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mirror of https://github.com/Refactorio/RedMew.git synced 2026-06-19 22:16:03 +02:00

11 Commits

Author SHA1 Message Date
RedRafe c555c77e48 Reduce save size (#1519)
* Closes #1515

* Increase pllayer offline time from 7 to 30 days before removing

* Do not remove player when kicked
2026-01-11 23:14:33 +01:00
RedRafe 02def31619 Add moderator role (#1512)
* Add moderator rank and actions

* Lower min requirement from regular to guest

* Replace palette with color presets

* Deepcopy admin commands for UI actions

* Populate RedMew command list for UI from command module

* Make command list private

* Load commands list after 1st request

* Improve scoping

* Implement Guide/Server page

* Fix missing localisations for admin commands

* implement Guide/Moderation wiki

* Formatting

* Open/close guide pages on secondary windows
2026-01-10 16:55:42 +01:00
RedRafe 1b75ab4322 Add rocket, inventory & quality utils (#1482)
* Add rocket, inventory & quality utils
2025-01-03 21:34:11 +00:00
RedRafe 182ed8e26f Update api calls (#1474)
* Replace minable with minable_flag property

* Update luackeckrc
2024-12-22 05:56:30 +01:00
RedRafe 7cf1361a23 Update April Fools map (#1467)
* Fix crashes

* Fix rocket effects

* Update april fools 2024
2024-12-07 13:54:59 +00:00
RedRafe a52eee7f49 Stats fixes 2024-10-27 00:21:45 +02:00
RedRafe 78a9ae41c1 Migrate collision layers 2024-10-26 23:40:41 +02:00
RedRafe 26e1c28dc0 Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
RedRafe 7a083cabd9 Updates/april fools 2024 (#1408)
* Update april_fools_2024

* Fix oil deadlock

* Fix luacheck
2024-04-02 02:35:12 +01:00
RedRafe 3baad63727 Add Diggy features to AprilFools2024 (#1406) 2024-03-29 13:09:51 +00:00
RedRafe acc257b8b6 April fools maps (#1404)
* Upload pinguin scenario

* Fix relative path

* Pinguin scenario modularization

* Update enemy_turrets.lua

Added energy interface controls to limit power available to enemy laser turrets, with laser_shots_per_level constant for balancing.

* Update floor_is_lava.lua

Now spawns fire under players when level is half of max.

* Explosion Scare Module

Added explosion_scare module. Chooses players to randomly explode (non-damaging) a number of times before switching to new targets. Explosion intensity increases as module increases.

* Update pinguin.lua

Removed comment block over modules.

* Added New Module: permanent_factory

Has a very small chance to make an entity unminable and undestructible when placed.

* MeteOres

Added new module: MeteOres.
Spawns a random meteor that damages entities, creates ore, and spawns biters.

* Update meteOres.lua

Added explosion to meteor

* Added Auto Build

Added auto_build module. Selects random players, and automatically builds the item in their cursor nearby for a while, before changing targets.

* New module: Unorganized Recipes

Added a new module to hide recipe groups and subgroups for random players. This leads to "unorganized" crafting menus.

* Update auto_build.lua

Fixed typo. I must have changed base targets to 0 instead of the global level when preparing this file for commit.

* Add Biter Ores Module

Add new module. Spawns ores on death of biters, worms, and spawners, based on difficulty of biter and level.

looks for ores on the tile the biter dies on to add to, otherwise looks nearby for an ore type and uses that, otherwise decides on a new ore type to spawn.

This should allow players to set up "farms" for their ores, creating reasonable ore patches.

Contains a RANDOM_ORES constant that will make the search radius small and ensure random ores are placed instead.

* Update biter_ores.lua

Found typo. radius should be .1 not 1 for tile directly beneath biter.

* Updated Existing Modules

Got luacheck setup in my IDE so we don't have to wait for RedMew to run it. Fixed white-space and other linting errors.

* Split AF scenarios

* Add alien biomes module

* Draft april-fools scenarios

* Fix draft issues

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Co-authored-by: R. Nukem <Reoisasa@gmail.com>
2024-03-28 23:27:27 +00:00