RedRafe
7c7acf1ac1
Fix create_local_flying_text
2024-12-02 14:26:25 +01:00
RedRafe
afdda61854
Fix targeting module
2024-10-26 11:29:10 +02:00
RedRafe
26e1c28dc0
Factorio 2.0 update ( #1436 )
...
* Init Factorio 2.0 update
* add credits
* fix test module
* I know luackeck, I know
* Fixes
* Fix bad event.player_index handling
* Hotfixes
* Remove all filter inserters
* Migrate removed items
* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
RedRafe
4b040d1048
Add admin panel ( #1432 )
...
* Add admin panel
2024-09-02 21:32:20 +01:00
Lynn
fdee00dc06
Translate whois data
2019-06-01 13:41:12 +02:00
grilledham
880c0366d1
Game.get_player_by_index -> game.get_player
2019-05-16 11:10:56 +01:00
Cooldude2606
601f940b3f
Game.get_player_from_any not working for indexs
2019-04-09 20:27:07 +01:00
plague006
fc48d264cf
Commands to locale
...
Change target_name refs to poll the player
2019-03-03 17:21:47 -05:00
Matthew Heguy
52a0622995
Use locale for new rank system
2019-02-12 20:23:20 -05:00
Matthew Heguy
c95c935003
Fix no color to player_print
2019-02-12 20:22:13 -05:00
Matthew Heguy
fe3a67e682
Add more functions for increasing/decreasing ranks, remove all prints
2019-02-12 20:22:13 -05:00
Matthew
5adf2c3dca
Fix calling obj.is_player before checking validity
2019-01-28 19:25:37 -05:00
Matthew Heguy
4dd4056592
Add get_player_from_any
2019-01-28 18:59:58 -05:00
grilledham
9a7a697bef
return nil is player invalid
2019-01-21 15:54:34 +00:00
Lynn
a62fed2b78
Merge branch 'develop' into market-gui-tweaks
2018-12-31 09:22:26 +01:00
plague006
494648f35c
Change custom colors to presets
2018-12-29 12:39:20 -05:00
Lynn
91b4b0f007
Added a distance check for the Retailer market GUI to close
2018-12-29 14:09:26 +01:00
Simon
22c21011ab
Diggy - New leveling system ( #402 )
...
* Basic setup for Force Control
* Buffs transitioned to new level system
Implemented level up buffs (Also made a double value avaliable at certain levels)
Added experience for research, rocket launched, mined rocks
Removing experience on player death. 0.5% of total experience
Added total_experience to ForceControl.lua
Refactored util/game.lua
* Transfered market item unlocks
Made Market Items unlock through the force control system.
Removed stone from mined stone
* Initial conversion of market items to coins
* Started biter killing giving XP
* XP for killing enemies. GUI update
* Made ForceControl.remove_experience return the actual removed experience
* Got my head and mind back, also fixed progress bar saying long numbers
* Changed get_market()
* Brand new formula, CI review changes
* Update CHANGELOG.md
2018-11-24 10:45:43 +01:00
Matthew
c49f5007fa
Utils cleanup ( #411 )
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* Clean up unused vars and using same var names
* Autoformat
2018-11-20 11:46:42 +01:00
Lynn
aaac2f2b2a
Fixed missing end ( #277 )
2018-11-10 00:54:18 +01:00
Valansch
7624263d8c
Merge branch 'develop' into global_removal
2018-11-09 23:49:23 +01:00
Lynn
675e8fb0f5
Added scrolling text popups and UX for market chests
2018-11-06 21:36:11 +01:00
Valansch
8562c2663e
removed some _G entries
2018-11-06 12:55:52 +01:00
grilledham
d38a87e9bb
changed Game.players to Game.get_player_by_index(index)
2018-09-23 11:46:58 +01:00
grilledham
d232add93f
more to utils + changed implementation
2018-09-22 23:24:47 +01:00