Lynn
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fa4560fdcb
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Fixed a bunch of performance issues and bugs
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2018-11-27 20:32:23 +01:00 |
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Lynn
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4d15ac038c
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Some small performance fixes and cleanup
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2018-11-24 17:31:34 +01:00 |
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Matthew Heguy
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e6dda20e41
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All tabs to spaces
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2018-11-21 08:42:39 -05:00 |
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Valansch
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7fa48bc583
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Changed all windows style line endings to unix style line endings (#393)
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2018-11-18 17:12:00 +01:00 |
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Rdjrjqouqcu
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57ca881864
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allowed color code to work with string values, fixed a small bug with delta_colors parameter
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2018-11-15 13:10:41 -05:00 |
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Rdjrjqouqcu
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4c8ed2ea85
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Moved changes to a seperate function and converted the method to work generically with different colors
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2018-11-14 22:31:44 -05:00 |
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Rdjrjqouqcu
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7b94bdeebc
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small tweak for rare exact cases
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2018-11-13 11:15:28 -05:00 |
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Rdjrjqouqcu
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6803267b89
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changed colors to go from green to red, and turn white on collapse
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2018-11-13 11:13:22 -05:00 |
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Lynn
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8bce3e6b77
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Fixed debug print grid value to show non-rounded value
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2018-11-11 15:52:51 +01:00 |
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Lynn
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44423f529b
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Added a noise based chest spawning system for artefacts
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2018-11-10 19:33:35 +01:00 |
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Lynn
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88b759466c
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Added stone void chest that sends stone to surface
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2018-10-17 21:01:24 +02:00 |
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Maik Wild
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b07f6e3174
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fixed print_grid_value printing to small numbers #229 #239
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2018-10-16 13:40:32 +02:00 |
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Valansch
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1f9850839f
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lowered stress map resolution to 2x2 tiles per pixle #229
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2018-10-15 23:40:36 +02:00 |
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Maik Wild
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646e629c69
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fixed debug error
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2018-10-15 13:50:41 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
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Lynn
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5f20ab0bac
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Showing red -> green -> blue for grid text
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2018-10-02 10:09:03 +02:00 |
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Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
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Lynn
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cd7f79fd78
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Basic noise and debug tools therefore
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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c2baece2f9
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changed collapse to be event based and handled in DiggyCaveCollapse
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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962fb8c4c3
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fixed negative map values and some minor changes
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2018-10-02 10:09:03 +02:00 |
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Lynn
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f7496aeba4
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Removed Inspection.lua
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2018-10-02 10:09:03 +02:00 |
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Lynn
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08a23749ab
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Integration with RedMew
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2018-10-02 10:09:03 +02:00 |
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