1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

274 Commits

Author SHA1 Message Date
SimonFlapse
5145b2ac26 Re-disable tile blueprints 2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e Fixed inventory entities losing items
Starting area enclosed by a circle with 4 bridges

Removed refined-hazard-concrete from market

Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9 Added more info 2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae Forgot a game.print 2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77 Fixed tile blueprinting 2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281 Preventing downgrading tiles 2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965 Fixed hazard left and right names 2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4 fixed stack valid for read 2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2 Fixed ground stealing/cheating 2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167 Tweaking game play 2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971 Minor improvements 2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006 Fixed upvalues 2019-10-05 17:00:36 +02:00
SimonFlapse
9b6a9784ba Refactoring 2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267 added map info 2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014 added messages 2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9 Added more tiered entities 2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274 Created concrete jungle map
Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122)

Initial edition

Starting area with a radius of 50 made with stone-path

Most entities can only be placed on top of stone-path or better.

Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete

Needs more tiered entities
2019-10-05 01:01:39 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes (#986)
* Fixed danger ores and removed flamethrower ammo recipe

* disabled draw_resource_selection

Disabled map_gen ore, oil and cliffs.

Added map info
2019-10-04 21:01:11 +02:00
curiosity
03dba62d30 Refactoring 2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb Refactoring 2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b Fix stress corruption caused by water #552 2019-09-14 19:40:43 +03:00
grilledham
def7d53da2 fix require for Popup.player 2019-09-08 13:18:50 +01:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
Cutscene Controller
2019-08-31 20:52:28 -05:00
grilledham
3e28c29a70 reduce number of trees correctly 2019-08-03 14:26:34 +01:00
grilledham
afa2019faa less trees 2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f 0.17.60 oil changes 2019-07-30 17:30:47 +01:00
grilledham
54ff569235 desert preset 2019-07-28 11:44:21 +01:00
grilledham
119ce340bb refactor to allow multiple crashsite presets 2019-07-28 11:44:13 +01:00
grilledham
3941937400 spawn market to neutral force 2019-07-27 12:00:18 +01:00
grilledham
bac91762a3 reverted small oil refinery changes 2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e increased advanced circuit output 2019-07-25 16:21:26 +01:00
grilledham
c7c6120f55 outpost balance 2019-07-21 18:37:03 +01:00
theorangeangle
5607e7a50b
Merge pull request #953 from theorangeangle/mapmodify-3
Mapmodify 3
2019-07-17 04:38:50 -04:00
SimonFlapse
b431628b86 Removed game.print statements 2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene 2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0 Added ability to fit to edges based on the top left corner 2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene 2019-06-22 15:11:56 +02:00
grilledham
4bd81a89e0 set chest to be on player force 2019-06-22 09:45:09 +01:00
grilledham
869371cb2a added burner inserter to spawn 2019-06-22 09:41:45 +01:00
grilledham
2ba2086618 respawn power poles 2019-06-21 21:29:35 +01:00
theorangeangle
c7f57d257e fixed the shit i broke in the last commit, hopefully 2019-06-20 22:49:09 -05:00
theorangeangle
571b06eadb Revert "renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror."
This reverts commit b8d994a7f6.
2019-06-20 22:43:12 -05:00
theorangeangle
c2cbcc4a0b added map info and disabled landfill on DNA; added map preview and info for double beach 2019-06-20 22:35:51 -05:00
grilledham
fa2a62337a highlight top buttons 2019-06-20 12:39:18 +01:00
theorangeangle
a93ec511b9 added map descriptions for diagonal ribbon, bacon islands, and antfarm; fixed stone and coal generation in ribbon 2019-06-19 21:20:43 -05:00
theorangeangle
4481e86940
Merge pull request #915 from RCTheBlueWolf/develop
set day/night to bright and added preview image for the beach map.
2019-06-19 20:31:51 -05:00
theorangeangle
53281692dc renamed crosses3 to x-cross 2019-06-19 20:23:24 -05:00
theorangeangle
7451e2ae8c removed the crosses default map. 2019-06-19 20:20:34 -05:00
theorangeangle
b8d994a7f6 renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror. 2019-06-18 17:28:31 -05:00
SimonFlapse
f811da5b30 Fixed inverted height and width
Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00