Valansch
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34813dbd3c
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Implemented autodeconstruct. Closes #70
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2017-10-01 15:58:10 +02:00 |
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Valansch
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d8ce30400e
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Merge pull request #76 from Valansch/dev_forcetoggle_qol_fixes
Dev forcetoggle qol fixes
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2017-10-01 14:48:31 +02:00 |
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TWLTriston
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84c9c57e4b
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Modified the pacman map generator to allow future additional map grids
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2017-10-01 07:35:16 -04:00 |
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Maik Wild
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706fdecaec
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Added item spill to force toggle #75
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2017-09-30 18:40:06 +02:00 |
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Maik Wild
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7cf2001f3f
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Added laser defense to list of items to remove from equip on force toggle #75
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2017-09-30 18:19:41 +02:00 |
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Maik Wild
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dc06a2dd0c
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Put roboports into inventory on force toggle #75
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2017-09-30 18:11:01 +02:00 |
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Maik Wild
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0d85e7994a
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Brought hodor back. Again
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2017-09-30 15:49:04 +02:00 |
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Maik Wild
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5c27ab6013
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Changed tasklist author to gray
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2017-09-30 14:07:41 +02:00 |
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Maik Wild
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9a71d7fe79
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added missing s from spirals
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2017-09-30 14:01:17 +02:00 |
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Valansch
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8af647d7d9
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Merge pull request #69 from Valansch/develop_pacman_shape
Pacman
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2017-09-28 18:02:33 +02:00 |
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TWLTriston
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6891e3718c
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Update to the RSO default config, moved chunk grid to misc generation
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2017-09-28 11:43:42 -04:00 |
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TWLTriston
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e737f38e59
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Merge branch 'develop_pacman_shape' of https://github.com/Valansch/RedMew into develop_pacman_shape
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2017-09-28 11:43:16 -04:00 |
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TWLTriston
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638eadc890
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Changed implementation to be compatible with multiple miscs
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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3dcc0c36b8
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Modifying existing misc code
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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8e150d7fa3
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Ship wreck loot
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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ad36782c78
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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931a616bf2
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Changed implementation to be compatible with multiple miscs
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2017-09-28 10:24:00 -04:00 |
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TWLTriston
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e661732f44
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Modifying existing misc code
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2017-09-28 06:55:33 -04:00 |
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TWLTriston
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4ecb81de18
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Ship wreck loot
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2017-09-28 06:45:10 -04:00 |
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Valansch
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6363a77637
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Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
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2017-09-28 12:35:15 +02:00 |
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TWLTriston
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29b2c00193
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 06:20:20 -04:00 |
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TWLTriston
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736a6a0f8c
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Fixed the missing remoteTrees configuration option
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2017-09-28 04:34:59 -04:00 |
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TWLTriston
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5fc1524112
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Changed the debug to be a local function and not collide with other debugs.
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2017-09-28 04:31:04 -04:00 |
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TWLTriston
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2ae539dea1
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Rename of folder to RSO
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2017-09-28 04:12:30 -04:00 |
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Valansch
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b9aa60958a
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Merge pull request #67 from Valansch/develop_threaded_spiral
Develop threaded spiral
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2017-09-28 02:27:42 +02:00 |
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Maik Wild
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f153975301
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Fixed indentations
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2017-09-28 02:27:03 +02:00 |
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Maik Wild
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dad4a5d91d
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Fixed inserter train loading bug, by preserving the ghost entities direction
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2017-09-28 02:02:01 +02:00 |
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Maik Wild
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ff109a811f
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Added bug that would allow regulars to decon thing.
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2017-09-28 01:07:38 +02:00 |
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Maik Wild
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4677278c87
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Fixed missing forcetuggle function head
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2017-09-28 01:07:17 +02:00 |
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Maik Wild
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2d260dd4bb
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Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed
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2017-09-27 23:59:41 +02:00 |
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Maik Wild
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13d40e2437
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Made regulars unable to use /forcetoggle
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2017-09-27 23:58:15 +02:00 |
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Maik Wild
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f44789c485
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Implemented threaded spiral
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2017-09-27 23:55:43 +02:00 |
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TWLTriston
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04a7829ea9
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Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores.
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2017-09-26 17:18:47 -04:00 |
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TWLTriston
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76f1abc216
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Initial commit of RSO feature set, start of soft mod changes
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2017-09-26 09:04:58 -04:00 |
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Valansch
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32e012790d
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Merge pull request #66 from Valansch/develop_tris
Update to the icon per Red and popular input
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2017-09-26 14:29:17 +02:00 |
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TWLTriston
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ffaedac90a
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Update to the icon per Red and popular input
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2017-09-26 08:18:26 -04:00 |
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Valansch
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636fd81cdb
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Cleaned up control.player_joined
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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b07d22bdf2
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nil reference fix
whitespace cleanup
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2017-09-25 16:19:27 +02:00 |
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Valansch
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a94fc36cf4
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Blueprint remove crash hotfix
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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5d893fb093
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Swapped from while to for loops, removed local unneccary variables and refresh function. Whitespace style improvements.
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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694cac1d06
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Grammar update
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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0001e026ab
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Fixed numbering issue with skipped tasks.
Grammar update
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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32960e3f02
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* Fix to the permissions check for admins
* added two additional text options for task lists
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2017-09-25 16:19:27 +02:00 |
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TWLTriston
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f59f7279e6
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Alpha commit of a tasklist based on the poll code by RedMew
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2017-09-25 16:19:27 +02:00 |
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Valansch
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cff7620354
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Merge pull request #63 from Valansch/develop_forcetoggle
Develop forcetoggle
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2017-09-25 16:11:10 +02:00 |
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Valansch
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8468ac8e44
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Implemented /forcetoggle which makes it easier to see the enemy ghosts to spot griefers.
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2017-09-24 21:09:25 +02:00 |
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Valansch
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7f64ed7591
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updated regulars.lua
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2017-09-24 14:14:54 +02:00 |
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Valansch
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1a74512319
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Merge pull request #61 from TWLTriston/develop-tris
Added chunk grid terrain generation
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2017-09-24 11:07:07 +02:00 |
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Valansch
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a033e5c8af
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Added event handler on entity removed that places an enemy ghost to detect griefers
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2017-09-24 00:22:51 +02:00 |
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TWLTriston
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f5fac7ce70
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Added chunk grid terrain generation
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2017-09-23 13:12:49 -04:00 |
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