grilledham
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699c6d68e5
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updates for UK map
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2018-01-21 15:43:11 +00:00 |
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grilledham
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c0b625afbf
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new maps
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2018-01-21 15:30:42 +00:00 |
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Maik Wild
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fb34f92280
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Some cleanup inside on_chunk_generated
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2018-01-20 13:47:00 +01:00 |
|
Valansch
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6c92122de1
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moved preset data into map_gen/data/presets #152
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2018-01-19 23:10:20 +01:00 |
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Valansch
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c2bba1bf29
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moved presets into map_gen/presets/ #152
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2018-01-19 22:09:03 +01:00 |
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Maik Wild
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dd1f298a31
|
locale/gen_[...] ==> map_gen/[...] #152
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2018-01-19 15:18:01 +01:00 |
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grilledham
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fce709cfd0
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commented out map, in map_layout
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2018-01-17 14:44:21 +00:00 |
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grilledham
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393de1f999
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added lines and balls map
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2018-01-16 16:57:54 +00:00 |
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grilledham
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b92ac4e95b
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Added template
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2017-12-24 16:07:07 +00:00 |
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Triston
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3c754debbb
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Merge pull request #126 from Valansch/develop_turkey
Develop turkey
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2017-11-28 10:01:00 -05:00 |
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Valansch
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d0d0c23711
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Merge pull request #124 from Valansch/develop_nextmap
Current map config, moved all LUA out to separate _locale folder to keep save file size down
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2017-11-26 17:35:57 +01:00 |
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TWLTriston
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1458636cd9
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Turkey time!
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2017-11-22 18:33:03 -05:00 |
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TWLTriston
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aa3e5fcef5
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Moved all map gen data into the _locale folder to keep save files managable
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2017-11-20 11:29:01 -05:00 |
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TWLTriston
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d48afec47f
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Final version
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2017-11-20 08:51:13 -05:00 |
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Valansch
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81aff01e6d
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uncommented things from maplayout
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2017-11-16 16:00:23 +01:00 |
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TWLTriston
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b54cf39e03
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Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
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2017-11-16 09:00:28 -05:00 |
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TWLTriston
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fce96ea3f8
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Map config
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2017-11-16 04:27:54 -05:00 |
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TWLTriston
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dc235bdac0
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As deployed / playtested with changes.
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2017-11-16 04:27:54 -05:00 |
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TWLTriston
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edf992da12
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:27:46 -05:00 |
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TWLTriston
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a4889d9f3b
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Staging for play test
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2017-11-16 04:27:37 -05:00 |
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TWLTriston
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9580f449f8
|
As deployed / playtested with changes.
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2017-11-16 04:22:28 -05:00 |
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TWLTriston
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11c7382607
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:22:17 -05:00 |
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TWLTriston
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e998051e7b
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Staging for play test
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2017-11-16 04:22:16 -05:00 |
|
TWLTriston
|
bdf1bfdc6e
|
As deployed / playtested with changes.
|
2017-11-16 04:16:01 -05:00 |
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TWLTriston
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f1b3e0ffb8
|
Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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9b23a72289
|
Staging for play test
|
2017-11-16 04:15:47 -05:00 |
|
TWLTriston
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73878a00c9
|
Current status, messing with decoratives
|
2017-11-16 04:15:31 -05:00 |
|
Valansch
|
dae8b0bdb1
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moved UK map to grilledham_map_gen
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2017-11-12 15:55:55 +01:00 |
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Valansch
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ee34a08ae5
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Imported Airs uk map
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2017-11-10 13:04:47 +01:00 |
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TWLTriston
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3daf67a591
|
Added left, converted Glitter to misc to allow RSO + Glitter. Tweak to the RSO base to balance ores better, may need a rebalance
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2017-11-08 06:25:28 -05:00 |
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Valansch
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90abbb5650
|
Merge branch 'develop_fish_income' into develop
# Conflicts:
# map_layout.lua
|
2017-10-29 12:18:03 +01:00 |
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Valansch
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182a166474
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Merge branch 'dev_dimentions' into develop
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2017-10-29 12:17:30 +01:00 |
|
Valansch
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e7ffffac9f
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Chanced get_nice_surface_name call
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2017-10-28 11:42:38 +02:00 |
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Valansch
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d709f53ad3
|
brought back ghosts
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2017-10-25 01:51:15 +02:00 |
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TWLTriston
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87b933a9bc
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Adding missing maps and updating the first market
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2017-10-23 06:27:36 -04:00 |
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TWLTriston
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2dfaa43d0c
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Initial start of cleanup for swamp threaded
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2017-10-22 22:07:32 -04:00 |
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Valansch
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8d1f2cf362
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Fixed ore module after terrain module
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2017-10-19 02:24:17 +02:00 |
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TWLTriston
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8e38ebc8ed
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Updated regulars, added mona lisa gen
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2017-10-18 05:29:49 -04:00 |
|
Valansch
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0d840b6e14
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implemented mines
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2017-10-15 01:53:39 +02:00 |
|
Valansch
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059a80bbe6
|
Implemented worms
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2017-10-06 02:14:38 +02:00 |
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Maik Wild
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9a71d7fe79
|
added missing s from spirals
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2017-09-30 14:01:17 +02:00 |
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TWLTriston
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6891e3718c
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Update to the RSO default config, moved chunk grid to misc generation
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2017-09-28 11:43:42 -04:00 |
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TWLTriston
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638eadc890
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Changed implementation to be compatible with multiple miscs
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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3dcc0c36b8
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Modifying existing misc code
|
2017-09-28 11:41:55 -04:00 |
|
TWLTriston
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8e150d7fa3
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Ship wreck loot
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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ad36782c78
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 11:41:55 -04:00 |
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Valansch
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6363a77637
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Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
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2017-09-28 12:35:15 +02:00 |
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TWLTriston
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5fc1524112
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Changed the debug to be a local function and not collide with other debugs.
|
2017-09-28 04:31:04 -04:00 |
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TWLTriston
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2ae539dea1
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Rename of folder to RSO
|
2017-09-28 04:12:30 -04:00 |
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Maik Wild
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f44789c485
|
Implemented threaded spiral
|
2017-09-27 23:55:43 +02:00 |
|
TWLTriston
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04a7829ea9
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Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores.
|
2017-09-26 17:18:47 -04:00 |
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TWLTriston
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76f1abc216
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Initial commit of RSO feature set, start of soft mod changes
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2017-09-26 09:04:58 -04:00 |
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TWLTriston
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f5fac7ce70
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Added chunk grid terrain generation
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2017-09-23 13:12:49 -04:00 |
|
Valansch
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8fb3de797a
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Merge branch 'develop' into reconstruct_dev
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2017-09-21 23:09:01 +02:00 |
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Valansch
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a97765448b
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added borg
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2017-09-21 22:42:14 +02:00 |
|
TWLTriston
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ccd810b008
|
Style updates
|
2017-09-21 04:48:34 -04:00 |
|
TWLTriston
|
1a3bf58abe
|
Added glittery ores generation, there is tweaks for amount of ore generated
|
2017-09-20 16:26:50 -04:00 |
|
Valansch
|
1b16a979fe
|
Added redplanet 2. All credit goes to @M3wM3w #3
|
2017-09-13 23:52:49 +02:00 |
|
Valansch
|
38c10bdeb9
|
Merge pull request #50 from grilledham/rusky-pvp
Rusky pvp
|
2017-09-03 12:48:06 +02:00 |
|
James Gillham
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1e688a0b88
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moved rusky_pvp.lua to gen_misc
|
2017-09-03 11:43:25 +01:00 |
|
James Gillham
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ea2ddd41b2
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moved require rusky-pvp to map_layout
|
2017-09-03 11:35:55 +01:00 |
|
James Gillham
|
4be27b8cc1
|
commented lines
|
2017-08-29 10:31:37 +01:00 |
|
James Gillham
|
b246d4768c
|
manhattan preset
|
2017-08-28 12:26:35 +01:00 |
|
James Gillham
|
ed4e98dd9d
|
removed test presets
|
2017-08-28 08:15:41 +01:00 |
|
James Gillham
|
85fe686830
|
uncommented map gen
|
2017-08-28 07:07:32 +01:00 |
|
James Gillham
|
4b55ad5b6c
|
new presets and bug fixes
|
2017-08-25 06:27:50 +01:00 |
|
James Gillham
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9e8acd31b6
|
removed test.lua and picture_test.lua
|
2017-08-18 00:48:17 +01:00 |
|
James Gillham
|
0f5fa88b4a
|
new stuff
|
2017-08-18 00:43:00 +01:00 |
|
James Gillham
|
d4e18e4fe2
|
uncommented line in map_layout
|
2017-08-14 09:39:35 +01:00 |
|
James Gillham
|
6e377a8adb
|
Added choose function to builders
|
2017-08-13 03:57:43 +01:00 |
|
James Gillham
|
9cdec3a5b8
|
removed old code
|
2017-08-12 05:27:57 +01:00 |
|
grilledham
|
0eb01d43a5
|
Merge pull request #1 from grilledham/rewrite
Rewrite
|
2017-08-12 05:23:53 +01:00 |
|
James Gillham
|
b9b780ffac
|
Merge branch 'master' of https://github.com/Valansch/RedMew
|
2017-08-12 05:14:29 +01:00 |
|
James Gillham
|
f0be94bdab
|
bug fixes
|
2017-08-12 02:12:10 +01:00 |
|
James Gillham
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cc9e37cbc0
|
Shape and pattern rewrite
|
2017-08-12 01:20:08 +01:00 |
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Maik Wild
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c839f7aa68
|
Merged dev_neko into develop
|
2017-08-10 20:08:24 +02:00 |
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NekoBaron
|
cba455de24
|
Merge branch 'develop_neko' of https://github.com/Valansch/RedMew into develop_neko
# Conflicts:
# map_layout.lua
Im CONFUSED BY CONFLICTS
|
2017-08-09 23:10:46 +01:00 |
|
NekoBaron
|
ac5843c8fd
|
added new terrain type
|
2017-08-09 23:05:11 +01:00 |
|
James Gillham
|
b3b1721e22
|
Added more presets and builders
|
2017-08-08 09:36:15 +01:00 |
|
James Gillham
|
478648b335
|
commented out grid_islands
|
2017-08-06 01:14:21 +01:00 |
|
James Gillham
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ec6a67d261
|
initial commit
|
2017-08-06 00:05:53 +01:00 |
|
Valansch
|
95c718e879
|
added mews island resort
|
2017-08-04 23:31:52 +02:00 |
|
Valansch
|
6884d80495
|
mv x_map.lua x_shape.lua
mv x_infinite.lua lattice.lua
rm cross.lua
|
2017-07-31 00:37:02 +02:00 |
|
Valansch
|
221964a75a
|
Merge branch 'develop_neko' into develop
# Conflicts:
# map_layout.lua
|
2017-07-31 00:17:48 +02:00 |
|
Valansch
|
e4873e2797
|
included infinite_mazes.lua in map_layout.lua
Changed default maze size
Changed default ore amounts
Changed resource amount logic a bit.
|
2017-07-30 21:23:44 +02:00 |
|
NekoBaron
|
66ebfeb93c
|
added 2 map shapes
|
2017-07-29 11:07:08 +01:00 |
|
Valansch
|
a9f794711e
|
added cross made by neko
|
2017-07-27 11:25:10 +02:00 |
|
Valansch
|
a1309438e5
|
added rectangular_spiral.lua
|
2017-07-20 23:22:09 +02:00 |
|
Valansch
|
544e3e3da9
|
added rail grid
|
2017-07-18 21:54:54 +02:00 |
|
Valansch
|
a816b88278
|
moved perlin requires into files that acually call it.
|
2017-07-18 21:26:12 +02:00 |
|
Valansch
|
1c62f974fa
|
Added donut and removed module boll call from map_layout.lua
|
2017-07-18 20:28:00 +02:00 |
|
Valansch
|
c2c443e2ce
|
Added maze
|
2017-07-18 19:47:48 +02:00 |
|
Maik Wild
|
907d222cb4
|
added nekos gens
|
2017-07-14 20:17:01 +02:00 |
|
Maik Wild
|
d2ba15a09d
|
Added maze
|
2017-07-14 20:12:28 +02:00 |
|
Maik Wild
|
65c41d4c3f
|
fixed missing end and added gitingore
|
2017-06-13 14:25:52 +02:00 |
|
Valansch
|
f2dc92da7a
|
Holy land prototype done
|
2017-06-13 13:19:42 +02:00 |
|
Valansch
|
88ef604059
|
Initial commit. Imported RedMew 1.7
|
2017-06-13 13:16:07 +02:00 |
|