fixed broken image sprite and replaced with a parity for diggy
disabled landfill on connected dots, except light water tiles
decreased the 83x pollution increase on danger ores
added disclaimer on the default map, printed in chat
Map description and info for fish islands
Map description and info for fractal balls
Map description and info for loading screen (previously "factory")
Map preview for loading screen (previously "factory")
Map description and info for fruit loops
Map description and info for gears
* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
You add a new surface by calling the get_surfaces() method in generate.lua
And then inserting a new value in the key, value format: [surface_name] = shape
Example
`local Generate = require 'map_gen.shared.generate'
game.create_surface('snake')
Generate.get_surfaces()['snake'] = b.rectangle(45, 4)
* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua