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Update commands.lua
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@ -250,7 +250,7 @@ local function strike(args, player)
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-- Do a simple check to make sure the player isn't trying to grief the base
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-- Do a simple check to make sure the player isn't trying to grief the base
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--local enemyEntities = s.find_entities_filtered {position = {xpos, ypos}, radius = radius, force = "enemy"}
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--local enemyEntities = s.find_entities_filtered {position = {xpos, ypos}, radius = radius, force = "enemy"}
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local enemyEntities = player.surface.count_entities_filtered {position = {xpos,ypos}, radius=radius+30, force = "enemy"}
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local enemyEntities = player.surface.count_entities_filtered {position = {xpos,ypos}, radius=radius+30, force = "enemy", limit=1}
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if enemyEntities < 1 then
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if enemyEntities < 1 then
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player.print({'command_description.crash_site_airstrike_friendly_fire_error'}, Color.fail)
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player.print({'command_description.crash_site_airstrike_friendly_fire_error'}, Color.fail)
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Utils.print_admins(player.name .. " tried to airstrike the base here: [gps=" .. xpos .. "," .. ypos ..",redmew]", nil)
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Utils.print_admins(player.name .. " tried to airstrike the base here: [gps=" .. xpos .. "," .. ypos ..",redmew]", nil)
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