SimonFlapse
9967684194
Added multi item prices and new items
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Also spread out the item unlock further
2018-11-17 00:33:10 +01:00
Rdjrjqouqcu
8ff0fd64cc
updated configs to give approximately the same resource concentrations as the original map. Changed default mode to tendrils only
2018-11-16 17:50:01 -05:00
SimonFlapse
bede8be09a
on_nth_tick update for ArtefactHunting GUI
2018-11-16 23:08:31 +01:00
Lynn
bbff4e512b
Merge pull request #367 from SimonFlapse/Diggy-Gui-Fix
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Fixed Diggy GUIs and more
2018-11-16 22:52:10 +01:00
Lynn
2613471da1
Merge pull request #366 from iltar/small-fixes
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Some small artefact fixes
2018-11-16 22:44:51 +01:00
SimonFlapse
9a64bb3a1b
Fixed Diggy GUIs and more
2018-11-16 22:43:41 +01:00
Lynn
52c818f9dd
Some small artefact fixes
2018-11-16 22:32:16 +01:00
Lynn
21bd95137d
Fixed some typos
2018-11-16 20:20:59 +01:00
der-dave
57955cdd86
fixes
2018-11-16 19:36:29 +01:00
der-dave
3299280c64
Added basic scoretable GUI and moved comma_value to utils
2018-11-16 17:13:45 +01:00
Rdjrjqouqcu
01a80062ea
Added tendril generation modes, removed old cluster generation method
2018-11-15 21:01:08 -05:00
Rdjrjqouqcu
2f87fce7bb
Merge branch 'develop' into dev_diggy_compound_clusters
2018-11-15 20:10:43 -05:00
Simon
218f50d574
Diggy - Gamebreaking fix ( #352 )
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* Fix for market being stuck at level 3, 11, 13, 16 and 30
* Reverted assignment of current_level to prevent progressbar to bug out
2018-11-16 00:20:21 +01:00
Matthew
263b8fb680
Diagonal_ribbon postmortum ( #348 )
2018-11-15 21:01:46 +01:00
Valansch
9b102a898d
Merge pull request #328 from Rdjrjqouqcu/dev_diggy_stress_colors
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Dev diggy stress colors
2018-11-15 20:02:06 +01:00
Rdjrjqouqcu
57ca881864
allowed color code to work with string values, fixed a small bug with delta_colors parameter
2018-11-15 13:10:41 -05:00
Simon
cd1ce8e221
Redraw stone sent to surface GUI on stone sent ( #339 )
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* Moved GUI to top left and removed focus
* redrawing stone gui on market update
2018-11-15 19:09:05 +01:00
Rdjrjqouqcu
201c5e1f45
Merge branch 'develop' into dev_diggy_compound_clusters
2018-11-15 03:22:24 -05:00
Rdjrjqouqcu
861794b09d
modified ScatteredResources to add a compound_cluster mode which allows for different weight and generation settings to apply to different groupings of resources
2018-11-15 02:56:18 -05:00
Rdjrjqouqcu
4c8ed2ea85
Moved changes to a seperate function and converted the method to work generically with different colors
2018-11-14 22:31:44 -05:00
Lynn
ebc5b58320
Merge pull request #318 from SimonFlapse/Stone-Reward-Makeover
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Isolated market items and buffs
2018-11-14 18:08:53 +01:00
Lynn
771ef0a79c
Merge pull request #335 from SimonFlapse/Diggy-Luadoc
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Added Luadoc for NightTime.lua
2018-11-14 17:00:36 +01:00
SimonFlapse
f450b73204
Update NightTime.lua
2018-11-14 16:56:20 +01:00
Matthew
cf4b8fc73a
Maltese crossings fixed ( #332 )
2018-11-14 16:40:31 +01:00
SimonFlapse
b32afe36c2
Updated LuaDoc
2018-11-14 13:45:36 +01:00
SimonFlapse
47617cc5e9
Merge branch 'develop' into Stone-Reward-Makeover
2018-11-14 13:26:31 +01:00
SimonFlapse
2a80a1ff5a
Merge conflict for map_gen.Diggy.Config.lua solved
2018-11-14 13:20:38 +01:00
grilledham
3b9247fc90
more builder functions
2018-11-14 12:16:42 +00:00
SimonFlapse
87b3ac197b
Added Luadoc for NightTime.lua
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Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
Lynn
a366d3aaf9
Merge pull request #329 from Rdjrjqouqcu/dev_ore_weights
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ore weights instead of chances
2018-11-14 09:56:01 +01:00
SimonFlapse
ac5f003322
Added luadoc for new files
2018-11-14 01:41:39 +01:00
SimonFlapse
f0a1c44d3d
Fixed broken level up
2018-11-14 00:23:44 +01:00
grilledham
5a65a7caff
maltease_crossing fixes
2018-11-13 22:53:03 +00:00
grilledham
ccb9f040ee
Merge branch 'develop' of https://github.com/Jayefuu/RedMew into develop
2018-11-13 22:45:26 +00:00
SimonFlapse
c87511d0c0
Infinite levels, Configuable calculations and fixes
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Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.
Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Jayefuu
b8faa1bf51
Added maltease_crossings.lua preset.
2018-11-13 21:45:34 +00:00
Rdjrjqouqcu
3d776d3306
de-tab-ified and precalced weight sums
2018-11-13 13:06:13 -05:00
grilledham
01b27d6146
updated Builders.apply_effect
2018-11-13 16:21:08 +00:00
Rdjrjqouqcu
7b94bdeebc
small tweak for rare exact cases
2018-11-13 11:15:28 -05:00
Rdjrjqouqcu
6803267b89
changed colors to go from green to red, and turn white on collapse
2018-11-13 11:13:22 -05:00
Rdjrjqouqcu
f210f7a828
converted chances in config to weights
2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87
Clarifying the assignment of MarketUnlockables
2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1
Added the definition of unlockables back into config.lua
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Also added a current level tool tip for the "Progress to next level:" label.
Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2
Fixed oil spawn
2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover
2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8
Clean-up and merged
2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up ( #2 ) ( #3 )
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* Add creep spread mechanic
* Added bot ore islands, use bool flag to turn on.
* Added a noise based chest spawning system for artefacts
* Added coin loot from biters and mining
* Track artefacts launched into space
* Add Creepy map preset
* Update donators.lua
* Add scenario info for crashsite (#291 )
* Split colors resources from colors code & catchup on donators (#288 )
* Split colors resources from colors code
* Switch back to colors
* Added jail button
Moved parts of the jail command to report.lua
Made jailing possible from a users report.
closes #215
* Added sound for new reports
Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.
Currently set the sound_path as utility/tutorial_notice
* Split chat triggers from control
* Move cheat tracking outside of control.lua
* Remove player-specific code
* Split donator/on_join messages out of control
* Move features into features folder
* Indentation fix
I aimed to fix the troublesome indentation.
* Added a single indent
* Make sure biter modifiers are accessible for mods
* Consistency change regarding table access
* Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
* Fixed debug print grid value to show non-rounded value
* added support for hidden tiles
* Add newline to eof
* Fixed no newline, indentation and scope of research
* crash_site outposts set hidden tile to 'grass-1'
* Log items spawned by crafting in cheat mode
* Newline to eof
* Put responses into table
* Use trigger as table key
* Change name of lattice to diagonal lattice (#297 )
* Add Diagonal Ribbon to map presets (#294 )
* Reorganize control (#312 )
* Check for config before disabling fish market (#311 )
* Force diggy biters to spawn, even if there's no space (#308 )
* Fixed some small things from feedback and issues (#313 )
* Update fractal_balls.lua
* Add ALo's message and color (#314 )
* Add join message for ALo
* Add ALo's color
* Typo in donators.lua
* fixed tile corruption issus closes #310 (#317 )
* Update player_list.lua
* Update diagonal_ribbon.lua (#322 )
* Regulars: remove duplicates and sort alphabetically (#320 )
2018-11-12 20:23:25 +01:00
Matthew
27513ddb62
Update diagonal_ribbon.lua ( #322 )
2018-11-12 19:25:28 +01:00
Valansch
2cd0b397d5
implemented autojail on too many collapses
2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481
Isolated market items and buffs
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Needs additional testing
I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.
Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 ( #317 )
2018-11-12 15:03:21 +01:00
grilledham
d2ca20d93c
Merge pull request #278 from Jayefuu/develop
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Added bot ore islands, use bool flag to turn on.
2018-11-11 22:29:28 +00:00
grilledham
078f677d51
Update fractal_balls.lua
2018-11-11 22:28:49 +00:00
Lynn
09df8dd723
Fixed some small things from feedback and issues ( #313 )
2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9
Force diggy biters to spawn, even if there's no space ( #308 )
2018-11-11 22:33:22 +01:00
Maik Wild
39125b1f24
merged #261
2018-11-11 22:31:46 +01:00
Matthew
c4eca72471
Check for config before disabling fish market ( #311 )
2018-11-11 22:02:13 +01:00
Matthew
77eef06f06
Add Diagonal Ribbon to map presets ( #294 )
2018-11-11 20:54:57 +01:00
Matthew
c67408ea5a
Change name of lattice to diagonal lattice ( #297 )
2018-11-11 20:42:11 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
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Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
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Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
Lynn
53d7a12216
Merge pull request #303 from SimonFlapse/NightTime-and-SolarPanel-Popup
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Night time and solar panel popup
2018-11-11 17:00:41 +01:00
grilledham
9be688c92f
crash_site outposts set hidden tile to 'grass-1'
2018-11-11 15:36:33 +00:00
SimonFlapse
0137bda0bd
Fixed no newline, indentation and scope of research
2018-11-11 16:24:09 +01:00
grilledham
7fa2173e70
added support for hidden tiles
2018-11-11 15:08:35 +00:00
Lynn
8bce3e6b77
Fixed debug print grid value to show non-rounded value
2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0
Added NightTime.lua
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Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233
Consistency change regarding table access
2018-11-11 15:11:47 +01:00
Lynn
44be58f19d
Make sure biter modifiers are accessible for mods
2018-11-11 15:02:06 +01:00
plague006
818391707e
Move features into features folder
2018-11-11 03:08:50 -05:00
Matthew
1f32919708
Add scenario info for crashsite ( #291 )
2018-11-11 03:35:58 +01:00
plague006
488a38f89b
Add Creepy map preset
2018-11-10 16:04:48 -05:00
Lynn
306a0fda8f
Track artefacts launched into space
2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc
Added coin loot from biters and mining
2018-11-10 19:35:19 +01:00
Lynn
44423f529b
Added a noise based chest spawning system for artefacts
2018-11-10 19:33:35 +01:00
Valansch
d48676bcc5
[diggy] landfill now spanws dirt-[1-7] #276
2018-11-10 17:47:08 +01:00
SimonFlapse
3b6a3e1d6e
Increased evolution
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Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)
Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()
Fixes #281
2018-11-10 14:10:30 +01:00
Jayefuu
1267f0fcf3
Added bot ore islands, use bool flag to turn on.
2018-11-10 06:40:35 +00:00
Valansch
7624263d8c
Merge branch 'develop' into global_removal
2018-11-09 23:49:23 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
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Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
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Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898
Remove global sync as it's not used
2018-11-07 19:14:34 +01:00
Valansch
a80cddfc51
Merge pull request #269 from iltar/reduce-room-opening-frame-drops
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Reduce cave opening frame drops
2018-11-07 11:59:48 +01:00
Lynn
675e8fb0f5
Added scrolling text popups and UX for market chests
2018-11-06 21:36:11 +01:00
Lynn
fd10db3915
Added landfill to the market
2018-11-06 19:27:55 +01:00
Lynn
8671258aa0
Reduce cave opening frame drops
2018-11-06 19:12:58 +01:00
Lynn
e132765537
Small optimizations
2018-11-06 18:53:29 +01:00
Lynn
bee981f367
Added noise based cluster resources
2018-11-06 18:48:58 +01:00
Valansch
66df4a9a67
made degrees local
2018-11-06 13:09:21 +01:00
Valansch
8562c2663e
removed some _G entries
2018-11-06 12:55:52 +01:00
der-dave
5ce6341487
Update map_gen/Diggy/Feature/MarketExchange.lua
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update #2
2018-11-05 19:19:23 +01:00
der-dave
cc33c95eac
Update map_gen/Diggy/Feature/MarketExchange.lua
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new progressbar and smaller improvements
2018-11-05 19:03:27 +01:00
Valansch
d2f6fecaf1
Merge pull request #260 from plague006/nightfall_desync_fix
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Make certain variables in nightfall global to prevent desyncs
2018-11-02 00:43:07 +01:00
plague006
64788b7646
Add creep spread mechanic
2018-10-30 01:52:26 -04:00
plague006
d0f45ad253
Make certain variables global to prevent desyncs
2018-10-29 14:47:52 -04:00
grilledham
32c22d2197
Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
2018-10-27 13:48:09 +01:00
Valansch
dd31190635
Players die on collapse now
2018-10-27 14:47:14 +02:00
grilledham
1db8b82cf3
Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
2018-10-27 13:29:05 +01:00
Valansch
06479dba79
Merge pull request #248 from iltar/small-fixes-after-second-run
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Balance changes and fixes based on the second play
2018-10-27 00:00:51 +02:00
Valansch
d1d62d9c5d
Merge branch 'develop' into nightfall
2018-10-26 23:56:37 +02:00
Valansch
19088ffd0a
added on_interval
2018-10-26 23:45:34 +02:00
Matthew
7594d98600
Add the ability to lock players into cars ( #250 )
2018-10-26 16:58:03 +02:00
Valansch
904e15f8bd
Merge pull request #256 from der-dave/dev_diggy_bufflist
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Improved version of diggy buff list
2018-10-26 16:57:17 +02:00
Lynn
5248e4b9b6
Reworked the documentation structure
2018-10-25 19:50:00 +02:00
der-dave
47aff764f0
Update map_gen/Diggy/Feature/MarketExchange.lua
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3rd version
2018-10-25 17:53:14 +02:00
Steven Leibrock
07910b598d
Swapping Diggy readme installation instruction lines
2018-10-25 11:13:46 -04:00
der-dave
fd54e28198
Update map_gen/Diggy/Feature/MarketExchange.lua
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2nd version
2018-10-25 15:30:56 +02:00
der-dave
45a8afc5d4
Update map_gen/Diggy/Feature/MarketExchange.lua
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first checkin
2018-10-25 12:34:50 +02:00
plague006
27063e0eef
Local count_entities_filtered
2018-10-23 22:12:25 -04:00
plague006
1ed2b884cb
Local get_pollution
2018-10-23 22:11:21 -04:00
plague006
15d699babd
Local insert
2018-10-23 21:55:44 -04:00
plague006
c076a707e9
Local random
2018-10-23 21:53:54 -04:00
plague006
d092b8f51f
Time interval to prime number
2018-10-23 21:52:52 -04:00
plague006
27b179bd4f
Tabs to spaces
2018-10-23 14:46:23 -04:00
Lynn
1c4dce0b86
Rename advanced diggy readme section to step 5
2018-10-23 18:30:58 +02:00
Lynn
0b4858d144
Added different OS scenario locations for Diggy
2018-10-23 18:03:48 +02:00
grilledham
5f1d78bd32
Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
2018-10-23 15:31:46 +01:00
Lynn
c39f85b5de
Fixed a new-line issue in the diggy readme
2018-10-23 10:07:49 +02:00
Lynn
04173cb096
Added diggy examples to the readme
2018-10-23 10:04:05 +02:00
Matthew
f4f1391ce9
Include full MIT license text
2018-10-22 22:47:30 -04:00
Lynn
2ddddd1333
Updated readme to contain more information ( #253 )
2018-10-22 22:13:34 +02:00
plague006
d98aeb92c3
Add nightfall (more night attacks)
2018-10-22 12:14:01 -04:00
Lynn
4eb81a23f0
Balance changes and fixes based on the second play
2018-10-21 20:20:43 +02:00
Lynn
fcc081c297
Merge pull request #246 from iltar/add-readme-for-diggy
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Added readme for Diggy manual start up
2018-10-20 14:40:54 +02:00
Maik Wild
5ece77d4d7
removed quadrant logic
2018-10-20 00:59:57 +02:00
Lynn
98bf24612e
Added readme for Diggy manual start up
2018-10-19 22:07:50 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
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Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
1b45a8e0d9
Made void chest frequency prime
2018-10-19 15:01:19 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles ( #243 )
2018-10-19 00:10:17 +02:00
Lynn
88b759466c
Added stone void chest that sends stone to surface
2018-10-17 21:01:24 +02:00
~iltar
a1f89dc6ea
Reduced biter spawn cache footprint and digging increases evo ( #241 )
2018-10-17 10:20:43 +02:00
Maik Wild
6ba689f683
balance changes to tiles #229
2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022
changed test tile range command to spawn pillars
2018-10-16 17:54:46 +02:00
grilledham
a7543ef030
reverted sqrt optimise changes
2018-10-16 16:42:40 +01:00
Maik Wild
91d6d8acc3
added collapse alert #229
2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
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Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174
fixed print_grid_value printing to small numbers #229 #239
2018-10-16 13:40:32 +02:00
~iltar
c9380a1661
Fix spawn location for players ( #238 )
2018-10-16 10:01:22 +02:00
~iltar
49c22dc765
Disable Landfill to avoid griefing ( #237 )
2018-10-16 10:00:28 +02:00
~iltar
45a9562092
Fixed spilled loot performance when rocks die ( #236 )
2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d
Do not track noise tiles used to open rooms ( #235 )
2018-10-15 23:45:14 +02:00
Valansch
b4f1c88af8
Merge pull request #234 from iltar/market-message-on-buy
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Show a market message when upgrades are received
2018-10-15 23:43:39 +02:00
Valansch
53c0dc2b96
Merge pull request #233 from iltar/update-market-contents
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Updated Market Contents
2018-10-15 23:43:12 +02:00
Valansch
1f9850839f
lowered stress map resolution to 2x2 tiles per pixle #229
2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4
fixed endless collapse loop
2018-10-15 21:30:05 +02:00
Lynn
93ad04c204
Show a market message when upgrades are received
2018-10-15 19:06:58 +02:00
Lynn
7f2b592a56
Updated Market Contents
2018-10-15 18:41:51 +02:00
Lynn
6086ef98d0
Balanced resources and biter spawns
2018-10-15 18:32:01 +02:00
Maik Wild
cf8a427ab0
removed on_void_added #229
2018-10-15 14:51:07 +02:00
Maik Wild
178920f394
made tiles not support neighbors (except void) #229
2018-10-15 14:48:48 +02:00