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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-30 04:30:58 +02:00

more rewrite

This commit is contained in:
grilledham 2018-06-20 17:15:21 +01:00
parent 23239ce03a
commit fc69f1f4f2

249
poll.lua
View File

@ -38,7 +38,8 @@ local poll_view_vote_name = Gui.uid_name()
local create_poll_frame_name = Gui.uid_name()
local create_poll_label_name = Gui.uid_name()
local create_poll_textfield_name = Gui.uid_name()
local create_poll_question_name = Gui.uid_name()
local create_poll_answer_name = Gui.uid_name()
local create_poll_add_answer_name = Gui.uid_name()
local create_poll_delete_answer_name = Gui.uid_name()
local create_poll_close_name = Gui.uid_name()
@ -71,6 +72,28 @@ local function redraw_poll_viewer_content(data)
return
end
local answers = poll.answers
local voters = poll.voters
local tooltips = {}
for i = 1, #answers do
tooltips[i] = {}
end
for player_index, vote_index in pairs(voters) do
local player = game.players[player_index]
table.insert(tooltips[vote_index], player.name)
end
for i = 1, #tooltips do
local t = tooltips[i]
if #t == 0 then
tooltips[i] = ''
else
tooltips[i] = table.concat(t, ', ')
end
end
local question_label = poll_viewer_content.add {type = 'label', caption = poll.question}
question_label.style.height = 32
question_label.style.font_color = focus_color
@ -79,9 +102,15 @@ local function redraw_poll_viewer_content(data)
local grid = poll_viewer_content.add {type = 'table', column_count = 2}
local vote_buttons = {}
for i, a in ipairs(poll.answers) do
for i, a in ipairs(answers) do
local vote_button =
grid.add({type = 'flow'}).add {type = 'button', name = poll_view_vote_name, caption = a.voted_count}
local tooltip = tooltips[i]
if tooltip ~= '' then
vote_button.tooltip = tooltip
end
vote_button.style.height = 24
vote_button.style.font = 'default-small'
vote_button.style.top_padding = 0
@ -187,89 +216,111 @@ local function toggle(event)
end
end
local function add_answer_field(data)
local function redraw_create_poll_content(data)
local grid = data.grid
local answers = data.answers
local count = #answers + 1
local label =
grid.add({type = 'flow'}).add {
type = 'label',
name = create_poll_label_name,
caption = 'Answer #' .. count .. ':'
}
local textfield = grid.add({type = 'flow'}).add {type = 'textfield', name = create_poll_textfield_name}
textfield.style.width = 200
Gui.set_data(label, textfield)
answers[count] = textfield
Gui.set_data(textfield, data)
end
local function draw_create_poll_content(data)
local grid = scroll_pane.add {type = 'table', column_count = 2}
Gui.remove_data_recursivly(grid)
grid.clear()
grid.add {type = 'flow'}
local question_label =
grid.add({type = 'flow'}).add {type = 'label', name = create_poll_label_name, caption = 'Question:'}
local question_textfield = grid.add({type = 'flow'}).add {type = 'textfield'}
local question_textfield =
grid.add({type = 'flow'}).add {type = 'textfield', name = create_poll_question_name, text = data.question}
question_textfield.style.width = 200
Gui.set_data(question_label, question_textfield)
Gui.set_data(question_textfield, data)
for count, text in ipairs(answers) do
local delete_flow = grid.add {type = 'flow'}
local delete_button
if count ~= 1 then
delete_button =
delete_flow.add {
type = 'sprite-button',
name = create_poll_delete_answer_name,
sprite = 'utility/remove',
tooltip = 'Delete answer field.'
}
delete_button.style.height = 26
delete_button.style.width = 26
end
local label_flow = grid.add {type = 'flow'}
local label =
label_flow.add {
type = 'label',
name = create_poll_label_name,
caption = 'Answer #' .. count .. ':'
}
local textfield_flow = grid.add {type = 'flow'}
local textfield = textfield_flow.add {type = 'textfield', name = create_poll_answer_name, text = text}
textfield.style.width = 200
Gui.set_data(textfield, {answers = answers, count = count})
if delete_button then
Gui.set_data(delete_button, {data = data, count = count})
end
Gui.set_data(label, textfield)
end
end
local function draw_create_poll_frame(parent, previous_data)
local question
local answers
if previous_data then
question = previous_data.question
answers = previous_data.answers
end
question = question or ''
answers = answers or {'', '', ''}
local frame =
parent.add {type = 'frame', name = create_poll_frame_name, caption = 'New Poll', direction = 'vertical'}
local scroll_pane = frame.add {type = 'scroll-pane', vertical_scroll_policy = 'always'}
scroll_pane.style.maximal_height = 400
scroll_pane.style.maximal_width = 300
local grid = scroll_pane.add {type = 'table', column_count = 3}
local data = {
frame = frame,
grid = grid,
question = question_textfield,
answers = {}
question = question,
answers = answers
}
for _ = 1, 3 do
add_answer_field(data)
end
end
redraw_create_poll_content(data)
local function draw_create_poll_frame(event)
local left = event.player.gui.left
local add_answer_button =
scroll_pane.add {type = 'button', name = create_poll_add_answer_name, caption = 'Add Answer'}
Gui.set_data(add_answer_button, data)
local frame = left[create_poll_frame_name]
if frame and frame.valid then
Gui.remove_data_recursivly(frame)
frame.destroy()
else
frame = left.add {type = 'frame', name = create_poll_frame_name, caption = 'New Poll', direction = 'vertical'}
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local create_poll_content =
frame.add {type = 'scroll-pane', direction = 'vertical', vertical_scroll_policy = 'always'}
create_poll_content.style.maximal_height = 400
create_poll_content.style.maximal_width = 300
local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.align = 'left'
left_flow.style.horizontally_stretchable = true
local data = {
frame = frame,
grid = grid,
question = question_textfield,
answers = {}
}
local close_button = left_flow.add {type = 'button', name = create_poll_close_name, caption = 'Close'}
Gui.set_data(close_button, frame)
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local clear_button = left_flow.add {type = 'button', name = create_poll_clear_name, caption = 'Clear'}
Gui.set_data(clear_button, data)
local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.align = 'left'
left_flow.style.horizontally_stretchable = true
local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.align = 'right'
local close_button = left_flow.add {type = 'button', name = create_poll_close_name, caption = 'Close'}
Gui.set_data(close_button, frame)
local clear_button = left_flow.add {type = 'button', name = create_poll_clear_name, caption = 'Clear'}
Gui.set_data(clear_button, data)
local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.align = 'right'
local confirm_button =
right_flow.add {type = 'button', name = create_poll_confirm_name, caption = 'Create Poll'}
Gui.set_data(confirm_button, data)
end
local confirm_button = right_flow.add {type = 'button', name = create_poll_confirm_name, caption = 'Create Poll'}
Gui.set_data(confirm_button, data)
end
local function show_new_poll(poll_index)
@ -290,7 +341,7 @@ local function create_poll(event)
local data = Gui.get_data(event.element)
local frame = data.frame
local question = data.question.text
local question = data.question
if not question:find('%S') then
event.player.print('Sorry, the poll needs a question.')
@ -299,9 +350,8 @@ local function create_poll(event)
local answers = {}
for _, a in ipairs(data.answers) do
local s = a.text
if s:find('%S') then
table.insert(answers, {text = s, voted_count = 0})
if a:find('%S') then
table.insert(answers, {text = a, voted_count = 0})
end
end
@ -377,7 +427,30 @@ Event.add(defines.events.on_player_joined_game, player_joined)
Gui.on_click(main_button_name, toggle)
Gui.on_click(create_poll_button_name, draw_create_poll_frame)
Gui.on_click(
create_poll_button_name,
function(event)
local left = event.player.gui.left
local frame = left[create_poll_frame_name]
if frame and frame.valid then
Gui.remove_data_recursivly(frame)
frame.destroy()
else
draw_create_poll_frame(left)
end
end
)
Gui.on_click(
create_poll_delete_answer_name,
function(event)
local button_data = Gui.get_data(event.element)
local data = button_data.data
table.remove(data.answers, button_data.count)
redraw_create_poll_content(data)
end
)
Gui.on_click(
create_poll_label_name,
@ -387,6 +460,36 @@ Gui.on_click(
end
)
Gui.on_text_changed(
create_poll_question_name,
function(event)
local textfield = event.element
local data = Gui.get_data(textfield)
data.question = textfield.text
end
)
Gui.on_text_changed(
create_poll_answer_name,
function(event)
local textfield = event.element
local data = Gui.get_data(textfield)
data.answers[data.count] = textfield.text
end
)
Gui.on_click(
create_poll_add_answer_name,
function(event)
local data = Gui.get_data(event.element)
table.insert(data.answers, '')
redraw_create_poll_content(data)
end
)
Gui.on_click(
create_poll_close_name,
function(event)
@ -403,11 +506,13 @@ Gui.on_click(
function(event)
local data = Gui.get_data(event.element)
data.question.text = ''
for _, answer in ipairs(data.answers) do
answer.text = ''
data.question = ''
local answers = data.answers
for i = 1, #answers do
answers[i] = ''
end
redraw_create_poll_content(data)
end
)