James Gillham
3a3dcad250
Change crashsite cutscene surface to not spawn enemies.
2020-10-05 20:10:49 +01:00
Jayefuu
5840f143f2
Update map.lua
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Uses new builder function to ensure there are no rocks in the position the silo will spawn.
2020-10-04 18:04:04 +01:00
Jayefuu
ff989b9c30
Updated to add Builders.remove_map_gen_simple_entity to remove rocks
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Space race has a bug that sometimes a rock will spawn where the silo needs to be. But the code only removes trees. This will allow me to call a function to delete rocks.
2020-10-04 17:59:56 +01:00
grilledham
3e9b24fdf0
Merge pull request #1088 from Refactorio/Jayefuu-patch-1
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Updated crash site /restart command so that auto trusted and regulars can call it when map is cleared
2020-10-03 21:07:51 +01:00
James Gillham
23bf630cc1
Fix non-admin restart
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- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
Jayefuu
ca483ed3c9
Update commands.lua
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- Fixed LUA check failures
- Added suggestions by grilledham
- Tested /restart still works from server console
2020-10-01 21:52:47 +01:00
Jayefuu
467092cd6e
Update commands.lua
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- Changed behaviour for non-admins. Now checks for spawners, biters and turrets but doesn't require walls and power structures to be destroyed for restart
- Added checks to limit non-admins from changing the scenario by using an argument after /restart. Now defaults to current scenario for non-admins.
2020-10-01 21:08:09 +01:00
Jayefuu
1684d8924a
Update commands.lua
2020-09-25 11:30:48 +01:00
James Gillham
4742ced9d6
danger_ore_deadlock_beltbox fix name and updates
2020-09-24 20:08:00 +01:00
Jayefuu
4b2510cc47
Updated crash site /restart command so that guests and regulars can call it when map is cleared
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Updated crash site /restart command so that guests and regulars can call it when map is cleared
- Only admin can abort, once the map is cleared.
- Guests and Regular can both call /restart when all enemy units and structures are dead
- Tested on S10 by running this command:
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
- Need to merge into develop to test on live server in case conditions at the end of the game are different
- Thought about adding rocket launched condition but decided against it.
2020-09-23 11:14:36 +01:00
James Gillham
bffeb07ca3
Add missing utils.table require.
2020-09-16 20:07:31 +01:00
James Gillham
1487c55791
danger_ore_hub_spiral
2020-09-16 20:01:58 +01:00
James Gillham
2ba12674f2
Remove unused variable.
2020-09-13 14:10:02 +01:00
James Gillham
0c1dd6f1ff
Terrafroming danger ore balance changes.
2020-09-13 13:59:36 +01:00
James Gillham
d47803796b
Danger ore balance changes:
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- Less trees.
- Increase purity of ores.
2020-09-03 14:15:29 +01:00
James Gillham
3cb3809b75
Danger ore - dump container's content as coal ore
2020-09-02 15:04:50 +01:00
James Gillham
d804d29617
terraforming_danger_ore always day
2020-09-02 13:21:16 +01:00
James Gillham
7f8de881f5
Fix seed issue
2020-09-02 13:21:00 +01:00
James Gillham
0ad994dca2
Refactor all the danger ore maps
2020-09-02 12:26:19 +01:00
TWLTriston
fc3b921daf
* Fix to allow thermal water extractors (thermal-extractor) to be placed;
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* Fix to logistics-0 reference
* Fix to use correct banned_entities.lua file
2020-08-31 13:50:47 +01:00
TWLTriston
5641e99c26
Changing default logistics researched
2020-08-31 13:50:47 +01:00
TWLTriston
c8cb5ba0e5
Tweaks to fluid % and fixing an undefined seed variable
2020-08-31 13:50:47 +01:00
TWLTriston
49b5058d13
Tweak to the purity settings and increased biter rocket clear at 10,000 rockets
2020-08-31 13:50:47 +01:00
TWLTriston
cfb553cca5
Building a bobs+angels version on top of the bobs. Abstracted the ratios build out and increased the rockets to be 1000 instead of 100.
2020-08-31 13:50:47 +01:00
grilledham
c0cc36ccd6
render pollution needed for chunks to unlock
2020-08-31 13:50:47 +01:00
grilledham
4bd615c7b7
updates
2020-08-31 13:50:47 +01:00
grilledham
df7d1a2d98
biter attacks on rocket launch
2020-08-31 13:50:47 +01:00
TWLTriston
8ae7eb6045
Partial commit for adding biter attacks.
2020-08-31 13:49:53 +01:00
grilledham
009bd913eb
updated ore ratios
2020-08-31 13:49:53 +01:00
grilledham
e794e85340
reduce starting size to 80
2020-08-31 13:49:53 +01:00
grilledham
598888a3ee
use weighted segments
2020-08-31 13:49:53 +01:00
grilledham
ae31250f24
added segment_weighted_pattern builder
2020-08-31 13:49:52 +01:00
TWLTriston
4b75706c10
Moved cobalt and gems to be random ore placements
2020-08-31 13:47:55 +01:00
grilledham
db413097cd
updates
2020-08-31 13:47:55 +01:00
grilledham
23bac83a85
mixed_ores config
2020-08-31 13:47:55 +01:00
grilledham
c98be136df
updated scenario info + upped pollution thresholds
2020-08-31 13:47:54 +01:00
grilledham
70810d930d
banned_entites
2020-08-31 13:47:54 +01:00
plague006
d5ccc003a0
Add table require
2020-08-31 13:47:54 +01:00
grilledham
0f10a2071b
fixed missing comma error
2020-08-31 13:47:54 +01:00
grilledham
3c6bd28498
added thorium to the no map gen ores
2020-08-31 13:47:54 +01:00
grilledham
a73d9cd88d
danger bob ores
2020-08-31 13:47:54 +01:00
BSM
b3a438b06e
Update venice.lua
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Removed trailing whitespaces (inside description strings, so picky the luacheck).
2020-08-27 20:56:16 +02:00
BSM
40f6cea071
Update venice.lua
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Added map descriptions and disabled landfill to prevent cheating
2020-08-25 05:11:49 +02:00
zahir
05cea798f3
spidertron bot spawn
2020-08-17 21:34:24 -04:00
BlueRock (on discord)
e2384ba331
undo un-intentional indent
2020-08-09 22:12:38 -04:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
BlueRock (on discord)
e2b6f6096d
Update hail_hydra.lua
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Fixes an infrequent bug in hail_hydra that has existed a long time. Currently Factorio does not allow enemy entitities of type 'turret' to target entities of type 'car' (includes cars and tanks). Doing so logs an error. If this changes in the future then the condition cause.type ~= "car" below can be removed.
2020-08-09 20:58:59 -04:00
BlueRock (on discord)
86002b4e70
Remove test code
2020-08-07 21:23:30 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
08197bccd2
first commit
2020-08-07 20:29:56 -04:00