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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-04 09:42:30 +02:00

Made hail_hydra available to all redmew scenarios

This commit is contained in:
Lynn 2018-12-09 15:04:23 +01:00
parent dfb49c74b9
commit fb9e1dba6e
4 changed files with 112 additions and 67 deletions

View File

@ -156,6 +156,31 @@ global.config = {
},
},
},
-- spawns more units when one dies
hail_hydra = {
enabled = false,
-- any non-rounded number will turn into a chance to spawn an additional alien
-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
hydras = {
-- spitters
['small-spitter'] = {['small-worm-turret'] = 0.2},
['medium-spitter'] = {['medium-worm-turret'] = 0.2},
['big-spitter'] = {['big-worm-turret'] = 0.2},
['behemoth-spitter'] = {['big-worm-turret'] = 0.4},
-- biters
['medium-biter'] = {['small-biter'] = 1.2},
['big-biter'] = {['medium-biter'] = 1.2},
['behemoth-biter'] = {['big-biter'] = 1.2},
-- worms
['small-worm-turret'] = {['small-biter'] = 2.5},
['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6},
['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1},
},
},
}
return global.config

View File

@ -43,6 +43,10 @@ if global.config.performance.enabled then
require 'features.performance'
end
if global.config.hail_hydra.enabled then
require 'features.hail_hydra'
end
-- GUIs the order determines the order they appear from left to right.
-- These can be safely disabled if you want less GUI items.
-- Some map presets will add GUI modules themselves.

81
features/hail_hydra.lua Normal file
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@ -0,0 +1,81 @@
-- Cut off a limb, and two more shall take its place!
local Event = require 'utils.event'
local CreateParticles = require 'features.create_particles'
local random = math.random
local floor = math.floor
local ceil = math.ceil
local compound = defines.command.compound
local logical_or = defines.compound_command.logical_or
local attack = defines.command.attack
local attack_area = defines.command.attack_area
local HailHydra = {}
local function create_attack_command(position, target)
local command = {type = attack_area, destination = position, radius = 10}
if target then
command = {type = compound, structure_type = logical_or, commands = {
{type = attack, target = target},
command,
}}
end
return command
end
local config = global.config.hail_hydra
local hydras = config.hydras
Event.add(defines.events.on_entity_died, function (event)
local entity = event.entity
local name = entity.name
local hydra = hydras[name]
if not hydra then
return
end
local position = entity.position
local force = entity.force
local evolution_factor = force.evolution_factor
local cause = event.cause
local surface = entity.surface
local create_entity = surface.create_entity
local find_non_colliding_position = surface.find_non_colliding_position
local command = create_attack_command(position, cause)
for hydra_spawn, amount in pairs(hydra) do
amount = amount + evolution_factor
local extra_chance = amount % 1
if extra_chance > 0 then
if random() <= extra_chance then
amount = ceil(amount)
else
amount = floor(amount)
end
end
local particle_count
if amount > 4 then
particle_count = 60
else
particle_count = amount * 15
end
CreateParticles.blood_explosion(create_entity, particle_count, position)
for _ = amount, 1, -1 do
position = find_non_colliding_position(hydra_spawn, position, 2, 0.4) or position
local spawned = create_entity({name = hydra_spawn, force = force, position = position})
if spawned and spawned.type == 'unit' then
spawned.set_command(command)
elseif spawned and cause then
spawned.shooting_target = cause
end
end
end
end)
return HailHydra

View File

@ -46,22 +46,6 @@ end)
local rocks_to_find = Template.diggy_rocks
local function create_attack_command(position, target)
local command = {type = defines.command.attack_area, destination = position, radius = 10}
if target then
command = {
type = defines.command.compound,
structure_type = defines.compound_command.logical_or,
commands = {
{type = defines.command.attack, target = target},
command,
}
}
end
return command
end
---Triggers mining at the collision_box of the alien, to free it
local do_alien_mining = Token.register(function(params)
local surface = params.surface
@ -170,57 +154,8 @@ function AlienSpawner.register(config)
local hail_hydra = config.hail_hydra
if size(hail_hydra) > 0 then
Event.add(defines.events.on_entity_died, function (event)
local entity = event.entity
local name = entity.name
local hydras = hail_hydra[name]
if not hydras then
return
end
local position = entity.position
local force = entity.force
local evolution_factor = force.evolution_factor
local cause = event.cause
local surface = entity.surface
local create_entity = surface.create_entity
local find_non_colliding_position = surface.find_non_colliding_position
local command = create_attack_command(position, cause)
for hydra_spawn, amount in pairs(hydras) do
amount = amount + evolution_factor
local extra_chance = amount % 1
if extra_chance > 0 then
if random() <= extra_chance then
amount = ceil(amount)
else
amount = floor(amount)
end
end
local particle_count
if amount > 4 then
particle_count = 60
else
particle_count = amount * 15
end
CreateParticles.blood_explosion(create_entity, particle_count, position)
for _ = amount, 1, -1 do
position = find_non_colliding_position(hydra_spawn, position, 2, 0.4) or position
local spawned = create_entity({name = hydra_spawn, force = force, position = position})
if spawned and spawned.type == 'unit' then
spawned.set_command(command)
elseif spawned and cause then
spawned.shooting_target = cause
end
end
end
end)
global.config.hail_hydra.enabled = true
global.config.hail_hydra.hydras = hail_hydra
end
Event.add(Template.events.on_void_removed, function (event)