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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-10 00:28:53 +02:00
Commit Graph

8 Commits

Author SHA1 Message Date
RedRafe
a5b4b4d7e0 Let redmew surface handle remote nauvis view 2024-10-26 23:44:56 +02:00
RedRafe
26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
grilledham
a0e178fc75 removed unsed Game variable 2019-05-16 12:11:01 +01:00
grilledham
880c0366d1 Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
SimonFlapse
56b6dfbd01 More player -> character 2019-05-02 17:02:53 +02:00
Matthew Heguy
0f84071fa0 Correct doc 2019-01-24 15:52:45 -05:00
Matthew Heguy
c05c741412 Add ability to set spawn and island_tiles 2019-01-16 19:11:45 -05:00
Matthew
3f8be3151a
Add redmew_surface (#631)
* Add redmew_surface

* Change map_layout to have all maps use redmew_surface

* Maps: switch hardcoded nauvis refs to redmew_surface

* Features: switch hardcoded nauvis refs to redmew_surface

* Per discussion, removal of RSO

* Changes to files based on linting warnings/errors

* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)

* borg_planet: ignore linting warnings (88 remaining)

* mazes refactored

* Changed global.lua so events are run in the order they are registered
2019-01-16 13:44:55 -05:00