RedRafe
26e1c28dc0
Factorio 2.0 update ( #1436 )
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* Init Factorio 2.0 update
* add credits
* fix test module
* I know luackeck, I know
* Fixes
* Fix bad event.player_index handling
* Hotfixes
* Remove all filter inserters
* Migrate removed items
* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
RedRafe
162b3aa0f0
Resolves #1421 and modded train colors ( #1424 )
2024-08-12 16:39:10 +01:00
jacobwatkinsgit
774236a670
qol when mining an inserter, pick up item an inserter dropped on the ground ( #1250 )
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- Added qol so when an inserter is mined, an item put on the ground by the inserter is also picked up. enabled by default, tested and should work properly.
- inserter drops pickup, fix get_set_alt_on_create typo.
2021-11-16 20:32:14 +00:00
James Gillham
b5525604af
Include 'assembling-machine' and 'furnace' for loader qol.
2021-08-07 14:32:17 +01:00
James Gillham
66883a87b3
Change game.players -> game.get_player
2021-05-15 11:21:46 +01:00
James Gillham
832848ac5b
Set last user when connecting loader.
2021-05-12 17:21:18 +01:00
James Gillham
d6a60bf09b
Snap loader to container when built + extra cases for rotate loader.
2021-03-17 21:36:14 +00:00
grilledham
ad929499c6
Merge pull request #1140 from grilledham/loader_snap
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When rotating loader connect to container.
2021-01-02 12:13:52 +00:00
James Gillham
a2331b0a53
Don't hard code the filter slot count.
2021-01-01 16:26:21 +00:00
James Gillham
b6053fd3e3
Preserve loader filters when connecting
2021-01-01 15:49:07 +00:00
James Gillham
4634bcca00
When rotating loader connect to container.
2020-12-31 22:55:26 +00:00
James Gillham
c6739cd4d7
Fix loader gui layout issue in multiplayer
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- Change the loader gui logic to be more conservative about when it deletes the loader frames. Now the layout issue should only happen when the player goes from having no loader recipes unlocked to any or vice versa Which in most cases will only happen once per game.
2020-12-31 20:17:43 +00:00
James Gillham
281500aeb6
Don't draw loader frame when no loader recipe is unlocked.
2020-12-23 21:58:18 +00:00
James Gillham
4507ffbcdc
redmew_qol laoder updates
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- Use the player's force rather than the player force for determining whether the recipes are enabled.
- Call draw_loader_frame_for_player when player opens crafting gui instead of on_player_created.
- Check in the button events if the recipe is enabled.
- Draw the frames even if 'loader' recipe is not enabled to allow for the case that only 'fast-loader' or 'express-laoder' is enabled.
2020-12-21 11:29:54 +00:00
Jayefuu
a5bc9ac584
Update redmew_qol.lua
2020-12-21 09:06:58 +00:00
Jayefuu
73eb4f5ad1
Updated as per suggestions
2020-12-20 17:25:33 +00:00
James Gillham
abddfe85b9
fix luacheck value assigned unused.
2020-12-14 20:26:14 +00:00
James Gillham
83befd776e
Gui.destory when loader_crafter closes + update .luacheckrc
2020-12-14 20:25:22 +00:00
Jayefuu
ee2e77fbba
Update redmew_qol.lua
2020-12-14 18:30:25 +00:00
Jayefuu
7b78dc036b
Fixed failed lua checks
2020-12-14 18:28:03 +00:00
Jayefuu
be63ca9668
Features complete and tested. Needs review.
2020-12-14 18:22:17 +00:00
Jayefuu
c210c8a17e
Update redmew_qol.lua
2020-12-14 10:06:33 +00:00
Jayefuu
e5e131ed07
Update redmew_qol.lua
2020-12-14 09:01:42 +00:00
grilledham
a0e178fc75
removed unsed Game variable
2019-05-16 12:11:01 +01:00
grilledham
880c0366d1
Game.get_player_by_index -> game.get_player
2019-05-16 11:10:56 +01:00
SimonFlapse
6f514c9f38
Two more
2019-05-02 18:05:03 +02:00
Simon
4795fdd059
Redmew QoL additions ( #870 )
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Added research_queue_enabled switch
Fixed construction robots placed by players in early game is unminable.
Also Fixed construction robots being bugged as unminable
2019-03-09 23:42:03 +01:00
Simon
7ab0f10bb9
Added logic for toggling minable robots ( #790 )
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* Added logic for toggling minable robots
* Added aditional checks to prevent indexing nil
* Moved to Redmew-QoL
* Indent
* Moved to redmew-qol
2019-03-04 13:02:50 +01:00
plague006
060ee3afb7
Add set_alt_on_create
2019-03-02 02:12:12 -05:00
plague006
7f53ad171d
After init, check if loaders should be enabled.
2019-02-18 01:16:33 -05:00
Matthew
06915dd5bb
Merge pull request #744 from plague006/1000x
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Add 1000x
2019-02-18 00:50:08 -05:00
plague006
a5fd1bce2e
Fix outpost_builder, fix redmew_qol.
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Add functions to donator and rank system to get full player tables.
2019-02-12 20:22:13 -05:00
plague006
bcaef1a570
Manually enable loaders in 1000x, improve doc redmew_qol
2019-02-10 15:34:40 -05:00
plague006
f4ec6aa196
Remove get_random, add get_random_dictionary_entry, and may we never speak of it again.
2019-01-21 14:28:21 -05:00
Matthew
0927a839b8
Fix linting ( #657 )
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Fix linting warnings
2019-01-19 11:34:29 -05:00
Matthew
91e18a7a96
Merge pull request #652 from grilledham/loaders
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Loaders
2019-01-15 11:13:47 -05:00
grilledham
cdde0d6967
moved loaders to redmew_qol
2019-01-15 15:10:31 +00:00
Matthew Heguy
229e3e7f25
Check that entities are valid
2019-01-14 17:25:14 -05:00
Matthew
746d31dc14
Add quality of life features ( #625 )
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* Add quality of life features: random train colors, restrict chests, backer_names, ghost_ttl
* Expand ghost_ttl
* Make val smile
2019-01-12 14:43:41 +01:00