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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

3261 Commits

Author SHA1 Message Date
theorangeangle
bf2382fb4d added map description info 2019-05-20 00:12:50 -05:00
theorangeangle
2688ca9899 foundation for map. current features:
-vanilla terrain
-car body enabled

still need enabling:
-tiny ores
2019-05-20 00:01:44 -05:00
theorangeangle
59f682a75a fixed redmew surface issue 2019-05-20 00:00:57 -05:00
grilledham
972eebd357
Merge pull request #913 from grilledham/get_player_by_index_fix
get_player_by_index -> game.get_player
2019-05-17 16:07:50 +01:00
grilledham
2228be6917 get_player_by_index -> game.get_player 2019-05-17 15:57:01 +01:00
grilledham
ff8d81120f
Merge pull request #912 from grilledham/misc-fixes
Misc fixes
2019-05-16 20:13:47 +01:00
grilledham
bcda7c8f39 re enabled disabled_font_color 2019-05-16 20:04:08 +01:00
grilledham
1c28b4eb31 re enabled poll focus colors, except disabled_font_color 2019-05-16 14:49:29 +01:00
grilledham
a0e178fc75 removed unsed Game variable 2019-05-16 12:11:01 +01:00
grilledham
bd75bccbd0
Merge pull request #911 from TWLTriston/fix_autodeconstruct
Fix autodeconstruct
2019-05-16 11:32:06 +01:00
grilledham
880c0366d1 Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
grilledham
500bcd1a18 biter_attacks module off by default 2019-05-16 11:10:07 +01:00
grilledham
c444844a3f refactor + extra checks for require fluid ores, pumpjack mining drills 2019-05-13 11:08:57 +01:00
grilledham
f6bf121057 added table.keys function 2019-05-13 11:07:11 +01:00
TWLTriston
82874823ce Fix #910 - added radius lookups for drills 2019-05-12 19:30:51 -04:00
Simon
14165acdb2
Fixed rich text for old player -> Character (#909) 2019-05-12 23:55:06 +02:00
TWLTriston
4214c89b45 Merge branch 'develop' of https://github.com/Refactorio/RedMew into develop 2019-05-12 05:54:50 -04:00
grilledham
edbcb7f79a
Merge pull request #899 from TWLTriston/map_terraforming_danger_ores_april2019
Map terraforming danger ores april2019
2019-05-11 19:59:51 +01:00
Triston
3e74bdda1c
Merge pull request #1 from Refactorio/develop
Pulling ahead to the head
2019-05-09 12:43:11 -04:00
grilledham
f0db2691bf
Merge pull request #907 from grilledham/map/misc_fixes
Map/misc fixes
2019-05-07 20:52:30 +01:00
grilledham
80266f2659 added map preview 2019-05-07 19:59:01 +01:00
grilledham
21243c5eac prevent landfill + random seed for ores 2019-05-07 19:53:24 +01:00
grilledham
18a333650d better fix for ores 2019-05-07 19:48:36 +01:00
grilledham
d6401e3cbd fixed ore spawn 2019-05-07 19:39:55 +01:00
Simon
eb491364c4
fixed LuaPlayer -> Player.name (#903) 2019-05-03 16:47:05 +02:00
Simon
5a45ff1729
Quadrants balance update (#863)
* Fix for hydra worms destroying base

Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.

* Fixed wrong worm tier

* Mapgen settings and market locale

Added mapgen settings based on feedback

Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.

Indentation fix

* Fixed floating 'a'

* Fixed global variable

* Updated item to chest

Made it more clear what happens when you cross the border in a train

Also added a GPS coordinate for the spawned chest

* Bug fixes for chests spawn

* Gave buttons uid_name()

* Removed debug statements

* Fixed Item to chest

People think the previous behavior was a glitch so I've changed it to align with their expectations.

Also increased evolution factor from pollution a bit

* fixed game.player

* Added crafting_queue_size check

* Updated enemy settings

* Merged map_settings and mapgen_settings, added wall

* Merged map_settings and mapgen_settings

* Added three toggles to settings, disabled item to chest when traveling in trains

* Game.get_player_by_index converted to game.get_player

* Added charting and removed unused variable 'Game'

* Fixed for 0.17.35
https://forums.factorio.com/70188

* Fix for 0.17.35

* Added comments to force new CI build

* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
grilledham
f01d5e0c58
Merge pull request #902 from SimonFlapse/0.17.35_fix
Fixing for 0.17.35
2019-05-02 17:53:40 +01:00
grilledham
7516c2f8bc inventory.player -> inventory.character 2019-05-02 17:46:28 +01:00
grilledham
1fa07225dd Merge branch '0.17.35_fix' of https://github.com/SimonFlapse/RedMew into 0.17.35_fix 2019-05-02 17:08:25 +01:00
grilledham
2e595264aa updated luacheck player_inventory-> character_inventory 2019-05-02 17:07:41 +01:00
SimonFlapse
6f514c9f38 Two more 2019-05-02 18:05:03 +02:00
SimonFlapse
6b145dacbe More player -> character #2 2019-05-02 17:29:55 +02:00
SimonFlapse
56b6dfbd01 More player -> character 2019-05-02 17:02:53 +02:00
SimonFlapse
69bdd747fb Fixed technology and inventory rename
Also fixed player -> character in types
2019-05-02 16:53:12 +02:00
grilledham
8ae0a618aa
Merge pull request #901 from grilledham/discord/player_deaths
print player deaths to discord
2019-05-02 14:50:39 +01:00
grilledham
e453e06097 removed unused variable Game 2019-05-02 13:47:42 +01:00
grilledham
da904702ca print player deaths to discord 2019-05-02 13:45:44 +01:00
theorangeangle
36d165afe1
Merge pull request #900 from Refactorio/theorangeangle-patch-1
fix typo in readme
2019-04-28 19:59:05 -05:00
theorangeangle
85a0b6404e
fix typo in readme 2019-04-28 19:37:28 -05:00
TWLTriston
464b25b1b9 Changed win conditions to be globals for desync prevention and correction to the wrong variable being called as a win condition for disabling biters.
TravisCI fix on varible name reuse (entity)
2019-04-25 06:21:03 -04:00
grilledham
26ea48de48 fixed desync issue with random quadrants 2019-04-25 10:38:17 +01:00
grilledham
bdb524c6db formatting 2019-04-25 10:37:49 +01:00
TWLTriston
03de8ca472 Added win condition for evolution increases and finally biter wipes from the map. 2019-04-24 22:21:06 -04:00
TWLTriston
5d06eba612 Randomized ore quadrant starting position, moved to single table for easier cross-reference 2019-04-24 18:48:52 -04:00
TWLTriston
b6d453dbb3 Converted tile references to be abstracted to the quadrant instead of ore specific 2019-04-24 17:11:20 -04:00
TWLTriston
9c4c2dce93 Converting to named ratios, reduced stone ratio by 1/2 in all quads. 2019-04-24 17:00:34 -04:00
TWLTriston
c4b6ea0bf0 Converting tile names to tables instead of string concatenation. 2019-04-24 16:45:27 -04:00
Simon
201fc80e55
[Diggy] Updated experience gui (#840)
* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Added more rich_text

* Added new hail_hydra and weapon_balance

* Spitter spawn behemoth worms

* Fixed linting

* Reverted spawn chance back to 0.05

* Fixed Diggy _CHEAT

Now overrides config.lua cheats when debug is not true
2019-04-22 20:21:04 +02:00
Matthew
5fcb481e09
Merge pull request #897 from click0/develop
Fixed subtle context of text grammar in Russian localization.
2019-04-21 06:42:23 -04:00
Matthew
5db05b3eaf
Merge pull request #898 from grilledham/crashsite/disable_biter_attacks
disabled biter attacks module for crashsite
2019-04-21 06:41:18 -04:00