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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Merge branch 'master' into develop

This commit is contained in:
Valansch 2017-07-27 11:18:49 +02:00
commit faab85c865
4 changed files with 83 additions and 0 deletions

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@ -17,6 +17,7 @@ require "custom_commands"
require "nuke_control"
require "walk_distance"
require "on_tick"
require "follow"

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@ -281,6 +281,21 @@ local function tag(cmd)
end
end
local function follow(cmd)
if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
global.follows[game.player.name] = cmd.parameter
global.follows.n_entries = global.follows.n_entries + 1
else
game.player.print("<player> makes you follow the player. Use /unfollow to stop following a player.")
end
end
local function unfollow(cmd)
if global.follows[game.player.name] ~= nil then
global.follows[game.player.name] = nil
global.follows.n_entries = global.follows.n_entries - 1
end
end
commands.add_command("kill", "Will kill you.", kill)
@ -298,3 +313,5 @@ commands.add_command("mods", 'Prints a list of game mods.', print_mods)
commands.add_command("mod", '<promote, demote>, <player> Changes moderator status of a player. (Admins only)', mod)
commands.add_command("afktime", 'Shows how long players have been afk.', afk)
commands.add_command("tag", '<player> <tag> Sets a players tag. (Admins only)', tag)
commands.add_command("follow", '<player> makes you follow the player. Use /unfollow to stop following a player.', follow)
commands.add_command("unfollow", 'stops following a player.', unfollow)

64
follow.lua Normal file
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@ -0,0 +1,64 @@
global.follows = {}
global.follows.n_entries = 0
function get_direction(follower, target)
local delta_x = target.position.x - follower.position.x
local delta_y = follower.position.y - target.position.y --reversed x axis
local a = delta_y/delta_x
if a >= -1.5 and a < -0.5 then
--SE OR NW
if delta_x > 0 then
return defines.direction.southeast
else
return defines.direction.northwest
end
elseif a >= -0.5 and a < 0.5 then
--E OR W
if delta_x > 0 then
return defines.direction.east
else
return defines.direction.west
end
elseif a >= 0.5 and a < 1.5 then
--NE OR SW
if delta_x > 0 then
return defines.direction.northeast
else
return defines.direction.southwest
end
else
-- N or S
if a < 0 then delta_x = - delta_x end -- mirrow x axis if player is NNW or SSE
if delta_x > 0 then
return defines.direction.north
else
return defines.direction.south
end
end
end
local function distance(player_1, player_2)
local d_x = player_1.position.x - player_2.position.x
local d_y = player_1.position.y - player_2.position.y
return math.sqrt(d_x*d_x + d_y + d_y)
end
function walk_on_tick()
if global.follows.n_entries > 0 then
for k,v in pairs(global.follows) do
local follower = game.players[k]
local target = game.players[v]
if follower ~= nil and target ~= nil then
local d = distance(follower, target)
if follower.connected and target.connected and d < 32 then
if d > 5 then
direction = get_direction(follower, target)
follower.walking_state = {walking = true, direction = direction}
end
else
global.follows[follower.name] = nil
global.follows.n_entries = global.follows.n_entries - 1
end
end
end
end
end

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@ -1,4 +1,5 @@
local function on_tick()
walk_on_tick()
if game.tick % 60 == 0 then
poll_on_second()
walk_distance_on_second()