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Logic change and lua check fixes
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@ -304,13 +304,19 @@ local function do_bot_spawn(entity_name, entity, event)
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if ef <= 0.2 then
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return
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end
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local spawn_entity = {
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position = entity.position,
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target = cause,
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force = entity_force
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}
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if not bot_spawn_whitelist[entity_name] then
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if cause then
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return
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end
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end
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if not cause then
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-- If we reach here then the player might have picked up the artillery turret before the projectile hit the entity and killed it.
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-- We therefore won't know the location of the artillery turret/wagon that killed the turret, so let's punish them and send even more bots, straight at spawn?
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@ -323,10 +329,6 @@ local function do_bot_spawn(entity_name, entity, event)
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return
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end
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if not bot_spawn_whitelist[entity_name] then
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return
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end
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if not bot_cause_whitelist[cause.name] then
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return
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end
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@ -336,8 +338,6 @@ local function do_bot_spawn(entity_name, entity, event)
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repeat_cycle = 2
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end
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if cause.name ~= 'character' then
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if (entity_name == 'artillery-turret') or (entity_name == 'artillery-wagon') then
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repeat_cycle = 15
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@ -347,15 +347,15 @@ local function do_bot_spawn(entity_name, entity, event)
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for i = 1, repeat_cycle do
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if (cause.name == 'artillery-turret') or (cause.name == 'artillery-wagon') then
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spawn_entity.target = cause.position -- Overwrite target. Artillery turrets/wagons don't move so send them to entity position. Stops players from picking up the arty and the bots stopping dead.
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spawn_entity.speed = 0.2
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spawn_entity.speed = 0.2
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spawn_entity.name = 'defender-capsule' -- use 'defender-capsule' (projectile) not 'defender' (entity) since a projectile can target a position but a capsule entity must have another entity as target
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create_entity(spawn_entity)
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create_entity(spawn_entity)
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spawn_entity.name = 'destroyer-capsule'
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create_entity(spawn_entity)
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create_entity(spawn_entity)
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create_entity(spawn_entity)
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else
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-- projectiles don't have AI so won't track/follow a player
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-- if the cause wasn't artillery turret/wagon then spawn a capsule entity not projectile
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@ -365,8 +365,8 @@ local function do_bot_spawn(entity_name, entity, event)
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spawn_entity.name = 'destroyer'
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create_entity(spawn_entity)
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create_entity(spawn_entity)
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end
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create_entity(spawn_entity)
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end
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end
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elseif entity_name == 'gun-turret' then
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for i = 1, repeat_cycle do
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