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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

4093 Commits

Author SHA1 Message Date
Jayefuu
fed9388840 Fixed lua checks 2021-02-08 13:49:55 +00:00
Jayefuu
c9d8189218 Player kills deposit coins in inventory 2021-02-08 13:32:05 +00:00
Jayefuu
8754040a47 Updated as per suggestions 2021-02-08 13:00:34 +00:00
Jayefuu
3fb08af57c
Update map_gen/maps/crash_site/outpost_builder.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-07 12:07:28 +00:00
James Gillham
71f6fede74 Add combat robots to corpse remover. 2021-02-06 15:56:03 +00:00
grilledham
deeea932fd
Merge pull request #1168 from Refactorio/artillery_balance_change
Updated artillery turret bot spawn balance
2021-02-06 11:30:10 +00:00
Jayefuu
b186e7cc10 Updated artillery turret bot spawn balance 2021-02-06 09:05:40 +00:00
Jayefuu
a363a70f33 Whitespace 2021-02-05 15:26:09 +00:00
Jayefuu
20c21f9c9c Suggested changes 2021-02-05 15:24:18 +00:00
Jayefuu
0b1a030bfe Fixed lua checks 2021-02-03 10:59:47 +00:00
Jayefuu
759aef17b3 Updated as per suggestions and fixed furance to furnace
- Replaced furance with furnace in all files
- Attempted to fix global desync issue, but probably not right
- Added server_player so /get_pollution_multiplier can be called from server
2021-02-03 10:57:19 +00:00
Jayefuu
0cb766fd22
Update map_gen/maps/crash_site/outpost_builder.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-03 08:24:38 +00:00
grilledham
e2a8bb5a1d
Merge pull request #1166 from Refactorio/projectile_range_fix_for_bot_spawns
Updated max_range for projectiles used in bot spawn
2021-02-02 19:43:06 +00:00
Jayefuu
c048a5f448 Update outpost_builder.lua 2021-02-02 18:33:54 +00:00
Jayefuu
d3aa8f18e0 Added configurable pollution to outposts
My plan is to make a harder crash site version where getting free resources from outposts creates pollution.

My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game.

Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting.
2021-02-02 18:26:17 +00:00
Jayefuu
e02d851dea Updated max_range for projectiles used in bot spawn 2021-02-02 07:33:22 +00:00
Jayefuu
eafb3d8bdd
Merge pull request #1163 from Refactorio/make_destroyers_attack_arty_wagon
Update destroyer attack behaviour for artillery wagons
2021-02-01 17:28:07 +00:00
Jayefuu
8e8b7ee818 Update events.lua 2021-02-01 17:06:43 +00:00
Jayefuu
d53e3d320c Updated as per suggestions
- Added function to check distance between two entities as I couldn't find one in utils
- Added call to check how far from destroyer to wagon
- Since there's now a check I removed the 2 second wait between spawning and starting to fire in favour of using distance instead (384, 386)
2021-02-01 16:09:07 +00:00
Jayefuu
f4ca719296
Merge pull request #1164 from EigenMan-Factorio/develop
Multi-coordinate support for /spy and /strike.
2021-02-01 15:15:49 +00:00
Jayefuu
902fe0d81c
Merge pull request #1162 from grilledham/discord_report_player_time
Add Player online time to discord report/jail embeds.
2021-02-01 15:14:41 +00:00
grilledham
97c3a6b708
Merge pull request #1165 from grilledham/remove_dynamic_requires
Remove dynamic requires from diggy.
2021-01-31 14:48:47 +00:00
James Gillham
a7ce905428 Remove dynamic requires from diggy. 2021-01-30 21:56:29 +00:00
EigenMan-Factorio
421ff0959f Made changes to address items found during review:
- fixed code indenting
- added comments to warm about potential issues with surface names
- modified check for chest containing poison so it only happens once per /strike command
2021-01-30 11:12:38 -07:00
James Gillham
480f1dd888 Updates to sanitise_message. 2021-01-30 16:20:13 +00:00
EigenMan-Factorio
76ae7c6d19 Added a limit of 10 coordinates per strike command. 2021-01-29 10:38:18 -07:00
EigenMan-Factorio
537f9386bb Added multi-coordinate support to the /spy and /strike commands. Also
added help text to the /strike command.
2021-01-29 06:26:57 -07:00
Jayefuu
78a5c27dc1 Update events.lua 2021-01-29 13:07:30 +00:00
Jayefuu
6a3682a114 Update events.lua 2021-01-29 13:05:21 +00:00
Jayefuu
0430bfc64b Fixed bold titles and added sanitisation attempt 2021-01-29 09:06:51 +00:00
Jayefuu
c673e54039
Merge pull request #1161 from Refactorio/sandworm_error_fix
Sandworms: Fixed callback crash when no position for worm found
2021-01-28 22:23:32 +00:00
Jayefuu
61c8b33f8a Updated as per requests. 2021-01-28 09:19:36 +00:00
Jayefuu
48ca840671 Updated and tessted prettier line formatting 2021-01-28 09:14:32 +00:00
James Gillham
9ecf53d76a Add Player online time to discord report/jail embeds. 2021-01-27 21:27:41 +00:00
Jayefuu
025f35e3ce Fixed callback crash when no position for worm found
- If it couldn't find a non-colliding position it errored when trying to use the worm position to spawn biters
- This would cause the callback to stop working and the roboport wouldn't spawn worms.
-  Fixed by adding check for nil worm position
2021-01-26 16:29:17 +00:00
Jayefuu
6973042ce6
Merge pull request #1159 from Refactorio/airstrike_improvements
Added some rendering to make airstrike nicer to use
2021-01-26 07:52:17 +00:00
Jayefuu
2412e544c2 Updated as per suggestions
- Removed surface and force hard coding
- Added floating text on surface so players don't need to use map view to see strike sender
2021-01-25 07:53:29 +00:00
Jayefuu
a7bb5a41aa
Merge pull request #1160 from Refactorio/spy_fix
Fixed the message for spy cost
2021-01-25 07:26:49 +00:00
Jayefuu
88f80aa8e3 Fixed the message for spy cost 2021-01-24 15:52:38 +00:00
Jayefuu
cd791e73eb Added some rendering to make airstrike nicer to use
- Shows all players where the airstrike was aimed
- Shows the user of airstrike the radius their strike will roughly cover
2021-01-24 14:47:39 +00:00
Jayefuu
40b84c1576
Merge pull request #1156 from Refactorio/reduce_spy_cost
Reduced cost of spy. It wasn't being used since strike is available e…
2021-01-23 17:49:32 +00:00
Jayefuu
ab8a21ec4b Reduced cost of spy. It wasn't being used since strike is available early to mid game 2021-01-23 17:44:05 +00:00
Jayefuu
9ce26844f1
Merge pull request #1153 from Refactorio/accessibility_notifications
Added white text above player when mentioned in chat
2021-01-23 17:41:42 +00:00
Jayefuu
f9e5752dd0 Removed old comments 2021-01-23 17:38:34 +00:00
Jayefuu
75df3186b8 Update chat_triggers.lua
- Changed font size and line_to_live slightly on feedback from nibu and diffie
- Added check for if player is dead. Assume that if they're dead they're probably not distracted and will pay attention to chat.
- Removed us of game.get player and replaced with player.name
2021-01-21 14:46:18 +00:00
grilledham
8d26531add
Merge pull request #1155 from grilledham/fix_biter_corpse_desync
Fix desync when changing global.config.biter_corpse_remover.max_queue_size
2021-01-20 23:01:50 +00:00
Jayefuu
91f91dc04a
Merge pull request #1154 from Refactorio/airstrike_message_cooldown
Made strike command less spammy, replaced map pings with tags
2021-01-20 19:32:56 +00:00
Jayefuu
5301cba3ad Update commands.lua 2021-01-20 19:20:32 +00:00
James Gillham
a46435ec00 Fix desync when changing global.config.biter_corpse_remover.max_queue_size 2021-01-20 17:10:21 +00:00
Jayefuu
e15d0806e3 Removed print to player
Feedback from Anubi5 asked for no print to player. I think he's right, it's much more peaceful now.
2021-01-20 13:35:16 +00:00