||
|
||||
@ -117,7 +121,7 @@ end
|
||||
---
|
||||
---@param player_index number
|
||||
---@param score_name string
|
||||
function Public.getForPlayer(player_index, score_name)
|
||||
function Public.get_for_player(player_index, score_name)
|
||||
local setting = score_metadata[score_name]
|
||||
if not setting then
|
||||
return nil
|
||||
@ -134,7 +138,7 @@ end
|
||||
---Returns the value of the game score.
|
||||
---
|
||||
---@param score_name string
|
||||
function Public.getForGlobal(score_name)
|
||||
function Public.get_for_global(score_name)
|
||||
local setting = score_metadata[score_name]
|
||||
if not setting then
|
||||
return 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user