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added lab-white to tile map
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@ -108,17 +108,18 @@ local tile_map =
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[19] = "hazard-concrete-right",
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[20] = "lab-dark-1",
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[21] = "lab-dark-2",
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[22] = "out-of-map",
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[23] = "red-desert-0",
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[24] = "red-desert-1",
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[25] = "red-desert-2",
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[26] = "red-desert-3",
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[27] = "sand-1",
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[28] = "sand-2",
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[29] = "sand-3",
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[30] = "stone-path",
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[31] = "water-green",
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[32] = "water"
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[22] = "lab-white",
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[23] = "out-of-map",
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[24] = "red-desert-0",
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[25] = "red-desert-1",
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[26] = "red-desert-2",
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[27] = "red-desert-3",
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[28] = "sand-1",
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[29] = "sand-2",
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[30] = "sand-3",
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[31] = "stone-path",
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[32] = "water-green",
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[33] = "water",
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}
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function decompress(pic)
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