1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-17 21:08:08 +02:00

Use ScoreTracker for global score display

This commit is contained in:
Lynn 2019-05-30 21:57:43 +02:00
parent 34e3190882
commit f8812f6189
7 changed files with 221 additions and 213 deletions

View File

@ -80,7 +80,19 @@ global.config = {
},
-- enables score and tracking thereof
score = {
enabled = true
enabled = true,
-- the global score trackers to show
global_to_show = {
'satellites-launched',
'aliens-killed',
'built-by-players',
'built-by-robots',
'trees-cut',
'rocks-smashed',
'kills-by-trains',
'coins-spent'
}
},
-- adds a paint brush
paint = {

View File

@ -1,26 +1,80 @@
local Global = require 'utils.global'
local Event = require 'utils.event'
local PlayerStats = require 'features.player_stats'
local Token = require 'utils.token'
local Schedule = require 'utils.task'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Server = require 'features.server'
local ScoreTracker = require 'utils.score_tracker'
local concat = table.concat
local pairs = pairs
local scores_to_show = global.config.score.global_to_show
local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local descriptions = {
{disc = 'Satellites launched', icon = '[img=item.satellite]'},
{disc = 'Biters liberated', icon = '[img=entity.medium-biter]'},
{disc = 'Buildings by hand', icon = '[img=utility.hand]'},
{disc = 'Buildings by robots', icon = '[img=item.construction-robot]'},
{disc = 'Trees chopped', icon = '[img=entity.tree-02]'},
{disc = 'Rocks smashed', icon = '[img=entity.rock-huge]'},
{disc = 'Kills by train', icon = '[img=item.locomotive]'},
{disc = 'Coins spent', icon = '[img=item.coin]'},
local memory = {
redraw_score_scheduled = false,
player_last_position = {},
player_death_causes = {}
}
local function create_score_gui(event)
Global.register(memory, function(tbl) memory = tbl end)
---Creates a map of score name => {captain, tooltip}
local function get_global_score_labels()
local metadata = ScoreTracker.get_score_metadata()
local scores = {}
for index = 1, #scores_to_show do
local score_name = scores_to_show[index]
local score_metadata = metadata[score_name]
if score_metadata then
local icon = score_metadata.icon
local label_text = ''
if icon then
label_text = icon .. ' '
end
scores[score_name] = {
caption = label_text .. ScoreTracker.get_for_global(score_name),
tooltip = score_metadata.localised_string
}
end
end
return scores
end
local do_redraw_score = Token.register(function()
local players = game.connected_players
local scores = get_global_score_labels()
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
for score_name, textual_display in pairs(scores) do
score_table[score_name].caption = textual_display.caption
end
end
end
memory.redraw_score_scheduled = false
end)
local function schedule_redraw_score()
if memory.redraw_score_scheduled then
return
end
-- throttle redraws
set_timeout_in_ticks(30, do_redraw_score)
memory.redraw_score_scheduled = true
end
local function player_joined_game(event)
local player = game.get_player(event.player_index)
if not player then
return
@ -38,37 +92,6 @@ local function create_score_gui(event)
end
end
local function refresh_score()
local players = game.connected_players
local count = game.forces.player.get_item_launched('satellite')
local satellites_launched = concat {descriptions[1].icon .. ' ', count, ' '}
local biters_liberated = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '}
local buildings_by_hand = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '}
local buildings_by_robot = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '}
local trees_chopped = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '}
local rocks_smashed = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '}
local kills_by_train = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '}
local coins_spent = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '}
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_satellites_launched.caption = satellites_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
score_table.label_coins_spent.caption = coins_spent
end
end
end
local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
@ -76,105 +99,47 @@ local function score_label_style(label, color)
end
local function score_show(top)
local count = game.forces.player.get_item_launched('satellite')
local scores = get_global_score_labels()
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
local style = score_table.style
style.vertical_spacing = 4
style.horizontal_spacing = 16
local label =
score_table.add {
type = 'label',
name = 'label_satellites_launched',
caption = concat {descriptions[1].icon .. ' ', count, ' '},
tooltip = descriptions[1].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '},
tooltip = descriptions[2].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '},
tooltip = descriptions[3].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '},
tooltip = descriptions[4].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '},
tooltip = descriptions[5].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '},
tooltip = descriptions[6].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '},
tooltip = descriptions[7].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_coins_spent',
caption = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '},
tooltip = descriptions[8].disc
}
score_label_style(label, Color.white)
for score_name, textual_display in pairs(scores) do
local label = score_table.add({
type = 'label',
name = score_name,
caption = textual_display.caption,
tooltip = textual_display.tooltip
})
score_label_style(label, Color.white)
end
end
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
local function global_score_changed(event)
if not event.value_changed then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
local found = false
for index = 1, #scores_to_show do
if scores_to_show[index] then
found = true
end
end
if not found then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
schedule_redraw_score()
if event.score_name ~= 'satellites-launched' then
return
end
count = game.forces.player.get_item_launched('satellite')
count = event.new_value
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
local message = 'A satellite has been launched! Total count: ' .. count
@ -182,8 +147,6 @@ local function rocket_launched(event)
game.print(message)
Server.to_discord_bold(message)
end
refresh_score()
end
Gui.on_click(
@ -204,6 +167,5 @@ Gui.on_click(
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)
Event.add(defines.events.on_player_joined_game, player_joined_game)
Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)

View File

@ -1,12 +1,12 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Event = require 'utils.event'
local ScoreTracker = require 'utils.score_tracker'
require 'utils.table'
local pairs = pairs
local sqrt = math.sqrt
local rocks_smashed_name = 'rocks-smashed'
local trees_cut_name = 'trees-cut'
local trees_cut_down_name = 'trees-cut'
local player_count_name = 'player-count'
local kills_by_trains_name = 'kills-by-trains'
local built_by_robots_name = 'built-by-robots'
@ -17,24 +17,23 @@ local coins_earned_name = 'coins-earned'
local player_deaths_name = 'player-deaths'
local player_console_chats_name = 'player-console-chats'
local player_items_crafted_name = 'player-items-crafted'
local player_distance_walked_name = 'player-distance_walked'
local player_distance_walked_name = 'player-distance-walked'
local satellites_launched_name = 'satellites-launched'
ScoreTracker.register(rocks_smashed_name, {'Rocks smashed'}, '[img=entity.rock-huge]')
ScoreTracker.register(trees_cut_name, {'Trees cut down'}, '[img=entity.tree-02]')
ScoreTracker.register(player_count_name, {'Total players'})
ScoreTracker.register(kills_by_trains_name, {'Kills by trains'}, '[img=item.locomotive]')
ScoreTracker.register(built_by_players_name, {'Built by hand'}, '[img=utility.hand]')
ScoreTracker.register(built_by_robots_name, {'Built by robots'}, '[img=item.construction-robot]')
ScoreTracker.register(aliens_killed_name, {'Aliens liberated'}, '[img=entity.medium-biter]')
ScoreTracker.register(coins_earned_name, {'Coins earned'}, '[img=item.coin]')
ScoreTracker.register(coins_spent_name, {'Coins spent'}, '[img=item.coin]')
ScoreTracker.register(player_deaths_name, {'Player deaths'})
ScoreTracker.register(player_console_chats_name, {'Player console chats'})
ScoreTracker.register(player_items_crafted_name, {'Player items crafted'})
ScoreTracker.register(player_distance_walked_name, {'Player distance walked'})
local player_last_position = {}
local player_death_causes = {}
ScoreTracker.register(rocks_smashed_name, {'player_stats.rocks_smashed'}, '[img=entity.rock-huge]')
ScoreTracker.register(trees_cut_down_name, {'player_stats.trees_cut_down'}, '[img=entity.tree-02]')
ScoreTracker.register(player_count_name, {'player_stats.player_count'})
ScoreTracker.register(kills_by_trains_name, {'player_stats.kills_by_trains'}, '[img=item.locomotive]')
ScoreTracker.register(built_by_players_name, {'player_stats.built_by_players'}, '[img=utility.hand]')
ScoreTracker.register(built_by_robots_name, {'player_stats.built_by_robots'}, '[img=item.construction-robot]')
ScoreTracker.register(aliens_killed_name, {'player_stats.aliens_killed'}, '[img=entity.medium-biter]')
ScoreTracker.register(coins_earned_name, {'player_stats.coins_earned'}, '[img=item.coin]')
ScoreTracker.register(coins_spent_name, {'player_stats.coins_spent'}, '[img=item.coin]')
ScoreTracker.register(player_deaths_name, {'player_stats.player_deaths'})
ScoreTracker.register(player_console_chats_name, {'player_stats.player_console_chats'})
ScoreTracker.register(player_items_crafted_name, {'player_stats.player_items_crafted'})
ScoreTracker.register(player_distance_walked_name, {'player_stats.player_distance_walked'})
ScoreTracker.register(satellites_launched_name, {'player_stats.satellites_launched'}, '[img=item.satellite]')
local train_kill_causes = {
['locomotive'] = true,
@ -43,24 +42,20 @@ local train_kill_causes = {
['artillery-wagon'] = true
}
Global.register(
{
player_last_position = player_last_position,
player_death_causes = player_death_causes,
},
function(tbl)
player_last_position = tbl.player_last_position
player_death_causes = tbl.player_death_causes
end
)
local memory = {
player_last_position = {},
player_death_causes = {}
}
Global.register(memory, function(tbl) memory = tbl end)
--- When the player first logs on, initialize their stats and pull their former playtime
local function player_created(event)
local index = event.player_index
player_last_position[index] = game.get_player(index).position
player_death_causes[index] = {}
ScoreTracker.changeForGlobal(player_count_name, 1)
memory.player_last_position[index] = game.get_player(index).position
memory.player_death_causes[index] = {}
ScoreTracker.change_for_global(player_count_name, 1)
end
local function get_cause_name(cause)
@ -75,77 +70,97 @@ local function get_cause_name(cause)
return name
end
end
return 'No cause'
return 'unspecified'
end
local function player_died(event)
local player_index = event.player_index
local cause = get_cause_name(event.cause)
local causes = player_death_causes[player_index]
local causes = memory.player_death_causes[player_index]
local cause_count = causes[cause] or 0
causes[cause] = cause_count + 1
ScoreTracker.changeForPlayer(player_index, player_deaths_name, 1)
ScoreTracker.change_for_player(player_index, player_deaths_name, 1)
if train_kill_causes[cause] then
ScoreTracker.changeForGlobal(kills_by_trains_name, 1)
ScoreTracker.change_for_global(kills_by_trains_name, 1)
end
end
local function picked_up_item(event)
local stack = event.item_stack
if stack.name == 'coin' then
ScoreTracker.changeForPlayer(event.player_index, coins_earned_name, stack.count)
ScoreTracker.change_for_player(event.player_index, coins_earned_name, stack.count)
end
end
local function player_mined_item(event)
if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
ScoreTracker.changeForGlobal(rocks_smashed_name, 1)
ScoreTracker.change_for_global(rocks_smashed_name, 1)
return
end
if event.entity.type == 'tree' then
ScoreTracker.changeForGlobal(trees_cut_name, 1)
ScoreTracker.change_for_global(trees_cut_down_name, 1)
end
end
local function player_crafted_item(event)
ScoreTracker.changeForPlayer(event.player_index, player_items_crafted_name, event.item_stack.count)
ScoreTracker.change_for_player(event.player_index, player_items_crafted_name, event.item_stack.count)
end
local function player_console_chat(event)
local player_index = event.player_index
if player_index then
ScoreTracker.changeForPlayer(player_index, player_console_chats_name, 1)
ScoreTracker.change_for_player(player_index, player_console_chats_name, 1)
end
end
local function player_built_entity()
ScoreTracker.changeForGlobal(built_by_players_name, 1)
ScoreTracker.change_for_global(built_by_players_name, 1)
end
local function robot_built_entity()
ScoreTracker.changeForGlobal(built_by_robots_name, 1)
ScoreTracker.change_for_global(built_by_robots_name, 1)
end
local function biter_kill_counter(event)
if event.entity.force.name == 'enemy' then
ScoreTracker.changeForGlobal(aliens_killed_name, 1)
ScoreTracker.change_for_global(aliens_killed_name, 1)
end
end
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
ScoreTracker.change_for_global(satellites_launched_name, 1)
end
local function tick()
for _, p in pairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
local index = p.index
local last_pos = player_last_position[index]
local last_pos = memory.player_last_position[index]
local pos = p.position
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_last_position[index] = pos
ScoreTracker.changeForPlayer(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y))
memory.player_last_position[index] = pos
ScoreTracker.change_for_player(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y))
end
end
end
@ -160,79 +175,80 @@ Event.add(defines.events.on_console_chat, player_console_chat)
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, robot_built_entity)
Event.add(defines.events.on_entity_died, biter_kill_counter)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return ScoreTracker.getForPlayer(player_index, player_distance_walked_name)
return ScoreTracker.get_for_player(player_index, player_distance_walked_name)
end
function Public.get_coin_earned(player_index)
return ScoreTracker.getForPlayer(player_index, coins_earned_name)
return ScoreTracker.get_for_player(player_index, coins_earned_name)
end
function Public.change_coin_earned(player_index, amount)
ScoreTracker.changeForPlayer(player_index, coins_earned_name, amount)
ScoreTracker.change_for_player(player_index, coins_earned_name, amount)
end
function Public.get_coin_spent(player_index)
return ScoreTracker.getForPlayer(player_index, coins_spent_name)
return ScoreTracker.get_for_player(player_index, coins_spent_name)
end
function Public.change_coin_spent(player_index, amount)
ScoreTracker.changeForPlayer(player_index, coins_spent_name, amount)
ScoreTracker.changeForGlobal(coins_spent_name, amount)
ScoreTracker.change_for_player(player_index, coins_spent_name, amount)
ScoreTracker.change_for_global(coins_spent_name, amount)
end
function Public.get_death_count(player_index)
return ScoreTracker.getForPlayer(player_index, player_deaths_name)
return ScoreTracker.get_for_player(player_index, player_deaths_name)
end
function Public.get_crafted_item(player_index)
return ScoreTracker.getForPlayer(player_index, player_items_crafted_name)
return ScoreTracker.get_for_player(player_index, player_items_crafted_name)
end
function Public.get_console_chat(player_index)
return ScoreTracker.getForPlayer(player_index, player_console_chats_name)
return ScoreTracker.get_for_player(player_index, player_console_chats_name)
end
-- Returns a dictionary of cause_name -> count
function Public.get_all_death_causes_by_player(player_index)
return player_death_causes[player_index] or {}
return memory.player_death_causes[player_index] or {}
end
function Public.get_total_player_count()
return ScoreTracker.getForGlobal(player_count_name)
return ScoreTracker.get_for_global(player_count_name)
end
function Public.get_total_train_kills()
return ScoreTracker.getForGlobal(kills_by_trains_name)
return ScoreTracker.get_for_global(kills_by_trains_name)
end
function Public.get_total_player_trees_mined()
return ScoreTracker.getForGlobal(trees_cut_name)
return ScoreTracker.get_for_global(trees_cut_down_name)
end
function Public.get_total_player_rocks_mined()
return ScoreTracker.getForGlobal(rocks_smashed_name)
return ScoreTracker.get_for_global(rocks_smashed_name)
end
function Public.get_total_robot_built_entities()
return ScoreTracker.getForGlobal(built_by_robots_name)
return ScoreTracker.get_for_global(built_by_robots_name)
end
function Public.get_total_player_built_entities()
return ScoreTracker.getForGlobal(built_by_players_name)
return ScoreTracker.get_for_global(built_by_players_name)
end
function Public.get_total_biter_kills()
return ScoreTracker.getForGlobal(aliens_killed_name)
return ScoreTracker.get_for_global(aliens_killed_name)
end
function Public.get_total_coins_spent()
return ScoreTracker.getForGlobal(coins_spent_name)
return ScoreTracker.get_for_global(coins_spent_name)
end
return Public

View File

@ -35,18 +35,10 @@ local memory = {
locked = false,
}
local do_sync_settings_to_server -- token
Global.register(memory, function (tbl) memory = tbl end)
local function schedule_sync_to_server(player_index)
set_timeout_in_ticks(1, do_sync_settings_to_server, {
player_index = player_index
})
memory.sync_scheduled[player_index] = true
end
do_sync_settings_to_server = Token.register(function(params)
local do_sync_settings_to_server = Token.register(function(params)
local player_index = params.player_index;
local player = game.get_player(player_index)
if not player or not player.valid then
@ -67,6 +59,13 @@ do_sync_settings_to_server = Token.register(function(params)
})
end)
local function schedule_sync_to_server(player_index)
set_timeout_in_ticks(1, do_sync_settings_to_server, {
player_index = player_index
})
memory.sync_scheduled[player_index] = true
end
local function setting_set(event)
local player_index = event.player_index
if memory.locked or memory.sync_scheduled[player_index] then

View File

@ -119,3 +119,18 @@ load_bars=Attempting to load bars from server...
delete_bars=Saved data has been removed from the server.
incompatible_item=Incompatible item found in saved date and will not be loaded: __1__
[player_stats]
rocks_smashed=Rocks smashed
trees_cut_down=Trees cut down
player_count=Total players
kills_by_trains=Kills by trains
built_by_players=Built by hand
built_by_robots=Built by robots
aliens_killed=Aliens liberated
coins_earned=Coins earned
coins_spent=Coins spent
player_deaths=Player deaths
player_console_chats=Player console chats
player_items_crafted=Player items crafted
player_distance_walked=Distance walked
satellites_launched=satellites launched

View File

@ -4,11 +4,11 @@ local CreateParticles = require 'features.create_particles'
local Token = require 'utils.token'
local Global = require 'utils.global'
local table = require 'utils.table'
local random = math.random
local floor = math.floor
local ceil = math.ceil
local pairs = pairs
local type = type
local clear_table = table.clear_table
local compound = defines.command.compound
local logical_or = defines.compound_command.logical_or

View File

@ -20,12 +20,14 @@ Public.events = {
-- old_value = old_value
-- new_value = new_value
-- player_index = player_index
-- value_changed = value_changed
-- }
on_player_score_changed = Event.generate_event_name('on_player_score_changed'),
-- Event {
-- score_name = score_name
-- old_value = old_value
-- new_value = new_value
-- value_changed = value_changed
-- }
on_global_score_changed = Event.generate_event_name('on_global_score_changed'),
}
@ -62,7 +64,7 @@ end
---@param player_index number
---@param score_name string
---@param value number|nil number to subtract or add
function Public.changeForPlayer(player_index, score_name, value)
function Public.change_for_player(player_index, score_name, value)
local setting = score_metadata[score_name]
if not setting then
if _DEBUG then
@ -85,7 +87,8 @@ function Public.changeForPlayer(player_index, score_name, value)
score_name = score_name,
old_value = old_value,
new_value = new_value,
player_index = player_index
player_index = player_index,
value_changed = old_value ~= new_value
})
end
@ -93,7 +96,7 @@ end
---
---@param score_name string
---@param value number|nil number to subtract or add
function Public.changeForGlobal(score_name, value)
function Public.change_for_global(score_name, value)
local setting = score_metadata[score_name]
if not setting then
if _DEBUG then
@ -109,7 +112,8 @@ function Public.changeForGlobal(score_name, value)
raise_event(Public.events.on_global_score_changed, {
score_name = score_name,
old_value = old_value,
new_value = new_value
new_value = new_value,
value_changed = old_value ~= new_value
})
end
@ -117,7 +121,7 @@ end
---
---@param player_index number
---@param score_name string
function Public.getForPlayer(player_index, score_name)
function Public.get_for_player(player_index, score_name)
local setting = score_metadata[score_name]
if not setting then
return nil
@ -134,7 +138,7 @@ end
---Returns the value of the game score.
---
---@param score_name string
function Public.getForGlobal(score_name)
function Public.get_for_global(score_name)
local setting = score_metadata[score_name]
if not setting then
return 0