Jayefuu
4e4b62a152
Spidertron artillery immunity fix
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- Added spidetron to artillery_target_entities list
- Added code to fire a rocket at spidertrons as well as the non-damaging artillery
- Tested effect of 4 and 8 artillery rockets on spidertron. Kills shields quick but spidertron takes about a minute to die. Enough to deter them from staying too long but not too OP.
2020-11-17 18:03:59 +00:00
grilledham
b2f5cfb7c4
Merge pull request #1101 from Refactorio/crash-site-spy-command
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Added a /spy command to allow players to reveal map
2020-11-10 21:04:59 +00:00
Jayefuu
2c744211b1
Add combat robots explode on artillery wagons.
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When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
Jayefuu
1afccaa664
Fixed as per requests
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- fixed use of game.player
- if player surface contains a number, now won't fail.
2020-11-10 20:11:18 +00:00
Jayefuu
f2f2a6d766
Updated as per comments
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- Changed get_inventory(1) to get_inventory(defines.inventory.character_main) to make it clearer which inventory we're getting.
- changed area charted to 3x3 full chunks cented on the chunk containing the pinged coordinate. Will now charta 96x96 tile area which is more reasonable considering the cost of /spy
2020-11-08 21:59:54 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout"
2020-11-07 19:26:09 +00:00
Jayefuu
f06d34ca48
Fixed failed checks
2020-11-06 18:56:42 +00:00
Jayefuu
358c13c8ca
Changed as per description
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- Updated local to be specific to player that used the command (woops!)
- Success message now prints to all players not the user.
2020-11-06 18:52:33 +00:00
Jayefuu
f19c399bc6
Updated as per suggestions
2020-11-05 18:28:34 +00:00
Jayefuu
6bce1ad294
Fixed failed checks.
2020-11-04 16:24:14 +00:00
Jayefuu
05828cba29
Added a /spy command to allow players to reveal map
2020-11-04 16:19:52 +00:00
Jayefuu
64d78f590c
Enemy combat robots now explode when they timeout
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Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and the player could then refill the wagon with ammo.
I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.
I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks
2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
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Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
Jayefuu
cd242aaa80
Update commands.lua
2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
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Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00
Jayefuu
4b2b22b05c
Added Discord notification for "@crash site" when map restarts
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Added discord notification for the @crash site role when crash site is restarted using the /restart command. Pings users with @Crash Site role and prints the map time to add to competitiveness.
2020-10-22 18:56:53 +01:00
Jayefuu
166186c11b
Update commands.lua
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Added suggested text fixes and cleared up lua check failures.
2020-10-10 13:07:22 +01:00
Jayefuu
c674c1b5e5
Updated crashsite commands.lua to check total biter count
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Allows players to restart if there are less than 20 biters left since they were struggling to find the last few.
2020-10-10 10:41:25 +01:00
James Gillham
3a3dcad250
Change crashsite cutscene surface to not spawn enemies.
2020-10-05 20:10:49 +01:00
Jayefuu
5840f143f2
Update map.lua
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Uses new builder function to ensure there are no rocks in the position the silo will spawn.
2020-10-04 18:04:04 +01:00
grilledham
3e9b24fdf0
Merge pull request #1088 from Refactorio/Jayefuu-patch-1
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Updated crash site /restart command so that auto trusted and regulars can call it when map is cleared
2020-10-03 21:07:51 +01:00
James Gillham
23bf630cc1
Fix non-admin restart
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- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
Jayefuu
ca483ed3c9
Update commands.lua
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- Fixed LUA check failures
- Added suggestions by grilledham
- Tested /restart still works from server console
2020-10-01 21:52:47 +01:00
Jayefuu
467092cd6e
Update commands.lua
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- Changed behaviour for non-admins. Now checks for spawners, biters and turrets but doesn't require walls and power structures to be destroyed for restart
- Added checks to limit non-admins from changing the scenario by using an argument after /restart. Now defaults to current scenario for non-admins.
2020-10-01 21:08:09 +01:00
Jayefuu
1684d8924a
Update commands.lua
2020-09-25 11:30:48 +01:00
James Gillham
4742ced9d6
danger_ore_deadlock_beltbox fix name and updates
2020-09-24 20:08:00 +01:00
Jayefuu
4b2510cc47
Updated crash site /restart command so that guests and regulars can call it when map is cleared
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Updated crash site /restart command so that guests and regulars can call it when map is cleared
- Only admin can abort, once the map is cleared.
- Guests and Regular can both call /restart when all enemy units and structures are dead
- Tested on S10 by running this command:
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
- Need to merge into develop to test on live server in case conditions at the end of the game are different
- Thought about adding rocket launched condition but decided against it.
2020-09-23 11:14:36 +01:00
James Gillham
bffeb07ca3
Add missing utils.table require.
2020-09-16 20:07:31 +01:00
James Gillham
1487c55791
danger_ore_hub_spiral
2020-09-16 20:01:58 +01:00
James Gillham
2ba12674f2
Remove unused variable.
2020-09-13 14:10:02 +01:00
James Gillham
0c1dd6f1ff
Terrafroming danger ore balance changes.
2020-09-13 13:59:36 +01:00
James Gillham
d47803796b
Danger ore balance changes:
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- Less trees.
- Increase purity of ores.
2020-09-03 14:15:29 +01:00
James Gillham
3cb3809b75
Danger ore - dump container's content as coal ore
2020-09-02 15:04:50 +01:00
James Gillham
d804d29617
terraforming_danger_ore always day
2020-09-02 13:21:16 +01:00
James Gillham
7f8de881f5
Fix seed issue
2020-09-02 13:21:00 +01:00
James Gillham
0ad994dca2
Refactor all the danger ore maps
2020-09-02 12:26:19 +01:00
TWLTriston
fc3b921daf
* Fix to allow thermal water extractors (thermal-extractor) to be placed;
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* Fix to logistics-0 reference
* Fix to use correct banned_entities.lua file
2020-08-31 13:50:47 +01:00
TWLTriston
5641e99c26
Changing default logistics researched
2020-08-31 13:50:47 +01:00
TWLTriston
c8cb5ba0e5
Tweaks to fluid % and fixing an undefined seed variable
2020-08-31 13:50:47 +01:00
TWLTriston
49b5058d13
Tweak to the purity settings and increased biter rocket clear at 10,000 rockets
2020-08-31 13:50:47 +01:00
TWLTriston
cfb553cca5
Building a bobs+angels version on top of the bobs. Abstracted the ratios build out and increased the rockets to be 1000 instead of 100.
2020-08-31 13:50:47 +01:00
grilledham
c0cc36ccd6
render pollution needed for chunks to unlock
2020-08-31 13:50:47 +01:00
grilledham
4bd615c7b7
updates
2020-08-31 13:50:47 +01:00
grilledham
df7d1a2d98
biter attacks on rocket launch
2020-08-31 13:50:47 +01:00
TWLTriston
8ae7eb6045
Partial commit for adding biter attacks.
2020-08-31 13:49:53 +01:00
grilledham
009bd913eb
updated ore ratios
2020-08-31 13:49:53 +01:00
grilledham
e794e85340
reduce starting size to 80
2020-08-31 13:49:53 +01:00
grilledham
598888a3ee
use weighted segments
2020-08-31 13:49:53 +01:00
TWLTriston
4b75706c10
Moved cobalt and gems to be random ore placements
2020-08-31 13:47:55 +01:00
grilledham
db413097cd
updates
2020-08-31 13:47:55 +01:00
grilledham
23bac83a85
mixed_ores config
2020-08-31 13:47:55 +01:00
grilledham
c98be136df
updated scenario info + upped pollution thresholds
2020-08-31 13:47:54 +01:00
grilledham
70810d930d
banned_entites
2020-08-31 13:47:54 +01:00
plague006
d5ccc003a0
Add table require
2020-08-31 13:47:54 +01:00
grilledham
0f10a2071b
fixed missing comma error
2020-08-31 13:47:54 +01:00
grilledham
3c6bd28498
added thorium to the no map gen ores
2020-08-31 13:47:54 +01:00
grilledham
a73d9cd88d
danger bob ores
2020-08-31 13:47:54 +01:00
BSM
b3a438b06e
Update venice.lua
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Removed trailing whitespaces (inside description strings, so picky the luacheck).
2020-08-27 20:56:16 +02:00
BSM
40f6cea071
Update venice.lua
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Added map descriptions and disabled landfill to prevent cheating
2020-08-25 05:11:49 +02:00
zahir
05cea798f3
spidertron bot spawn
2020-08-17 21:34:24 -04:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
0afdbcb472
Various Diggy enhancements and updates
2020-08-07 20:24:07 -04:00
plague006
c552294021
Resolve remaining linting warnings/errors
2020-07-31 12:03:34 -04:00
plague006
3c04544694
Minor linting fixes
2020-07-31 11:07:09 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
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fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922
fix do_bot_spawn when event.cause is nil
2020-07-20 20:26:15 +01:00
Claude
42bdf2be6d
update link
2020-07-18 12:57:57 +03:00
Claude
96aea0b76f
Update link
2020-07-18 12:24:41 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
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* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
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* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
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Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
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Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
Zahir Khan
645eb375a9
Minor fix
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event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
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Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
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Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua
2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty
2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn
2020-04-25 18:17:12 -04:00
Oskar
f963e50910
Fixed reloading
2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5
Added ores at dead ends
2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0
Small refactoring
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Added missing local to functions
Moved requires to the top
Removed unused Event require
Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb
Added maze_with_rooms map
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Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
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Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change
2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4
refactor on_entity_died event
2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5
Fix restart state not reset when fails to start sceanrio.
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When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots
2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
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Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
theorangeangle
e4478f6735
Map description for danger ores
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-03-31 00:59:45 -05:00
theorangeangle
dc67a9518b
Update grid_bot_islands.lua
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remove the standard market to prevent two markets from spawning at map load
2020-03-30 17:22:19 -05:00
theorangeangle
092f30cded
Merge Space Race into Code Base :D
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Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file.
A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
2020-03-01 23:34:23 -06:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
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Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
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Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI)
2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua
2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions.
2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
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Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00
Bluerock
54fa0be54b
Prevent oil from spawning too close to other oil patches.
2020-02-16 12:27:57 -05:00
grilledham
84ccb2a0be
Merge pull request #1032 from BlueRock2/develop
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Diggy-map patch
2020-02-15 16:21:40 +00:00
grilledham
8ef36c6099
crashsite world map
2020-02-08 13:47:51 +00:00
Bluerock
ca8b0b09c2
Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552 .
2020-02-06 06:21:22 -05:00
BlueRock (on discord)
aef0788f89
Merge pull request #3 from Claude477/patch-6
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update3
2020-02-04 18:48:34 -05:00
Claude
dd801ec7c9
update3
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update3
2020-02-05 01:39:56 +02:00
Claude
10820832c8
update2
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update2
2020-02-05 01:37:21 +02:00
theorangeangle
2b8a2440ae
Merge pull request #1009 from Claude477/patch-5
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Create square_sprial_old
2019-12-31 04:33:57 -06:00
grilledham
be2cc08f31
Merge pull request #1011 from Tarsassum/reversion
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new file: map_gen/maps/terra.lua
2019-12-09 20:21:31 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua
2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7
added mapgen to cutscene
2019-12-07 19:47:59 -05:00
theorangeangle
8be717d4bc
Merge pull request #1006 from Zahir-Khan/crashsite-cutscene
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Crashsite cutscene
2019-12-04 21:51:31 -06:00
Zahir Khan
734693a19f
Update cutscene.lua
2019-12-04 16:48:26 -05:00
Zahir Khan
6a43accf85
Update cutscene.lua
2019-12-04 16:07:51 -05:00
theorangeangle
17c433a4bb
Merge pull request #1014 from Zahir-Khan/turkey
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Turkey.lua Improvements
2019-12-04 14:29:56 -06:00
Zahir Khan
db66b17314
Update cutscene.lua
2019-12-03 21:38:51 -05:00
Zahir Khan
b0354cdb39
Update cutscene.lua
2019-12-03 21:01:01 -05:00
Zahir Khan
e17c3d28f7
Prevent character collision
2019-12-03 20:47:30 -05:00
Zahir Khan
9ea33b6303
one skip btn press needed
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Added supporting changes to cutscene_controller.lua
2019-12-03 20:47:30 -05:00
grilledham
a98aea7b49
missing entity + desync fixes
2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5
Condensed code
2019-12-03 20:47:30 -05:00
Zahir Khan
3afde6617b
Added player valid check
2019-12-03 20:47:29 -05:00
Zahir Khan
99a7657681
Timing tweaks for the new strings.
2019-12-03 20:47:29 -05:00
Zahir Khan
46ccb4c277
Added cutscene init
2019-12-03 20:47:29 -05:00
Zahir Khan
5f456347b2
Update cutscene.lua
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minor addition
2019-12-03 20:47:29 -05:00
Zahir Khan
8a0873f68f
Update scenario.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
20bc8cb5cb
Update cutscene.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
f1e8911968
Create cutscene.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
d66b62c19a
Added cutscene outpost
2019-12-03 20:47:29 -05:00
theorangeangle
c1359be75c
Merge pull request #988 from SimonFlapse/diggy_cutscene
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[Diggy] Cutscene Fixes
2019-12-03 13:20:30 -06:00
Zahir Khan
09922c0f54
Update turkey.lua
2019-11-29 09:20:42 -05:00
Zahir Khan
7682f1967e
Use of on_nth_tick
2019-11-29 08:53:32 -05:00
Zahir Khan
d0f2fc5748
Update turkey.lua
2019-11-28 13:37:27 -05:00
theorangeangle
0e52cb3519
Merge pull request #1012 from Zahir-Khan/turkey
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Added random messages to print every 10 minutes to the turkey map
just in time!
2019-11-27 23:59:07 -06:00
theorangeangle
2225f5363f
added vauge documentation that will come back to haunt me later
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local time 11:49 pm and travis better approve this by midnight!
2019-11-27 23:49:24 -06:00
theorangeangle
9e72495790
after playing whack a mole for 20 mins i think it's working now. local time 11:43pm
2019-11-27 23:43:45 -06:00
theorangeangle
bd8e289e58
i wanted to add the turkey ores from the 2018 map onto the 2019 terrain but can't clear out all the errors. going to have inebriate myself and see if that makes things better or worse. -11:10pm local
2019-11-27 23:10:50 -06:00
Zahir Khan
9a6e978a27
Update turkey.lua
2019-11-27 21:01:49 -05:00
Zahir Khan
837eedcc2c
Update turkey.lua
2019-11-27 20:39:26 -05:00
Zahir Khan
97be613e3d
Added random turkey message every 10min
2019-11-27 20:26:37 -05:00
theorangeangle
b0dd0b072c
Merge pull request #981 from Jayefuu/map_description_fixes
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Updated map descriptions and landfill tech from maps named in issue #906
2019-11-27 11:29:04 -06:00
Tarsassum
f662f12b79
Removed unnecessary comments and replaced useful comments on top of the lines.
2019-11-26 03:26:48 +01:00
Tarsassum
5461b3147f
new file: map_gen/maps/terra.lua
2019-11-25 04:17:14 +01:00
Claude
b6d53d2db6
Update
2019-11-24 20:22:59 +02:00
Claude
7ee39fc280
Create square_spiral_old
2019-11-24 20:13:12 +02:00
theorangeangle
6347833eaf
removed unnecessary commenting
2019-11-16 12:37:50 -06:00
theorangeangle
4e7b3f8e21
reduced movement for players during combat
2019-11-16 12:27:19 -06:00
Claude
aca98f7098
Update creation_of_adam2.lua
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This fix "map_gen.ores" path to "map_gen.entities"
2019-11-15 23:06:46 +02:00
Claude
8d0766cecc
Update vanilla.lua
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This fix path for tiny_ores.lua start vanilla.lua
2019-11-12 18:48:37 +02:00