SimonFlapse
5145b2ac26
Re-disable tile blueprints
2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e
Fixed inventory entities losing items
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Starting area enclosed by a circle with 4 bridges
Removed refined-hazard-concrete from market
Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9
Added more info
2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae
Forgot a game.print
2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77
Fixed tile blueprinting
2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281
Preventing downgrading tiles
2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965
Fixed hazard left and right names
2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4
fixed stack valid for read
2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2
Fixed ground stealing/cheating
2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167
Tweaking game play
2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971
Minor improvements
2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006
Fixed upvalues
2019-10-05 17:00:36 +02:00
SimonFlapse
9b6a9784ba
Refactoring
2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267
added map info
2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014
added messages
2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9
Added more tiered entities
2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274
Created concrete jungle map
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Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122 )
Initial edition
Starting area with a radius of 50 made with stone-path
Most entities can only be placed on top of stone-path or better.
Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete
Needs more tiered entities
2019-10-05 01:01:39 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes ( #986 )
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* Fixed danger ores and removed flamethrower ammo recipe
* disabled draw_resource_selection
Disabled map_gen ore, oil and cliffs.
Added map info
2019-10-04 21:01:11 +02:00
curiosity
03dba62d30
Refactoring
2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb
Refactoring
2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b
Fix stress corruption caused by water #552
2019-09-14 19:40:43 +03:00
grilledham
def7d53da2
fix require for Popup.player
2019-09-08 13:18:50 +01:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-08-31 20:52:28 -05:00
grilledham
3e28c29a70
reduce number of trees correctly
2019-08-03 14:26:34 +01:00
grilledham
afa2019faa
less trees
2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f
0.17.60 oil changes
2019-07-30 17:30:47 +01:00
grilledham
54ff569235
desert preset
2019-07-28 11:44:21 +01:00
grilledham
119ce340bb
refactor to allow multiple crashsite presets
2019-07-28 11:44:13 +01:00
grilledham
3941937400
spawn market to neutral force
2019-07-27 12:00:18 +01:00
grilledham
bac91762a3
reverted small oil refinery changes
2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e
increased advanced circuit output
2019-07-25 16:21:26 +01:00
grilledham
c7c6120f55
outpost balance
2019-07-21 18:37:03 +01:00
theorangeangle
5607e7a50b
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-07-17 04:38:50 -04:00
SimonFlapse
b431628b86
Removed game.print statements
2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
4bd81a89e0
set chest to be on player force
2019-06-22 09:45:09 +01:00
grilledham
869371cb2a
added burner inserter to spawn
2019-06-22 09:41:45 +01:00
grilledham
2ba2086618
respawn power poles
2019-06-21 21:29:35 +01:00
theorangeangle
c7f57d257e
fixed the shit i broke in the last commit, hopefully
2019-06-20 22:49:09 -05:00
theorangeangle
571b06eadb
Revert "renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror."
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This reverts commit b8d994a7f6
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2019-06-20 22:43:12 -05:00
theorangeangle
c2cbcc4a0b
added map info and disabled landfill on DNA; added map preview and info for double beach
2019-06-20 22:35:51 -05:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
theorangeangle
a93ec511b9
added map descriptions for diagonal ribbon, bacon islands, and antfarm; fixed stone and coal generation in ribbon
2019-06-19 21:20:43 -05:00
theorangeangle
4481e86940
Merge pull request #915 from RCTheBlueWolf/develop
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set day/night to bright and added preview image for the beach map.
2019-06-19 20:31:51 -05:00
theorangeangle
53281692dc
renamed crosses3 to x-cross
2019-06-19 20:23:24 -05:00
theorangeangle
7451e2ae8c
removed the crosses default map.
2019-06-19 20:20:34 -05:00
theorangeangle
b8d994a7f6
renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror.
2019-06-18 17:28:31 -05:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00